Classes | Typedefs | Enumerations | Functions
gazebo::rendering Namespace Reference

Rendering namespace. More...

Classes

class  ApplyWrenchVisual
 Visualization for the apply wrench GUI. More...
 
class  ApplyWrenchVisualPrivate
 Private data for the Apply Wrench Visual class. More...
 
class  ArrowVisual
 Basic arrow visualization. More...
 
class  ArrowVisualPrivate
 Private data for the Arrow Visual class. More...
 
class  AxisVisual
 Basic axis visualization. More...
 
class  AxisVisualPrivate
 Private data for the Axis Visual class. More...
 
class  Camera
 Basic camera sensor. More...
 
class  CameraLens
 Describes a lens of a camera as amapping function of type r = c1*f*fun(theta/c2+c3) More...
 
class  CameraLensPrivate
 Private fields of camera lens. More...
 
class  CameraPrivate
 Private data for the Camera class. More...
 
class  CameraVisual
 Basic camera visualization. More...
 
class  CameraVisualPrivate
 
class  COMVisual
 Basic Center of Mass visualization. More...
 
class  COMVisualPrivate
 Private data for the COM Visual class. More...
 
class  ContactVisual
 Contact visualization. More...
 
class  ContactVisualPrivate
 Private data for the Arrow Visual class. More...
 
class  Conversions
 Conversions Conversions.hh rendering/Conversions.hh. More...
 
class  DepthCamera
 Depth camera used to render depth data into an image buffer. More...
 
class  DepthCameraPrivate
 
class  Distortion
 Camera distortion based on Brown's model. More...
 
class  DistortionPrivate
 Private data for the Distortion class. More...
 
class  DummyPageProvider
 
class  DynamicLines
 Class for drawing lines that can change. More...
 
class  DynamicRenderable
 Abstract base class providing mechanisms for dynamically growing hardware buffers. More...
 
class  Events
 Base class for rendering events. More...
 
class  FPSViewController
 First Person Shooter style view controller. More...
 
class  GpuLaser
 GPU based laser distance sensor. More...
 
class  GpuLaserPrivate
 
class  Grid
 Displays a grid of cells, drawn with lines. More...
 
class  GzTerrainMatGen
 
class  Heightmap
 Rendering a terrain using heightmap information. More...
 
class  HeightmapPrivate
 
class  InertiaVisual
 Basic Inertia visualization. More...
 
class  InertiaVisualPrivate
 Private data for the Inertia Visual class. More...
 
class  JointVisual
 Visualization for joints. More...
 
class  JointVisualPrivate
 Private data for the Joint Visual class. More...
 
class  LaserVisual
 Visualization for laser data. More...
 
class  LaserVisualPrivate
 Private data for the Laser Visual class. More...
 
class  Light
 A light source. More...
 
class  LightPrivate
 
class  LinkFrameVisual
 Visualization for link frames. More...
 
class  LinkFrameVisualPrivate
 Private data for the LinkFrame Visual class. More...
 
class  LogicalCameraVisual
 Logical camera visualization. More...
 
class  MovableText
 Movable text. More...
 
class  OculusCamera
 A camera used for user visualization of a scene. More...
 
class  OculusCameraPrivate
 Private data for the Oculus Camera class. More...
 
class  OrbitViewController
 Orbit view controller. More...
 
class  OriginVisual
 Basic world origin visualization. More...
 
class  OriginVisualPrivate
 Private data for the Origin Visual class. More...
 
class  OrthoViewController
 Orthographic view controller. More...
 
class  OrthoViewControllerPrivate
 
class  Projector
 Projects a material onto surface, light a light projector. More...
 
class  RayQuery
 A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki. More...
 
class  RayQueryPrivate
 Private data for the Ray Query class. More...
 
class  RenderEngine
 Adaptor to Ogre3d. More...
 
class  RenderEnginePrivate
 
class  RFIDTagVisual
 Visualization for RFID tags sensor. More...
 
class  RFIDTagVisualPrivate
 Private data for the RFID Tag Visual class. More...
 
class  RFIDVisual
 Visualization for RFID sensor. More...
 
class  RFIDVisualPrivate
 Private data for the RFID Visual class. More...
 
class  Road2d
 
class  RTShaderSystem
 Implements Ogre's Run-Time Shader system. More...
 
class  RTShaderSystemPrivate
 Private data for the RTShaderSystem class. More...
 
class  Scene
 Representation of an entire scene graph. More...
 
class  ScenePrivate
 Private data for the Visual class. More...
 
class  SelectionObj
 Interactive selection object for models and links. More...
 
class  SelectionObjPrivate
 Private data for the Selection Obj class. More...
 
class  SonarVisual
 Visualization for sonar data. More...
 
class  SonarVisualPrivate
 Private data for the Sonar Visual class. More...
 
class  TransmitterVisual
 Visualization for the wireless propagation data. More...
 
class  TransmitterVisualPrivate
 Private data for the Transmitter Visual class. More...
 
class  UserCamera
 A camera used for user visualization of a scene. More...
 
class  UserCameraPrivate
 Private data for the UserCamera class. More...
 
class  VideoVisual
 A visual element that displays a video as a texture. More...
 
class  VideoVisualPrivate
 Private data for the Video Visual class. More...
 
class  ViewController
 Base class for view controllers. More...
 
class  Visual
 A renderable object. More...
 
class  VisualPrivate
 Private data for the Visual class. More...
 
class  WideAngleCamera
 Camera with variable mapping function. More...
 
class  WideAngleCameraPrivate
 Private data for the WideAngleCamera class. More...
 
class  WindowManager
 Class to mangage render windows. More...
 
class  WindowManagerPrivate
 
class  WireBox
 Draws a wireframe box. More...
 
class  WireBoxPrivate
 Private data for the WireBox class. More...
 
class  WrenchVisual
 Visualization for sonar data. More...
 
class  WrenchVisualPrivate
 Private data for the Wrench Visual class. More...
 

Typedefs

typedef std::shared_ptr
< ApplyWrenchVisual
ApplyWrenchVisualPtr
 
typedef std::shared_ptr
< ArrowVisual
ArrowVisualPtr
 
typedef std::shared_ptr
< AxisVisual
AxisVisualPtr
 
typedef boost::shared_ptr< CameraCameraPtr
 
typedef std::shared_ptr
< CameraVisual
CameraVisualPtr
 
typedef std::shared_ptr
< COMVisual
COMVisualPtr
 
typedef std::shared_ptr
< ContactVisual
ContactVisualPtr
 
typedef boost::shared_ptr
< DepthCamera
DepthCameraPtr
 
typedef boost::shared_ptr
< Distortion
DistortionPtr
 
typedef boost::shared_ptr
< DynamicLines
DynamicLinesPtr
 
typedef boost::shared_ptr
< GpuLaser
GpuLaserPtr
 
typedef std::shared_ptr
< InertiaVisual
InertiaVisualPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Joint const > > 
JointMsgs_L
 
typedef boost::unordered_map
< std::string,
boost::shared_ptr< msgs::Joint
const > > 
JointMsgs_M
 
typedef std::shared_ptr
< JointVisual
JointVisualPtr
 
typedef std::shared_ptr
< LaserVisual
LaserVisualPtr
 
typedef std::map< std::string,
LightPtr
Light_M
 
typedef std::list
< boost::shared_ptr
< msgs::Light const > > 
LightMsgs_L
 
typedef boost::shared_ptr< LightLightPtr
 
typedef std::shared_ptr
< LinkFrameVisual
LinkFrameVisualPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Link const > > 
LinkMsgs_L
 
typedef std::shared_ptr
< LogicalCameraVisual
LogicalCameraVisualPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Model const > > 
ModelMsgs_L
 
typedef boost::shared_ptr
< OculusCamera
OculusCameraPtr
 
typedef std::shared_ptr
< OriginVisual
OriginVisualPtr
 
typedef std::map< uint32_t,
msgs::Pose > 
PoseMsgs_M
 
typedef boost::shared_ptr
< RayQuery
RayQueryPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Request const > > 
RequestMsgs_L
 
typedef std::shared_ptr
< RFIDTagVisual
RFIDTagVisualPtr
 
typedef std::shared_ptr
< RFIDVisual
RFIDVisualPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Scene const > > 
SceneMsgs_L
 
typedef boost::shared_ptr< SceneScenePtr
 
typedef std::shared_ptr
< SelectionObj
SelectionObjPtr
 
typedef std::list
< boost::shared_ptr
< msgs::Sensor const > > 
SensorMsgs_L
 
typedef std::list
< boost::shared_ptr
< msgs::PoseAnimation const > > 
SkeletonPoseMsgs_L
 
typedef std::shared_ptr
< SonarVisual
SonarVisualPtr
 
typedef boost::shared_ptr
< UserCamera
UserCameraPtr
 
typedef std::map< uint32_t,
VisualPtr
Visual_M
 
typedef std::list
< boost::shared_ptr
< msgs::Visual const > > 
VisualMsgs_L
 
typedef std::shared_ptr< VisualVisualPtr
 
typedef std::weak_ptr< VisualVisualWeakPtr
 
typedef boost::shared_ptr
< WideAngleCamera
WideAngleCameraPtr
 
typedef boost::shared_ptr
< WindowManager
WindowManagerPtr
 
typedef std::shared_ptr
< WrenchVisual
WrenchVisualPtr
 

Enumerations

enum  ReferenceFrame { RF_LOCAL, RF_PARENT, RF_WORLD }
 Frame of reference. More...
 
enum  RenderOpType {
  RENDERING_POINT_LIST = 0, RENDERING_LINE_LIST = 1, RENDERING_LINE_STRIP = 2, RENDERING_TRIANGLE_LIST = 3,
  RENDERING_TRIANGLE_STRIP = 4, RENDERING_TRIANGLE_FAN = 5, RENDERING_MESH_RESOURCE = 6
}
 Type of render operation for a drawable. More...
 

Functions

GZ_RENDERING_VISIBLE
rendering::ScenePtr 
create_scene (const std::string &_name, bool _enableVisualizations, bool _isServer=false)
 create rendering::Scene by name. More...
 
GZ_RENDERING_VISIBLE bool fini ()
 teardown rendering engine. More...
 
GZ_RENDERING_VISIBLE
rendering::ScenePtr 
get_scene (const std::string &_name="")
 get pointer to rendering::Scene by name. More...
 
GZ_RENDERING_VISIBLE bool init ()
 init rendering engine. More...
 
GZ_RENDERING_VISIBLE bool load ()
 load rendering engine. More...
 
GZ_RENDERING_VISIBLE void remove_scene (const std::string &_name)
 remove a rendering::Scene by name More...
 

Detailed Description

Rendering namespace.

Typedef Documentation

typedef std::shared_ptr<AxisVisual> gazebo::rendering::AxisVisualPtr
typedef boost::shared_ptr<Camera> gazebo::rendering::CameraPtr
typedef std::shared_ptr<COMVisual> gazebo::rendering::COMVisualPtr
typedef boost::shared_ptr<DepthCamera> gazebo::rendering::DepthCameraPtr
typedef boost::shared_ptr<Distortion> gazebo::rendering::DistortionPtr
typedef boost::shared_ptr<GpuLaser> gazebo::rendering::GpuLaserPtr
typedef std::list<boost::shared_ptr<msgs::Joint const> > gazebo::rendering::JointMsgs_L
typedef boost::unordered_map<std::string, boost::shared_ptr<msgs::Joint const> > gazebo::rendering::JointMsgs_M
typedef std::map<std::string, LightPtr> gazebo::rendering::Light_M
typedef std::list<boost::shared_ptr<msgs::Light const> > gazebo::rendering::LightMsgs_L
typedef boost::shared_ptr<Light> gazebo::rendering::LightPtr
typedef std::list<boost::shared_ptr<msgs::Link const> > gazebo::rendering::LinkMsgs_L
typedef std::list<boost::shared_ptr<msgs::Model const> > gazebo::rendering::ModelMsgs_L
typedef std::map<uint32_t, msgs::Pose> gazebo::rendering::PoseMsgs_M
typedef boost::shared_ptr<RayQuery> gazebo::rendering::RayQueryPtr
typedef std::list<boost::shared_ptr<msgs::Request const> > gazebo::rendering::RequestMsgs_L
typedef std::shared_ptr<RFIDVisual> gazebo::rendering::RFIDVisualPtr
typedef std::list<boost::shared_ptr<msgs::Scene const> > gazebo::rendering::SceneMsgs_L
typedef boost::shared_ptr<Scene> gazebo::rendering::ScenePtr
typedef std::list<boost::shared_ptr<msgs::Sensor const> > gazebo::rendering::SensorMsgs_L
typedef std::list<boost::shared_ptr<msgs::PoseAnimation const> > gazebo::rendering::SkeletonPoseMsgs_L
typedef boost::shared_ptr<UserCamera> gazebo::rendering::UserCameraPtr
typedef std::map<uint32_t, VisualPtr> gazebo::rendering::Visual_M
typedef std::list<boost::shared_ptr<msgs::Visual const> > gazebo::rendering::VisualMsgs_L
typedef std::shared_ptr<Visual> gazebo::rendering::VisualPtr
typedef std::weak_ptr<Visual> gazebo::rendering::VisualWeakPtr

Enumeration Type Documentation

Frame of reference.

Enumerator
RF_LOCAL 

Local frame.

RF_PARENT 

Parent frame.

RF_WORLD 

World frame.

Type of render operation for a drawable.

Enumerator
RENDERING_POINT_LIST 

A list of points, 1 vertex per point.

RENDERING_LINE_LIST 

A list of lines, 2 vertices per line.

RENDERING_LINE_STRIP 

A strip of connected lines, 1 vertex per line plus 1 start vertex.

RENDERING_TRIANGLE_LIST 

A list of triangles, 3 vertices per triangle.

RENDERING_TRIANGLE_STRIP 

A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that.

RENDERING_TRIANGLE_FAN 

A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that.

RENDERING_MESH_RESOURCE 

N/A.