Base class for most physics classes. More...
#include <physics/physics.hh>
Public Types | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Public Member Functions | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual void | Fini () |
Finialize the object. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
virtual void | Init () |
Initialize the object. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the object. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
virtual void | Update () |
Update the object. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Protected Member Functions | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Protected Attributes | |
Base_V | children |
Children of this entity. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Base class for most physics classes.
Unique identifiers for all entity types.
Enumerator | |
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BASE |
Base type. |
ENTITY |
Entity type. |
MODEL |
Model type. |
LINK |
Link type. |
COLLISION |
Collision type. |
ACTOR |
Actor type. |
LIGHT |
Light type. |
VISUAL |
Visual type. |
JOINT |
Joint type. |
BALL_JOINT |
BallJoint type. |
HINGE2_JOINT |
Hing2Joint type. |
HINGE_JOINT |
HingeJoint type. |
SLIDER_JOINT |
SliderJoint type. |
SCREW_JOINT |
ScrewJoint type. |
UNIVERSAL_JOINT |
UniversalJoint type. |
GEARBOX_JOINT |
GearboxJoint type. |
FIXED_JOINT |
FixedJoint type. |
SHAPE |
Shape type. |
BOX_SHAPE |
BoxShape type. |
CYLINDER_SHAPE |
CylinderShape type. |
HEIGHTMAP_SHAPE |
HeightmapShape type. |
MAP_SHAPE |
MapShape type. |
MULTIRAY_SHAPE |
MultiRayShape type. |
RAY_SHAPE |
RayShape type. |
PLANE_SHAPE |
PlaneShape type. |
SPHERE_SHAPE |
SphereShape type. |
MESH_SHAPE |
MeshShape type. |
POLYLINE_SHAPE |
PolylineShape type. |
SENSOR_COLLISION |
Indicates a collision shape used for sensing. |
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explicit |
Constructor.
[in] | _parent | Parent of this object |
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virtual |
Destructor.
void gazebo::physics::Base::AddChild | ( | BasePtr | _child | ) |
Add a child to this entity.
[in] | _child | Child entity. |
void gazebo::physics::Base::AddType | ( | EntityType | _type | ) |
Add a type specifier.
[in] | _type | New type to append to this objects type definition. |
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protected |
Compute the scoped name of this object based on its parents.
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virtual |
Finialize the object.
Reimplemented in gazebo::physics::Joint, gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::Entity, gazebo::physics::BulletLink, gazebo::physics::DARTModel, gazebo::physics::DARTLink, gazebo::physics::Collision, gazebo::physics::SimbodyLink, gazebo::physics::DARTCollision, gazebo::physics::ODECollision, and gazebo::physics::ODELink.
BasePtr gazebo::physics::Base::GetByName | ( | const std::string & | _name | ) |
Get by name.
[in] | _name | Get a child (or self) object by name |
BasePtr gazebo::physics::Base::GetChild | ( | unsigned int | _i | ) | const |
Get a child by index.
[in] | _i | Index of the child to retreive. |
BasePtr gazebo::physics::Base::GetChild | ( | const std::string & | _name | ) |
Get a child by name.
[in] | _name | Name of the child. |
unsigned int gazebo::physics::Base::GetChildCount | ( | ) | const |
Get the number of children.
uint32_t gazebo::physics::Base::GetId | ( | ) | const |
Return the ID of this entity.
This id is unique.
std::string gazebo::physics::Base::GetName | ( | ) | const |
Return the name of the entity.
BasePtr gazebo::physics::Base::GetParent | ( | ) | const |
Get the parent.
int gazebo::physics::Base::GetParentId | ( | ) | const |
Return the ID of the parent.
bool gazebo::physics::Base::GetSaveable | ( | ) | const |
Get whether the object should be "saved", when the user selects to save the world to xml.
std::string gazebo::physics::Base::GetScopedName | ( | bool | _prependWorldName = false | ) | const |
Return the name of this entity with the model scope model1::...::modelN::entityName.
[in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. |
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virtual |
Get the SDF values for the object.
Reimplemented in gazebo::physics::Actor, and gazebo::physics::Model.
unsigned int gazebo::physics::Base::GetType | ( | ) | const |
Get the full type definition.
const WorldPtr& gazebo::physics::Base::GetWorld | ( | ) | const |
bool gazebo::physics::Base::HasType | ( | const EntityType & | _t | ) | const |
Returns true if this object's type definition has the given type.
[in] | _t | Type to check. |
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inlinevirtual |
Initialize the object.
Reimplemented in gazebo::physics::BulletJoint, gazebo::physics::RayShape, gazebo::physics::Joint, gazebo::physics::GearboxJoint< ODEJoint >, gazebo::physics::ScrewJoint< ODEJoint >, gazebo::physics::ScrewJoint< DARTJoint >, gazebo::physics::ScrewJoint< SimbodyJoint >, gazebo::physics::ScrewJoint< BulletJoint >, gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::UniversalJoint< ODEJoint >, gazebo::physics::UniversalJoint< DARTJoint >, gazebo::physics::UniversalJoint< SimbodyJoint >, gazebo::physics::UniversalJoint< BulletJoint >, gazebo::physics::Model, gazebo::physics::BallJoint< ODEJoint >, gazebo::physics::BallJoint< DARTJoint >, gazebo::physics::BallJoint< SimbodyJoint >, gazebo::physics::BallJoint< BulletJoint >, gazebo::physics::BulletScrewJoint, gazebo::physics::MapShape, gazebo::physics::HeightmapShape, gazebo::physics::Collision, gazebo::physics::HingeJoint< ODEJoint >, gazebo::physics::HingeJoint< DARTJoint >, gazebo::physics::HingeJoint< SimbodyJoint >, gazebo::physics::HingeJoint< BulletJoint >, gazebo::physics::BulletLink, gazebo::physics::Shape, gazebo::physics::BulletHinge2Joint, gazebo::physics::FixedJoint< ODEJoint >, gazebo::physics::FixedJoint< DARTJoint >, gazebo::physics::FixedJoint< SimbodyJoint >, gazebo::physics::FixedJoint< BulletJoint >, gazebo::physics::DARTLink, gazebo::physics::MeshShape, gazebo::physics::SphereShape, gazebo::physics::BulletBallJoint, gazebo::physics::CylinderShape, gazebo::physics::DARTModel, gazebo::physics::Road, gazebo::physics::DARTScrewJoint, gazebo::physics::BulletFixedJoint, gazebo::physics::BulletHeightmapShape, gazebo::physics::BulletHingeJoint, gazebo::physics::BulletSliderJoint, gazebo::physics::BulletUniversalJoint, gazebo::physics::DARTJoint, gazebo::physics::MultiRayShape, gazebo::physics::PlaneShape, gazebo::physics::SimbodyLink, gazebo::physics::DARTCollision, gazebo::physics::ODEGearboxJoint, gazebo::physics::PolylineShape, gazebo::physics::BoxShape, gazebo::physics::ODEHeightmapShape, gazebo::physics::ODELink, gazebo::physics::SimbodyMeshShape, gazebo::physics::BulletMeshShape, gazebo::physics::DARTFixedJoint, gazebo::physics::DARTHeightmapShape, gazebo::physics::DARTHinge2Joint, gazebo::physics::DARTHingeJoint, gazebo::physics::SimbodyHeightmapShape, gazebo::physics::SimbodyModel, gazebo::physics::DARTMeshShape, gazebo::physics::DARTPolylineShape, gazebo::physics::DARTUniversalJoint, gazebo::physics::ODEMeshShape, gazebo::physics::BulletPolylineShape, gazebo::physics::DARTBallJoint, gazebo::physics::DARTSliderJoint, gazebo::physics::ODEPolylineShape, gazebo::physics::SimbodyPolylineShape, and gazebo::physics::Light.
bool gazebo::physics::Base::IsSelected | ( | ) | const |
True if the entity is selected by the user.
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virtual |
Load.
[in] | node | Pointer to an SDF parameters |
Reimplemented in gazebo::physics::Joint, gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Entity, gazebo::physics::SimbodySliderJoint, gazebo::physics::Model, gazebo::physics::BulletCollision, gazebo::physics::BallJoint< ODEJoint >, gazebo::physics::BallJoint< DARTJoint >, gazebo::physics::BallJoint< SimbodyJoint >, gazebo::physics::BallJoint< BulletJoint >, gazebo::physics::UniversalJoint< ODEJoint >, gazebo::physics::UniversalJoint< DARTJoint >, gazebo::physics::UniversalJoint< SimbodyJoint >, gazebo::physics::UniversalJoint< BulletJoint >, gazebo::physics::MapShape, gazebo::physics::GearboxJoint< ODEJoint >, gazebo::physics::HeightmapShape, gazebo::physics::Hinge2Joint< ODEJoint >, gazebo::physics::Hinge2Joint< DARTJoint >, gazebo::physics::Hinge2Joint< SimbodyJoint >, gazebo::physics::Hinge2Joint< BulletJoint >, gazebo::physics::Collision, gazebo::physics::HingeJoint< ODEJoint >, gazebo::physics::HingeJoint< DARTJoint >, gazebo::physics::HingeJoint< SimbodyJoint >, gazebo::physics::HingeJoint< BulletJoint >, gazebo::physics::BulletScrewJoint, gazebo::physics::BulletLink, gazebo::physics::ODEJoint, gazebo::physics::BulletHinge2Joint, gazebo::physics::ScrewJoint< ODEJoint >, gazebo::physics::ScrewJoint< DARTJoint >, gazebo::physics::ScrewJoint< SimbodyJoint >, gazebo::physics::ScrewJoint< BulletJoint >, gazebo::physics::DARTLink, gazebo::physics::SliderJoint< ODEJoint >, gazebo::physics::SliderJoint< DARTJoint >, gazebo::physics::SliderJoint< SimbodyJoint >, gazebo::physics::SliderJoint< BulletJoint >, gazebo::physics::BulletBallJoint, gazebo::physics::BulletJoint, gazebo::physics::DARTModel, gazebo::physics::Road, gazebo::physics::SimbodyCollision, gazebo::physics::SimbodyFixedJoint, gazebo::physics::ODECollision, gazebo::physics::FixedJoint< ODEJoint >, gazebo::physics::FixedJoint< DARTJoint >, gazebo::physics::FixedJoint< SimbodyJoint >, gazebo::physics::FixedJoint< BulletJoint >, gazebo::physics::BulletFixedJoint, gazebo::physics::BulletHingeJoint, gazebo::physics::BulletSliderJoint, gazebo::physics::BulletUniversalJoint, gazebo::physics::DARTJoint, gazebo::physics::ODEHinge2Joint, gazebo::physics::ODEHingeJoint, gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyHingeJoint, gazebo::physics::SimbodyLink, gazebo::physics::SimbodyUniversalJoint, gazebo::physics::SimbodyScrewJoint, gazebo::physics::DARTCollision, gazebo::physics::SimbodyJoint, gazebo::physics::ODEGearboxJoint, gazebo::physics::ODESliderJoint, gazebo::physics::ODEFixedJoint, gazebo::physics::ODELink, gazebo::physics::SimbodyBallJoint, gazebo::physics::SimbodyMeshShape, gazebo::physics::BulletMeshShape, gazebo::physics::DARTFixedJoint, gazebo::physics::DARTHinge2Joint, gazebo::physics::DARTHingeJoint, gazebo::physics::SimbodyModel, gazebo::physics::DARTMeshShape, gazebo::physics::DARTScrewJoint, gazebo::physics::DARTPolylineShape, gazebo::physics::DARTUniversalJoint, gazebo::physics::ODEMeshShape, gazebo::physics::ODEScrewJoint, gazebo::physics::BulletPolylineShape, gazebo::physics::DARTBallJoint, gazebo::physics::DARTSliderJoint, gazebo::physics::ODEPolylineShape, and gazebo::physics::SimbodyPolylineShape.
bool gazebo::physics::Base::operator== | ( | const Base & | _ent | ) | const |
Returns true if the entities are the same.
Checks only the name.
[in] | _ent | Base object to compare with. |
void gazebo::physics::Base::Print | ( | const std::string & | _prefix | ) |
Print this object to screen via gzmsg.
[in] | _prefix | Usually a set of spaces. |
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virtual |
Remove a child from this entity.
[in] | _id | ID of the child to remove. |
void gazebo::physics::Base::RemoveChild | ( | const std::string & | _name | ) |
Remove a child by name.
[in] | _name | Name of the child. |
void gazebo::physics::Base::RemoveChildren | ( | ) |
Remove all children.
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virtual |
Reset the object.
Reimplemented in gazebo::physics::Joint, gazebo::physics::Model, gazebo::physics::Link, gazebo::physics::Entity, gazebo::physics::ODEJoint, gazebo::physics::DARTJoint, gazebo::physics::BulletJoint, and gazebo::physics::SimbodyJoint.
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virtual |
Calls recursive Reset on one of the Base::EntityType's.
[in] | _resetType | The type of reset operation |
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virtual |
void gazebo::physics::Base::SetParent | ( | BasePtr | _parent | ) |
Set the parent.
[in] | _parent | Parent object. |
void gazebo::physics::Base::SetSaveable | ( | bool | _v | ) |
Set whether the object should be "saved", when the user selects to save the world to xml.
[in] | _v | Set to True if the object should be saved. |
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virtual |
Set whether this entity has been selected by the user through the gui.
[in] | _show | True to set this entity as selected. |
Reimplemented in gazebo::physics::Link.
void gazebo::physics::Base::SetWorld | ( | const WorldPtr & | _newWorld | ) |
Set the world this object belongs to.
This will also set the world for all children.
[in] | _newWorld | The new World this object is part of. |
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inlinevirtual |
Update the object.
Reimplemented in gazebo::physics::MultiRayShape, gazebo::physics::Joint, gazebo::physics::Actor, gazebo::physics::RayShape, gazebo::physics::Model, gazebo::physics::DARTModel, gazebo::physics::MapShape, gazebo::physics::DARTRayShape, gazebo::physics::MeshShape, gazebo::physics::BulletRayShape, gazebo::physics::ODERayShape, gazebo::physics::DARTMeshShape, gazebo::physics::SimbodyRayShape, gazebo::physics::ODEMeshShape, and gazebo::physics::ODEPolylineShape.
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virtual |
Update the parameters using new sdf values.
[in] | _sdf | Update the object's parameters based on SDF values. |
Reimplemented in gazebo::physics::Joint, gazebo::physics::Actor, gazebo::physics::Link, gazebo::physics::Model, gazebo::physics::Entity, and gazebo::physics::Collision.
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protected |
Children of this entity.
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protected |
Parent of this entity.
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protected |
The SDF values for this object.
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protected |
Pointer to the world.