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|   | SimbodyLink (EntityPtr _parent) | 
|   | Constructor.  More...
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| virtual  | ~SimbodyLink () | 
|   | Destructor.  More...
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| virtual void  | AddForce (const math::Vector3 &_force) | 
|   | Add a force to the body.  More...
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| virtual void  | AddForceAtRelativePosition (const math::Vector3 &_force, const math::Vector3 &_relpos) | 
|   | Add a force to the body at position expressed to the body's own frame of reference.  More...
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| virtual void  | AddForceAtWorldPosition (const math::Vector3 &_force, const math::Vector3 &_pos) | 
|   | Add a force to the body using a global position.  More...
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| virtual void  | AddLinkForce (const math::Vector3 &_force, const math::Vector3 &_offset=math::Vector3::Zero) | 
|   | Add a force expressed in the link frame.  More...
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| virtual void  | AddRelativeForce (const math::Vector3 &_force) | 
|   | Add a force to the body, components are relative to the body's own frame of reference.  More...
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| virtual void  | AddRelativeTorque (const math::Vector3 &_torque) | 
|   | Add a torque to the body, components are relative to the body's own frame of reference.  More...
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| virtual void  | AddTorque (const math::Vector3 &_torque) | 
|   | Add a torque to the body.  More...
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| virtual void  | Fini () | 
|   | Finalize the body.  More...
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| SimTK::MassProperties  | GetEffectiveMassProps (int _numFragments) const  | 
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| virtual bool  | GetEnabled () const  | 
|   | Get whether this body is enabled in the physics engine.  More...
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| virtual bool  | GetGravityMode () const  | 
|   | Get the gravity mode.  More...
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| SimTK::MassProperties  | GetMassProperties () const  | 
|   | Convert Gazebo Inertia to Simbody MassProperties Where Simbody MassProperties contains mass, center of mass location, and unit inertia about body origin.  More...
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| virtual math::Vector3  | GetWorldAngularVel () const  | 
|   | Get the angular velocity of the entity in the world frame.  More...
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| virtual math::Vector3  | GetWorldCoGLinearVel () const  | 
|   | Get the linear velocity at the body's center of gravity in the world frame.  More...
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| virtual math::Vector3  | GetWorldForce () const  | 
|   | Get the force applied to the body in the world frame.  More...
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| virtual math::Vector3  | GetWorldLinearVel (const math::Vector3 &_vector3) const  | 
|   | Get the linear velocity of a point on the body in the world frame, using an offset expressed in a body-fixed frame.  More...
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| virtual math::Vector3  | GetWorldLinearVel (const math::Vector3 &_offset, const math::Quaternion &_q) const  | 
|   | Get the linear velocity of a point on the body in the world frame, using an offset expressed in an arbitrary frame.  More...
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| virtual math::Vector3  | GetWorldTorque () const  | 
|   | Get the torque applied to the body in the world frame.  More...
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| virtual void  | Init () | 
|   | Initialize the body.  More...
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| virtual void  | Load (sdf::ElementPtr _ptr) | 
|   | Load the body based on an SDF element.  More...
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| virtual void  | OnPoseChange () | 
|   | This function is called when the entity's (or one of its parents) pose of the parent has changed.  More...
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| virtual void  | RestoreSimbodyState (SimTK::State &_state) | 
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| virtual void  | SaveSimbodyState (const SimTK::State &_state) | 
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| virtual void  | SetAngularDamping (double _damping) | 
|   | Set the angular damping factor.  More...
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| virtual void  | SetAngularVel (const math::Vector3 &_vel) | 
|   | Set the angular velocity of the body.  More...
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| virtual void  | SetAutoDisable (bool _disable) | 
|   | Allow the link to auto disable.  More...
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| void  | SetDirtyPose (const math::Pose &_pose) | 
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| virtual void  | SetEnabled (bool enable) const  | 
|   | Set whether this body is enabled.  More...
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| virtual void  | SetForce (const math::Vector3 &_force) | 
|   | Set the force applied to the body.  More...
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| virtual void  | SetGravityMode (bool _mode) | 
|   | Set whether gravity affects this body.  More...
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| virtual void  | SetLinearDamping (double _damping) | 
|   | Set the linear damping factor.  More...
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| virtual void  | SetLinearVel (const math::Vector3 &_vel) | 
|   | Set the linear velocity of the body.  More...
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| virtual void  | SetLinkStatic (bool _static) | 
|   | If the inboard body of this link is ground, simply lock the inboard joint to freeze it to ground.  More...
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| virtual void  | SetSelfCollide (bool _collide) | 
|   | Set whether this body will collide with others in the model.  More...
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| virtual void  | SetTorque (const math::Vector3 &_force) | 
|   | Set the torque applied to the body.  More...
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| virtual void  | UpdateMass () | 
|   | Update the mass matrix.  More...
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|   | Link (EntityPtr _parent) | 
|   | Constructor.  More...
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| virtual  | ~Link () | 
|   | Destructor.  More...
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| void  | AddChildJoint (JointPtr _joint) | 
|   | Joints that have this Link as a parent Link.  More...
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| void  | AddParentJoint (JointPtr _joint) | 
|   | Joints that have this Link as a child Link.  More...
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| void  | AttachStaticModel (ModelPtr &_model, const math::Pose &_offset) | 
|   | Attach a static model to this link.  More...
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| common::BatteryPtr  | Battery (const std::string &_name) const  | 
|   | Get a battery by name.  More...
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| common::BatteryPtr  | Battery (const size_t _index) const  | 
|   | Get a battery based on an index.  More...
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| size_t  | BatteryCount () const  | 
|   | Get the number of batteries in this link.  More...
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| template<typename T >  | 
| event::ConnectionPtr  | ConnectEnabled (T _subscriber) | 
|   | Connect to the add entity signal.  More...
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| void  | DetachAllStaticModels () | 
|   | Detach all static models from this link.  More...
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| void  | DetachStaticModel (const std::string &_modelName) | 
|   | Detach a static model from this link.  More...
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| void  | DisconnectEnabled (event::ConnectionPtr &_conn) | 
|   | Disconnect to the add entity signal.  More...
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| void  | FillMsg (msgs::Link &_msg) | 
|   | Fill a link message.  More...
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| bool  | FindAllConnectedLinksHelper (const LinkPtr &_originalParentLink, Link_V &_connectedLinks, bool _fistLink=false) | 
|   | Helper function to find all connected links of a link based on parent/child relations of joints.  More...
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| double  | GetAngularDamping () const  | 
|   | Get the angular damping factor.  More...
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| virtual math::Box  | GetBoundingBox () const  | 
|   | Get the bounding box for the link and all the child elements.  More...
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| Joint_V  | GetChildJoints () const  | 
|   | Get the child joints.  More...
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| Link_V  | GetChildJointsLinks () const  | 
|   | Returns a vector of children Links connected by joints.  More...
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| CollisionPtr  | GetCollision (const std::string &_name) | 
|   | Get a child collision by name.  More...
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| CollisionPtr  | GetCollision (unsigned int _index) const  | 
|   | Get a child collision by index.  More...
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| Collision_V  | GetCollisions () const  | 
|   | Get all the child collisions.  More...
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| InertialPtr  | GetInertial () const  | 
|   | Get the inertia of the link.  More...
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| virtual bool  | GetKinematic () const  | 
|   | Implement this function.  More...
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| double  | GetLinearDamping () const  | 
|   | Get the linear damping factor.  More...
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| ModelPtr  | GetModel () const  | 
|   | Get the model that this body belongs to.  More...
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| Joint_V  | GetParentJoints () const  | 
|   | Get the parent joints.  More...
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| Link_V  | GetParentJointsLinks () const  | 
|   | Returns a vector of parent Links connected by joints.  More...
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| math::Vector3  | GetRelativeAngularAccel () const  | 
|   | Get the angular acceleration of the body.  More...
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| math::Vector3  | GetRelativeAngularVel () const  | 
|   | Get the angular velocity of the body.  More...
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| math::Vector3  | GetRelativeForce () const  | 
|   | Get the force applied to the body.  More...
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| math::Vector3  | GetRelativeLinearAccel () const  | 
|   | Get the linear acceleration of the body.  More...
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| math::Vector3  | GetRelativeLinearVel () const  | 
|   | Get the linear velocity of the body.  More...
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| math::Vector3  | GetRelativeTorque () const  | 
|   | Get the torque applied to the body.  More...
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| bool  | GetSelfCollide () const  | 
|   | Get Self-Collision Flag.  More...
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| unsigned int  | GetSensorCount () const  | 
|   | Get sensor count.  More...
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| std::string  | GetSensorName (unsigned int _index) const  | 
|   | Get sensor name.  More...
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| msgs::Visual  | GetVisualMessage (const std::string &_name) const  | 
|   | Returns the visual message specified by its name.  More...
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| math::Vector3  | GetWorldAngularAccel () const  | 
|   | Get the angular acceleration of the body in the world frame, which is computed as (I^-1 * (T - w x L)), where I: inertia matrix in world frame T: sum of external torques in world frame L: angular momentum of CoG in world frame w: angular velocity in world frame.  More...
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| math::Vector3  | GetWorldAngularMomentum () const  | 
|   | Get the angular momentum of the body CoG in the world frame, which is computed as (I * w), where I: inertia matrix in world frame w: angular velocity in world frame.  More...
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| math::Pose  | GetWorldCoGPose () const  | 
|   | Get the pose of the body's center of gravity in the world coordinate frame.  More...
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| double  | GetWorldEnergy () const  | 
|   | Returns this link's total energy, or sum of Link::GetWorldEnergyPotential() and Link::GetWorldEnergyKinetic().  More...
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| double  | GetWorldEnergyKinetic () const  | 
|   | Returns this link's kinetic energy computed using link's CoG velocity in the inertial (world) frame.  More...
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| double  | GetWorldEnergyPotential () const  | 
|   | Returns this link's potential energy, based on position in world frame and gravity.  More...
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| math::Pose  | GetWorldInertialPose () const  | 
|   | Get the world pose of the link inertia (cog position and Moment of Inertia frame).  More...
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| math::Matrix3  | GetWorldInertiaMatrix () const  | 
|   | Get the inertia matrix in the world frame.  More...
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| math::Vector3  | GetWorldLinearAccel () const  | 
|   | Get the linear acceleration of the body in the world frame.  More...
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| virtual math::Vector3  | GetWorldLinearVel () const  | 
|   | Get the linear velocity of the origin of the link frame, expressed in the world frame.  More...
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| void  | MoveFrame (const math::Pose &_worldReferenceFrameSrc, const math::Pose &_worldReferenceFrameDst) | 
|   | Move Link given source and target frames specified in world coordinates.  More...
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| void  | ProcessMsg (const msgs::Link &_msg) | 
|   | Update parameters from a message.  More...
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| virtual void  | RemoveChild (EntityPtr _child) | 
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| void  | RemoveChildJoint (const std::string &_jointName) | 
|   | Remove Joints that have this Link as a parent Link.  More...
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| void  | RemoveCollision (const std::string &_name) | 
|   | Remove a collision from the link.  More...
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| void  | RemoveParentJoint (const std::string &_jointName) | 
|   | Remove Joints that have this Link as a child Link.  More...
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| void  | Reset () | 
|   | Reset the link.  More...
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| void  | ResetPhysicsStates () | 
|   | Reset the velocity, acceleration, force and torque of link.  More...
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| void  | SetAngularAccel (const math::Vector3 &_accel) | 
|   | Set the angular acceleration of the body.  More...
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| void  | SetCollideMode (const std::string &_mode) | 
|   | Set the collide mode of the body.  More...
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| void  | SetInertial (const InertialPtr &_inertial) | 
|   | Set the mass of the link.  More...
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| virtual void  | SetKinematic (const bool &_kinematic) | 
|   | Implement this function.  More...
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| void  | SetLaserRetro (float _retro) | 
|   | Set the laser retro reflectiveness.  More...
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| void  | SetLinearAccel (const math::Vector3 &_accel) | 
|   | Set the linear acceleration of the body.  More...
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| void  | SetPublishData (bool _enable) | 
|   | Enable/Disable link data publishing.  More...
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| void  | SetScale (const math::Vector3 &_scale) | 
|   | Set the scale of the link.  More...
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| virtual bool  | SetSelected (bool _set) | 
|   | Set whether this entity has been selected by the user through the gui.  More...
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| void  | SetState (const LinkState &_state) | 
|   | Set the current link state.  More...
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| bool  | SetVisualPose (const uint32_t _id, const ignition::math::Pose3d &_pose) | 
|   | Set the pose of a visual.  More...
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| void  | Update (const common::UpdateInfo &_info) | 
|   | Update the collision.  More...
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| virtual void  | UpdateParameters (sdf::ElementPtr _sdf) | 
|   | Update the parameters using new sdf values.  More...
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| virtual void  | UpdateSurface () | 
|   | Update surface parameters.  More...
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| bool  | VisualId (const std::string &_visName, uint32_t &_visualId) const  | 
|   | Get the unique ID of a visual.  More...
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| bool  | VisualPose (const uint32_t _id, ignition::math::Pose3d &_pose) const  | 
|   | Get the pose of a visual.  More...
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|   | Entity (BasePtr _parent) | 
|   | Constructor.  More...
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| virtual  | ~Entity () | 
|   | Destructor.  More...
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| CollisionPtr  | GetChildCollision (const std::string &_name) | 
|   | Get a child collision entity, if one exists.  More...
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| LinkPtr  | GetChildLink (const std::string &_name) | 
|   | Get a child linke entity, if one exists.  More...
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| math::Box  | GetCollisionBoundingBox () const  | 
|   | Returns collision bounding box.  More...
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| const math::Pose &  | GetDirtyPose () const  | 
|   | Returns Entity::dirtyPose.  More...
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| math::Pose  | GetInitialRelativePose () const  | 
|   | Get the initial relative pose.  More...
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| void  | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) | 
|   | Get the distance to the nearest entity below (along the Z-axis) this entity.  More...
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| ModelPtr  | GetParentModel () | 
|   | Get the parent model, if one exists.  More...
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| math::Pose  | GetRelativePose () const  | 
|   | Get the pose of the entity relative to its parent.  More...
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| virtual const math::Pose &  | GetWorldPose () const  | 
|   | Get the absolute pose of the entity.  More...
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| bool  | IsCanonicalLink () const  | 
|   | A helper function that checks if this is a canonical body.  More...
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| bool  | IsStatic () const  | 
|   | Return whether this entity is static.  More...
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| void  | PlaceOnEntity (const std::string &_entityName) | 
|   | Move this entity to be ontop of another entity by name.  More...
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| void  | PlaceOnNearestEntityBelow () | 
|   | Move this entity to be ontop of the nearest entity below.  More...
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| void  | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) | 
|   | Set an animation for this entity.  More...
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| void  | SetAnimation (common::PoseAnimationPtr _anim) | 
|   | Set an animation for this entity.  More...
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| void  | SetCanonicalLink (bool _value) | 
|   | Set to true if this entity is a canonical link for a model.  More...
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| void  | SetInitialRelativePose (const math::Pose &_pose) | 
|   | Set the initial pose.  More...
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| virtual void  | SetName (const std::string &_name) | 
|   | Set the name of the entity.  More...
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| void  | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
|   | Set the pose of the entity relative to its parent.  More...
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| void  | SetStatic (const bool &_static) | 
|   | Set whether this entity is static: immovable.  More...
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| void  | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
|   | Set the world pose of the entity.  More...
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| void  | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) | 
|   | Set angular and linear rates of an physics::Entity.  More...
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| virtual void  | StopAnimation () | 
|   | Stop the current animation, if any.  More...
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|   | Base (BasePtr _parent) | 
|   | Constructor.  More...
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| virtual  | ~Base () | 
|   | Destructor.  More...
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| void  | AddChild (BasePtr _child) | 
|   | Add a child to this entity.  More...
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| void  | AddType (EntityType _type) | 
|   | Add a type specifier.  More...
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| BasePtr  | GetByName (const std::string &_name) | 
|   | Get by name.  More...
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| BasePtr  | GetChild (unsigned int _i) const  | 
|   | Get a child by index.  More...
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| BasePtr  | GetChild (const std::string &_name) | 
|   | Get a child by name.  More...
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| unsigned int  | GetChildCount () const  | 
|   | Get the number of children.  More...
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| uint32_t  | GetId () const  | 
|   | Return the ID of this entity.  More...
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| std::string  | GetName () const  | 
|   | Return the name of the entity.  More...
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| BasePtr  | GetParent () const  | 
|   | Get the parent.  More...
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| int  | GetParentId () const  | 
|   | Return the ID of the parent.  More...
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| bool  | GetSaveable () const  | 
|   | Get whether the object should be "saved", when the user selects to save the world to xml.  More...
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| std::string  | GetScopedName (bool _prependWorldName=false) const  | 
|   | Return the name of this entity with the model scope model1::...::modelN::entityName.  More...
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| virtual const sdf::ElementPtr  | GetSDF () | 
|   | Get the SDF values for the object.  More...
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| unsigned int  | GetType () const  | 
|   | Get the full type definition.  More...
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| const WorldPtr &  | GetWorld () const  | 
|   | Get the World this object is in.  More...
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| bool  | HasType (const EntityType &_t) const  | 
|   | Returns true if this object's type definition has the given type.  More...
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| bool  | IsSelected () const  | 
|   | True if the entity is selected by the user.  More...
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| bool  | operator== (const Base &_ent) const  | 
|   | Returns true if the entities are the same.  More...
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| void  | Print (const std::string &_prefix) | 
|   | Print this object to screen via gzmsg.  More...
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| virtual void  | RemoveChild (unsigned int _id) | 
|   | Remove a child from this entity.  More...
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| void  | RemoveChild (const std::string &_name) | 
|   | Remove a child by name.  More...
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|   | 
| void  | RemoveChildren () | 
|   | Remove all children.  More...
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|   | 
| virtual void  | Reset (Base::EntityType _resetType) | 
|   | Calls recursive Reset on one of the Base::EntityType's.  More...
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| void  | SetParent (BasePtr _parent) | 
|   | Set the parent.  More...
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| void  | SetSaveable (bool _v) | 
|   | Set whether the object should be "saved", when the user selects to save the world to xml.  More...
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| void  | SetWorld (const WorldPtr &_newWorld) | 
|   | Set the world this object belongs to.  More...
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| virtual void  | Update () | 
|   | Update the object.  More...
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