#include <DepthCameraPrivate.hh>
Public Attributes | |
| float * | depthBuffer |
| The depth buffer. More... | |
| Ogre::Material * | depthMaterial |
| The depth material. More... | |
| event::EventT< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> | newDepthFrame |
| Event used to signal depth data. More... | |
| event::EventT< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> | newRGBPointCloud |
| Event used to signal rgb point cloud data. More... | |
| bool | outputPoints |
| True to generate point clouds. More... | |
| float * | pcdBuffer |
| Point cloud data buffer. More... | |
| Ogre::Material * | pcdMaterial |
| Point cloud material. More... | |
| Ogre::RenderTarget * | pcdTarget |
| Point cloud texture. More... | |
| Ogre::Texture * | pcdTexture |
| Point cloud texture. More... | |
| Ogre::Viewport * | pcdViewport |
| Point cloud view port. More... | |
| float* gazebo::rendering::DepthCameraPrivate::depthBuffer |
The depth buffer.
| Ogre::Material* gazebo::rendering::DepthCameraPrivate::depthMaterial |
The depth material.
| event::EventT<void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> gazebo::rendering::DepthCameraPrivate::newDepthFrame |
Event used to signal depth data.
| event::EventT<void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> gazebo::rendering::DepthCameraPrivate::newRGBPointCloud |
Event used to signal rgb point cloud data.
| bool gazebo::rendering::DepthCameraPrivate::outputPoints |
True to generate point clouds.
| float* gazebo::rendering::DepthCameraPrivate::pcdBuffer |
Point cloud data buffer.
| Ogre::Material* gazebo::rendering::DepthCameraPrivate::pcdMaterial |
Point cloud material.
| Ogre::RenderTarget* gazebo::rendering::DepthCameraPrivate::pcdTarget |
Point cloud texture.
| Ogre::Texture* gazebo::rendering::DepthCameraPrivate::pcdTexture |
Point cloud texture.
| Ogre::Viewport* gazebo::rendering::DepthCameraPrivate::pcdViewport |
Point cloud view port.