#include <DepthCameraPrivate.hh>
Public Attributes | |
float * | depthBuffer |
The depth buffer. More... | |
Ogre::Material * | depthMaterial |
The depth material. More... | |
event::EventT< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> | newDepthFrame |
Event used to signal depth data. More... | |
event::EventT< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> | newRGBPointCloud |
Event used to signal rgb point cloud data. More... | |
bool | outputPoints |
True to generate point clouds. More... | |
float * | pcdBuffer |
Point cloud data buffer. More... | |
Ogre::Material * | pcdMaterial |
Point cloud material. More... | |
Ogre::RenderTarget * | pcdTarget |
Point cloud texture. More... | |
Ogre::Texture * | pcdTexture |
Point cloud texture. More... | |
Ogre::Viewport * | pcdViewport |
Point cloud view port. More... | |
float* gazebo::rendering::DepthCameraPrivate::depthBuffer |
The depth buffer.
Ogre::Material* gazebo::rendering::DepthCameraPrivate::depthMaterial |
The depth material.
event::EventT<void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> gazebo::rendering::DepthCameraPrivate::newDepthFrame |
Event used to signal depth data.
event::EventT<void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> gazebo::rendering::DepthCameraPrivate::newRGBPointCloud |
Event used to signal rgb point cloud data.
bool gazebo::rendering::DepthCameraPrivate::outputPoints |
True to generate point clouds.
float* gazebo::rendering::DepthCameraPrivate::pcdBuffer |
Point cloud data buffer.
Ogre::Material* gazebo::rendering::DepthCameraPrivate::pcdMaterial |
Point cloud material.
Ogre::RenderTarget* gazebo::rendering::DepthCameraPrivate::pcdTarget |
Point cloud texture.
Ogre::Texture* gazebo::rendering::DepthCameraPrivate::pcdTexture |
Point cloud texture.
Ogre::Viewport* gazebo::rendering::DepthCameraPrivate::pcdViewport |
Point cloud view port.