Public Attributes | List of all members
gazebo::rendering::LaserVisualPrivate Class Reference

Private data for the Laser Visual class. More...

#include <LaserVisualPrivate.hh>

Inheritance diagram for gazebo::rendering::LaserVisualPrivate:
Inheritance graph
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Public Attributes

event::ConnectionPtr connection
 Pre render connection. More...
 
boost::shared_ptr
< msgs::LaserScanStamped const > 
laserMsg
 The current contact message. More...
 
transport::SubscriberPtr laserScanSub
 Subscription to the laser data. More...
 
boost::mutex mutex
 Mutex to protect the contact message. More...
 
transport::NodePtr node
 Pointer to a node that handles communication. More...
 
std::vector< DynamicLines * > noHitRayFans
 Renders laser data for rays that do not hit obstacles. More...
 
std::vector< DynamicLines * > rayFans
 Renders the laser data as a triangle fan. More...
 
std::vector< DynamicLines * > rayLines
 Renders the laser data as a line list. More...
 
bool receivedMsg
 True if we have received a message. More...
 
- Public Attributes inherited from gazebo::rendering::VisualPrivate
common::Color ambient
 Ambient color of the visual. More...
 
Ogre::AnimationState * animState
 Used to animate the visual. More...
 
WireBoxboundingBox
 A wire frame bounding box. More...
 
bool castShadows
 True if visual casts shadows. More...
 
std::vector< VisualPtrchildren
 Children visuals. More...
 
common::Color diffuse
 Diffuse color of the visual. More...
 
common::Color emissive
 Emissive color of the visual. More...
 
ignition::math::Vector3d geomSize
 Size of attached geometry. More...
 
uint32_t id
 Unique id of this visual. More...
 
bool inheritTransparency
 True to inherit transparency from parent. More...
 
bool initialized
 True if initialized. More...
 
bool isStatic
 True if the visual is static, which allows Ogre to improve performance. More...
 
int32_t layer
 Index of the layer to which this visual belongs. More...
 
bool lighting
 True if lighting will be applied to this visual. More...
 
std::list< DynamicLines * > lines
 List of all the lines created. More...
 
std::list< std::pair
< DynamicLines *, unsigned int > > 
lineVertices
 Lines and their vertices connected to this visual. More...
 
std::string meshName
 The visual's mesh name. More...
 
std::string myMaterialName
 The unique name for the visual's material. More...
 
std::string name
 Name of the visual. More...
 
boost::function< void()> onAnimationComplete
 Callback for the animation complete event. More...
 
std::string origMaterialName
 The original name for the visual's material. More...
 
VisualPtr parent
 Parent visual. More...
 
std::vector< VisualPluginPtrplugins
 A list of visual plugins. More...
 
event::ConnectionPtr preRenderConnection
 Connection for the pre render event. More...
 
common::Time prevAnimTime
 Time of the previous animation step. More...
 
Ogre::RibbonTrail * ribbonTrail
 The ribbon train created by the visual. More...
 
ignition::math::Vector3d scale
 Scale of visual. More...
 
ScenePtr scene
 Pointer to the visual's scene. More...
 
Ogre::SceneNode * sceneNode
 Pointer to the visual's scene node in Ogre. More...
 
sdf::ElementPtr sdf
 The SDF element for the visual. More...
 
Ogre::SkeletonInstance * skeleton
 The visual's skeleton, used only for person simulation. More...
 
common::Color specular
 Specular color of the visual. More...
 
Ogre::StaticGeometry * staticGeom
 Pointer to the static geometry. More...
 
std::string subMeshName
 The visual's submesh name. More...
 
float transparency
 Transparency value. More...
 
Visual::VisualType type
 type More...
 
bool useRTShader
 True to use RT shader system. More...
 
uint32_t visibilityFlags
 Visibility flags of the visual. More...
 
bool visible
 True if rendered. More...
 
bool wireframe
 True if wireframe mode is enabled. More...
 

Additional Inherited Members

- Public Member Functions inherited from gazebo::rendering::VisualPrivate
 VisualPrivate ()
 Constructor. More...
 
virtual ~VisualPrivate ()=default
 Default destructor. More...
 
- Static Public Attributes inherited from gazebo::rendering::VisualPrivate
static uint32_t visualIdCount
 Counter used to create unique ids. More...
 

Detailed Description

Private data for the Laser Visual class.

Member Data Documentation

event::ConnectionPtr gazebo::rendering::LaserVisualPrivate::connection

Pre render connection.

boost::shared_ptr<msgs::LaserScanStamped const> gazebo::rendering::LaserVisualPrivate::laserMsg

The current contact message.

transport::SubscriberPtr gazebo::rendering::LaserVisualPrivate::laserScanSub

Subscription to the laser data.

boost::mutex gazebo::rendering::LaserVisualPrivate::mutex

Mutex to protect the contact message.

transport::NodePtr gazebo::rendering::LaserVisualPrivate::node

Pointer to a node that handles communication.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::noHitRayFans

Renders laser data for rays that do not hit obstacles.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::rayFans

Renders the laser data as a triangle fan.

std::vector<DynamicLines *> gazebo::rendering::LaserVisualPrivate::rayLines

Renders the laser data as a line list.

bool gazebo::rendering::LaserVisualPrivate::receivedMsg

True if we have received a message.


The documentation for this class was generated from the following file: