#include <DepthCameraPlugin.hh>
Inherits SensorPlugin.
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| | DepthCameraPlugin () |
| | Constructor. More...
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| virtual | ~DepthCameraPlugin () |
| | Destructor. More...
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| std::string | GetFilename () const |
| | Get the name of the handler. More...
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| std::string | GetHandle () const |
| | Get the short name of the handler. More...
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| PluginType | GetType () const |
| | Returns the type of the plugin. More...
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| virtual void | Init () |
| | Override this method for custom plugin initialization behavior. More...
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| void | Load (sensors::SensorPtr _sensor, sdf::ElementPtr _sdf) |
| | Load function. More...
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| virtual void | OnNewDepthFrame (const float *_image, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format) |
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| virtual void | OnNewImageFrame (const unsigned char *_image, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format) |
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| virtual void | OnNewRGBPointCloud (const float *_pcd, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format) |
| | Update the controller. More...
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| virtual void | Reset () |
| | Override this method for custom plugin reset behavior. More...
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| static TPtr | Create (const std::string &_filename, const std::string &_name) |
| | a class method that creates a plugin from a file name. More...
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| |
plugin pointer type definition
| static TPtr Create |
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const std::string & |
_filename, |
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const std::string & |
_name |
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) |
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inlinestaticinherited |
a class method that creates a plugin from a file name.
It locates the shared library and loads it dynamically.
- Parameters
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| [in] | _filename | the path to the shared library. |
| [in] | _name | short name of the plugin |
- Returns
- Shared Pointer to this class type
| std::string GetFilename |
( |
| ) |
const |
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inlineinherited |
Get the name of the handler.
| std::string GetHandle |
( |
| ) |
const |
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inlineinherited |
Get the short name of the handler.
Returns the type of the plugin.
- Returns
- type of the plugin
Override this method for custom plugin initialization behavior.
Reimplemented in PressurePlugin.
Load function.
Called when a Plugin is first created, and after the World has been loaded. This function should not be blocking.
- Parameters
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| [in] | _sensor | Pointer the Sensor. |
| [in] | _sdf | Pointer the the SDF element of the plugin. |
Implements SensorPlugin.
| virtual void OnNewDepthFrame |
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const float * |
_image, |
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unsigned int |
_width, |
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unsigned int |
_height, |
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unsigned int |
_depth, |
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const std::string & |
_format |
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) |
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virtual |
| virtual void OnNewImageFrame |
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const unsigned char * |
_image, |
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unsigned int |
_width, |
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unsigned int |
_height, |
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unsigned int |
_depth, |
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const std::string & |
_format |
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) |
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virtual |
| virtual void OnNewRGBPointCloud |
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const float * |
_pcd, |
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unsigned int |
_width, |
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unsigned int |
_height, |
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unsigned int |
_depth, |
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const std::string & |
_format |
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) |
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virtual |
Override this method for custom plugin reset behavior.
Path to the shared library file.
The documentation for this class was generated from the following file: