Basic Center of Mass visualization. More...
#include <rendering/rendering.hh>
Inherits Visual.
| Public Types | |
| enum | VisualType { VT_ENTITY, VT_MODEL, VT_LINK, VT_VISUAL, VT_COLLISION, VT_SENSOR, VT_GUI, VT_PHYSICS } | 
| Type of visual.  More... | |
| Public Member Functions | |
| COMVisual (const std::string &_name, VisualPtr _vis) | |
| Constructor.  More... | |
| ~COMVisual () | |
| Destructor.  More... | |
| void | AttachLineVertex (DynamicLines *_line, unsigned int _index) | 
| Attach a vertex of a line to the position of the visual.  More... | |
| Ogre::MovableObject * | AttachMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="") | 
| Attach a mesh to this visual by name.  More... | |
| void | AttachObject (Ogre::MovableObject *_obj) | 
| Attach a renerable object to the visual.  More... | |
| void | AttachVisual (VisualPtr _vis) | 
| Attach a visual to this visual.  More... | |
| void | ClearParent () | 
| Clear parents.  More... | |
| VisualPtr | Clone (const std::string &_name, VisualPtr _newParent) | 
| Clone the visual with a new name.  More... | |
| DynamicLines * | CreateDynamicLine (RenderOpType _type=RENDERING_LINE_STRIP) | 
| Add a line to the visual.  More... | |
| void | DeleteDynamicLine (DynamicLines *_line) | 
| Delete a dynamic line.  More... | |
| ignition::math::Vector3d | DerivedScale () const | 
| Get the scale of the visual as inherited from all parents.  More... | |
| float | DerivedTransparency () const | 
| Get the transparency of the visual as inherited from all parents.  More... | |
| void | DetachObjects () | 
| Detach all objects.  More... | |
| void | DetachVisual (VisualPtr _vis) | 
| Detach a visual.  More... | |
| void | DetachVisual (const std::string &_name) | 
| Detach a visual.  More... | |
| void | DisableTrackVisual () | 
| Disable tracking of a visual.  More... | |
| void | EnableTrackVisual (VisualPtr _vis) | 
| Set one visual to track/follow another.  More... | |
| virtual void | Fini () | 
| Helper for the destructor.  More... | |
| common::Color | GetAmbient () const | 
| Get the ambient color of the visual.  More... | |
| unsigned int | GetAttachedObjectCount () const | 
| Return the number of attached movable objects.  More... | |
| math::Box | GetBoundingBox () const | 
| Get the bounding box for the visual.  More... | |
| bool | GetCastShadows () const | 
| Get whether the visual casts shadows.  More... | |
| VisualPtr | GetChild (unsigned int _index) | 
| Get an attached visual based on an index.  More... | |
| unsigned int | GetChildCount () | 
| Get the number of attached visuals.  More... | |
| unsigned int | GetDepth () const | 
| Get the depth of this visual, where 0 is the depth of the world visual.  More... | |
| common::Color | GetDiffuse () const | 
| Get the diffuse color of the visual.  More... | |
| common::Color | GetEmissive () const | 
| Get the emissive color of the visual.  More... | |
| ignition::math::Vector3d | GetGeometrySize () const | 
| Get the geometry size.  More... | |
| std::string | GetGeometryType () const | 
| Get the geometry type.  More... | |
| bool | GetHighlighted () const | 
| Get whether or not the visual is visually highlighted.  More... | |
| uint32_t | GetId () const | 
| Get the id associated with this visual.  More... | |
| math::Pose | GetInertiaPose () const | 
| Get inertia pose.  More... | |
| bool | GetLighting () const | 
| Get whether or not lighting is enabled.  More... | |
| std::string | GetMaterialName () const | 
| Get the name of the material.  More... | |
| std::string | GetMeshName () const | 
| The name of the mesh set in the visual's SDF.  More... | |
| std::string | GetName () const | 
| Get the name of the visual.  More... | |
| std::string | GetNormalMap () const | 
| Get the normal map.  More... | |
| VisualPtr | GetNthAncestor (unsigned int _n) | 
| Get the nth ancestor counting from the world visual.  More... | |
| VisualPtr | GetParent () const | 
| Get the parent visual, if one exists.  More... | |
| math::Pose | GetPose () const | 
| Get the pose of the visual.  More... | |
| math::Vector3 | GetPosition () const | 
| Get the position of the visual.  More... | |
| VisualPtr | GetRootVisual () | 
| Get the root visual.  More... | |
| math::Quaternion | GetRotation () const | 
| Get the rotation of the visual.  More... | |
| math::Vector3 | GetScale () | 
| Get the scale.  More... | |
| ScenePtr | GetScene () const | 
| Get current.  More... | |
| Ogre::SceneNode * | GetSceneNode () const | 
| Return the scene Node of this visual entity.  More... | |
| sdf::ElementPtr | GetSDF () const | 
| Get the visual SDF.  More... | |
| std::string | GetShaderType () const | 
| Get the shader type.  More... | |
| common::Color | GetSpecular () const | 
| Get the specular color of the visual.  More... | |
| std::string | GetSubMeshName () const | 
| Get the name of the sub mesh set in the visual's SDF.  More... | |
| float | GetTransparency () | 
| Get the transparency.  More... | |
| Visual::VisualType | GetType () const | 
| Get type of visual.  More... | |
| uint32_t | GetVisibilityFlags () | 
| Get visibility flags for this visual and all children.  More... | |
| bool | GetVisible () const | 
| Get whether the visual is visible.  More... | |
| math::Pose | GetWorldPose () const | 
| Get the global pose of the node.  More... | |
| bool | HasAttachedObject (const std::string &_name) | 
| Returns true if an object with _name is attached.  More... | |
| bool | InheritTransparency () const | 
| Get whether this visual inherits transparency from parent.  More... | |
| void | Init () | 
| Helper for the contructor.  More... | |
| void | InsertMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false) | 
| Insert a mesh into Ogre.  More... | |
| bool | IsAncestorOf (const rendering::VisualPtr _visual) const | 
| Check if this visual is an ancestor of another visual.  More... | |
| bool | IsDescendantOf (const rendering::VisualPtr _visual) const | 
| Check if this visual is a descendant of another visual.  More... | |
| bool | IsPlane () const | 
| Return true if the visual is a plane.  More... | |
| bool | IsStatic () const | 
| Return true if the visual is a static geometry.  More... | |
| virtual void | Load (sdf::ElementPtr _elem) | 
| Load the Visual from an SDF pointer.  More... | |
| virtual void | Load (ConstLinkPtr &_msg) | 
| Load from a message.  More... | |
| void | LoadFromMsg (ConstVisualPtr &_msg) | 
| Load from a message.  More... | |
| void | LoadPlugin (const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) | 
| Load a plugin.  More... | |
| void | MakeStatic () | 
| Make the visual objects static renderables.  More... | |
| void | MoveToPosition (const math::Pose &_pose, double _time) | 
| Move to a pose and over a given time.  More... | |
| void | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) | 
| Move to a series of pose and over a given time.  More... | |
| void | RemovePlugin (const std::string &_name) | 
| Remove a running plugin.  More... | |
| void | SetAmbient (const common::Color &_color, const bool _cascade=true) | 
| Set the ambient color of the visual.  More... | |
| void | SetCastShadows (bool _shadows) | 
| Set whether the visual should cast shadows.  More... | |
| void | SetDiffuse (const common::Color &_color, const bool _cascade=true) | 
| Set the diffuse color of the visual.  More... | |
| virtual void | SetEmissive (const common::Color &_color, const bool _cascade=true) | 
| Set the emissive value.  More... | |
| virtual void | SetHighlighted (bool _highlighted) | 
| Set the visual to be visually highlighted.  More... | |
| void | SetId (uint32_t _id) | 
| Set the id associated with this visual.  More... | |
| void | SetInheritTransparency (const bool _inherit) | 
| Set whether to inherit transparency from parent.  More... | |
| void | SetLighting (bool _lighting) | 
| Set whether or not to enable or disable lighting.  More... | |
| void | SetMaterial (const std::string &_materialName, bool _unique=true, const bool _cascade=true) | 
| Set the material.  More... | |
| void | SetName (const std::string &_name) | 
| Set the name of the visual.  More... | |
| void | SetNormalMap (const std::string &_nmap) | 
| Set the normal map.  More... | |
| void | SetPose (const math::Pose &_pose) | 
| Set the pose of the visual.  More... | |
| void | SetPosition (const math::Vector3 &_pos) | 
| Set the position of the visual.  More... | |
| void | SetRibbonTrail (bool _value, const common::Color &_initialColor, const common::Color &_changeColor) | 
| True on or off a ribbon trail.  More... | |
| void | SetRotation (const math::Quaternion &_rot) | 
| Set the rotation of the visual.  More... | |
| void | SetScale (const math::Vector3 &_scale) | 
| Set the scale.  More... | |
| void | SetScene (ScenePtr _scene) | 
| Set current scene.  More... | |
| void | SetShaderType (const std::string &_type) | 
| Set the shader type for the visual's material.  More... | |
| void | SetSkeletonPose (const msgs::PoseAnimation &_pose) | 
| Set animation skeleton pose.  More... | |
| void | SetSpecular (const common::Color &_color, const bool _cascade=true) | 
| Set the specular color of the visual.  More... | |
| void | SetTransparency (float _trans) | 
| Set the transparency.  More... | |
| void | SetType (const Visual::VisualType _type) | 
| Set type of visual.  More... | |
| void | SetVisibilityFlags (uint32_t _flags) | 
| Set visibility flags for this visual and all children.  More... | |
| virtual void | SetVisible (bool _visible, bool _cascade=true) | 
| Set whether the visual is visible.  More... | |
| void | SetWireframe (bool _show) | 
| Enable or disable wireframe for this visual.  More... | |
| void | SetWorldPose (const math::Pose &_pose) | 
| Set the world pose of the visual.  More... | |
| void | SetWorldPosition (const math::Vector3 &_pos) | 
| Set the world linear position of the visual.  More... | |
| void | SetWorldRotation (const math::Quaternion &_rot) | 
| Set the world orientation of the visual.  More... | |
| void | ShowBoundingBox () | 
| Display the bounding box visual.  More... | |
| void | ShowCollision (bool _show) | 
| Display the collision visuals.  More... | |
| void | ShowCOM (bool _show) | 
| Display Center of Mass visuals.  More... | |
| void | ShowInertia (bool _show) | 
| Display inertia visuals.  More... | |
| void | ShowJoints (bool _show) | 
| Display joint visuals.  More... | |
| void | ShowLinkFrame (bool _show) | 
| Display link frame visuals.  More... | |
| void | ShowSkeleton (bool _show) | 
| Display the skeleton visuals.  More... | |
| void | ToggleLayer (const int32_t _layer) | 
| Toggle layer visibility.  More... | |
| void | ToggleVisible () | 
| Toggle whether this visual is visible.  More... | |
| void | Update () | 
| Update the visual.  More... | |
| void | UpdateFromMsg (ConstVisualPtr &_msg) | 
| Update a visual based on a message.  More... | |
| bool | UseRTShader () const | 
| Get whether this visual uses RT shader system.  More... | |
| bool | Wireframe () const | 
| Get whether wireframe is enabled for this visual.  More... | |
| Static Public Member Functions | |
| static Visual::VisualType | ConvertVisualType (const msgs::Visual::Type &_type) | 
| Convert from msgs::Visual::Type to VisualType.  More... | |
| static msgs::Visual::Type | ConvertVisualType (const Visual::VisualType &_type) | 
| Convert from msgs::Visual::Type to VisualType.  More... | |
| static void | InsertMesh (const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false) | 
| Insert a mesh into Ogre.  More... | |
| Protected Attributes | |
| VisualPrivate * | dataPtr | 
Basic Center of Mass visualization.
| 
 | inherited | 
Type of visual.
| Enumerator | |
|---|---|
| VT_ENTITY | Entity visual. | 
| VT_MODEL | Model visual. | 
| VT_LINK | Link visual. | 
| VT_VISUAL | Visual visual. | 
| VT_COLLISION | Collision visual. | 
| VT_SENSOR | Sensor visual. | 
| VT_GUI | GUI visual. | 
| VT_PHYSICS | Physics data visual. | 
| ~COMVisual | ( | ) | 
Destructor.
| 
 | inherited | 
Attach a vertex of a line to the position of the visual.
| [in] | _line | Line to attach to this visual. | 
| [in] | _index | Index of the line vertex to attach. | 
| 
 | inherited | 
Attach a mesh to this visual by name.
| [in] | _meshName | Name of the mesh. | 
| [in] | _subMesh | Name of the submesh. Empty string to use all submeshes. | 
| [in] | _centerSubmesh | True to center a submesh. | 
| [in] | _objName | Name of the attached Object to put the mesh onto. | 
| 
 | inherited | 
Attach a renerable object to the visual.
| [in] | _obj | A movable object to attach to the visual. | 
| 
 | inherited | 
Attach a visual to this visual.
| [in] | _vis | Visual to attach. | 
| 
 | inherited | 
Clear parents.
| 
 | staticinherited | 
Convert from msgs::Visual::Type to VisualType.
| [in] | _type | A msgs::Visual::Type enum. | 
| 
 | staticinherited | 
Convert from msgs::Visual::Type to VisualType.
| [in] | _type | VisualType enum. | 
| 
 | inherited | 
Add a line to the visual.
| [in] | _type | The type of line to make. | 
| 
 | inherited | 
Delete a dynamic line.
| [in] | _line | Pointer to the line to delete. | 
| 
 | inherited | 
Get the scale of the visual as inherited from all parents.
| 
 | inherited | 
Get the transparency of the visual as inherited from all parents.
| 
 | inherited | 
Detach all objects.
| 
 | inherited | 
Detach a visual.
| [in] | _name | Name of the visual to detach. | 
| 
 | inherited | 
Disable tracking of a visual.
| 
 | inherited | 
Set one visual to track/follow another.
| [in] | _vis | Visual to track. | 
| 
 | virtual | 
Helper for the destructor.
Reimplemented from Visual.
| 
 | inherited | 
Get the ambient color of the visual.
| 
 | inherited | 
Return the number of attached movable objects.
| 
 | inherited | 
Get the bounding box for the visual.
| 
 | inherited | 
Get whether the visual casts shadows.
| 
 | inherited | 
Get an attached visual based on an index.
Index should be between 0 and Visual::GetChildCount.
| [in] | _index | Index of the child to retreive. | 
| 
 | inherited | 
Get the number of attached visuals.
| 
 | inherited | 
Get the depth of this visual, where 0 is the depth of the world visual.
| 
 | inherited | 
Get the diffuse color of the visual.
| 
 | inherited | 
Get the emissive color of the visual.
| 
 | inherited | 
Get the geometry size.
| 
 | inherited | 
Get the geometry type.
| 
 | inherited | 
Get whether or not the visual is visually highlighted.
This is most often means that an object is selected by a user via the GUI.
| 
 | inherited | 
Get the id associated with this visual.
| math::Pose GetInertiaPose | ( | ) | const | 
Get inertia pose.
| 
 | inherited | 
Get whether or not lighting is enabled.
| 
 | inherited | 
Get the name of the material.
| 
 | inherited | 
The name of the mesh set in the visual's SDF.
| 
 | inherited | 
Get the name of the visual.
| 
 | inherited | 
Get the normal map.
| 
 | inherited | 
Get the nth ancestor counting from the world visual.
GetNthAncestor(0) returns the world visual. GetNthAncestor(1) returns the RootVisual. GetNthAncestor(2) returns the ancestor which is a child of the root visual and so on.
| [in] | _n | Depth of the ancestor. | 
| 
 | inherited | 
Get the parent visual, if one exists.
| 
 | inherited | 
Get the pose of the visual.
| 
 | inherited | 
Get the position of the visual.
| 
 | inherited | 
Get the root visual.
| 
 | inherited | 
Get the rotation of the visual.
| 
 | inherited | 
Get the scale.
| 
 | inherited | 
Get current.
| 
 | inherited | 
Return the scene Node of this visual entity.
| 
 | inherited | 
Get the visual SDF.
Note that visuals are abstract. This SDF could be associated with a visual that represents a model, a link, a visual (inside a link), or a visualization object (e.g. LaserVisual). Therefore this SDF may store more fields than actually used.
| 
 | inherited | 
Get the shader type.
| 
 | inherited | 
Get the specular color of the visual.
| 
 | inherited | 
Get the name of the sub mesh set in the visual's SDF.
| 
 | inherited | 
Get the transparency.
| 
 | inherited | 
Get type of visual.
| 
 | inherited | 
Get visibility flags for this visual and all children.
| 
 | inherited | 
Get whether the visual is visible.
| 
 | inherited | 
Get the global pose of the node.
| 
 | inherited | 
Returns true if an object with _name is attached.
| [in] | _name | Name of an object to find. | 
| 
 | inherited | 
Get whether this visual inherits transparency from parent.
| 
 | inherited | 
Helper for the contructor.
| 
 | inherited | 
Insert a mesh into Ogre.
| [in] | _meshName | Name of the mesh to insert. | 
| [in] | _subMesh | Name of the mesh within _meshName to insert. | 
| [in] | _centerSubmesh | True to center the submesh. | 
| 
 | staticinherited | 
Insert a mesh into Ogre.
| [in] | _mesh | Pointer to the mesh to insert. | 
| [in] | _subMesh | Name of the mesh within _meshName to insert. | 
| [in] | _centerSubmesh | True to center the submesh. | 
| 
 | inherited | 
Check if this visual is an ancestor of another visual.
| [in] | _visual | The other visual. | 
| 
 | inherited | 
Check if this visual is a descendant of another visual.
| [in] | _visual | The other visual. | 
| 
 | inherited | 
Return true if the visual is a plane.
| 
 | inherited | 
Return true if the visual is a static geometry.
| 
 | virtual | 
Load the Visual from an SDF pointer.
| [in] | _elem | SDF Element pointer | 
| 
 | virtual | 
Load from a message.
| [in] | _msg | Pointer to the message | 
| 
 | inherited | 
Load from a message.
| [in] | _msg | A visual message. | 
| 
 | inherited | 
Load a plugin.
| _filename | The filename of the plugin | 
| _name | A unique name for the plugin | 
| _sdf | The SDF to pass into the plugin. | 
| 
 | inherited | 
Make the visual objects static renderables.
| 
 | inherited | 
Move to a pose and over a given time.
| [in] | _pose | Pose the visual will end at. | 
| [in] | _time | Time it takes the visual to move to the pose. | 
| 
 | inherited | 
Move to a series of pose and over a given time.
| [in] | _poses | Series of poses the visual will move to. | 
| [in] | _time | Time it takes the visual to move to the pose. | 
| [in] | _onComplete | Callback used when the move is complete. | 
| 
 | inherited | 
Remove a running plugin.
| _name | The unique name of the plugin to remove | 
| 
 | inherited | 
Set the ambient color of the visual.
| [in] | _color | The ambient color. | 
| [in] | _cascade | Whether to set this parameter in children too. | 
| 
 | inherited | 
Set whether the visual should cast shadows.
| [in] | _shadows | True to enable shadows. | 
| 
 | inherited | 
Set the diffuse color of the visual.
| [in] | _color | Set the diffuse color. | 
| [in] | _cascade | Whether to set this parameter in children too. | 
| 
 | virtualinherited | 
Set the emissive value.
| [in] | _color | The emissive color. | 
| [in] | _cascade | Whether to set this parameter in children too. | 
Reimplemented in LaserVisual.
| 
 | virtualinherited | 
Set the visual to be visually highlighted.
This is most often used when an object is selected by a user via the GUI.
| [in] | _highlighted | True to enable the highlighting. | 
Reimplemented in LinkFrameVisual.
| 
 | inherited | 
Set the id associated with this visual.
| 
 | inherited | 
Set whether to inherit transparency from parent.
| [in] | _inherit | True to inherit transparency. | 
| 
 | inherited | 
Set whether or not to enable or disable lighting.
| [in] | _lighting | True to enable lighting. | 
| 
 | inherited | 
Set the material.
| [in] | _materialName | The name of the material. | 
| [in] | _unique | True to make the material unique, which allows the material to change without changing materials that originally had the same name. | 
| [in] | _cascade | Whether to set this parameter in children too. | 
| 
 | inherited | 
Set the name of the visual.
| [in] | _name | Name of the visual | 
| 
 | inherited | 
Set the normal map.
| [in] | _nmap | Name of the normal map material. | 
| 
 | inherited | 
Set the pose of the visual.
| [in] | _pose | The new pose of the visual. | 
| 
 | inherited | 
Set the position of the visual.
| [in] | _pos | The position to set the visual to. | 
| 
 | inherited | 
True on or off a ribbon trail.
| [in] | _value | True to enable ribbon trail. | 
| [in] | _initialColor | The initial color of the ribbon trail. | 
| [in] | _changeColor | Color to change too as the trail grows. | 
| 
 | inherited | 
Set the rotation of the visual.
| [in] | _rot | The rotation of the visual. | 
| 
 | inherited | 
Set the scale.
| [in] | _scale | The scaling factor for the visual. | 
| 
 | inherited | 
Set current scene.
| [in] | _scene | Pointer to the scene. | 
| 
 | inherited | 
Set the shader type for the visual's material.
| [in] | _type | Shader type string: "vertex", "pixel", "normal_map_object_space", "normal_map_tangent_space". | 
| 
 | inherited | 
Set animation skeleton pose.
| [in] | _pose | Skelton message | 
| 
 | inherited | 
Set the specular color of the visual.
| [in] | _color | Specular color. | 
| [in] | _cascade | Whether to set this parameter in children too. | 
| 
 | inherited | 
Set the transparency.
| [in] | _trans | The transparency, between 0 and 1 where 0 is no transparency. | 
| 
 | inherited | 
Set type of visual.
| [in] | _type | Visual type. | 
| 
 | inherited | 
Set visibility flags for this visual and all children.
| [in] | _flags | The visiblity flags. | 
| 
 | virtualinherited | 
Set whether the visual is visible.
| [in] | _visible | set this node visible. | 
| [in] | _cascade | setting this parameter in children too. | 
Reimplemented in JointVisual, and ArrowVisual.
| 
 | inherited | 
Enable or disable wireframe for this visual.
| [in] | _show | True to enable wireframe for this visual. | 
| 
 | inherited | 
Set the world pose of the visual.
| [in] | _pose | Pose of the visual in the world coordinate frame. | 
| 
 | inherited | 
Set the world linear position of the visual.
| [in] | _pose | Position in the world coordinate frame. | 
| 
 | inherited | 
Set the world orientation of the visual.
| [in] | _rot | Rotation in the world coordinate frame. | 
| 
 | inherited | 
Display the bounding box visual.
| 
 | inherited | 
Display the collision visuals.
| [in] | _show | True to show visuals labeled as collision objects. | 
| 
 | inherited | 
Display Center of Mass visuals.
| [in] | _show | True to show center of mass visualizations. | 
| 
 | inherited | 
Display inertia visuals.
| [in] | _show | True to show inertia visualizations. | 
| 
 | inherited | 
Display joint visuals.
| [in] | _show | True to show joint visualizations. | 
| 
 | inherited | 
Display link frame visuals.
| [in] | _show | True to show link frame visualizations. | 
| 
 | inherited | 
Display the skeleton visuals.
| [in] | _show | True to show skeleton visuals. | 
| 
 | inherited | 
Toggle layer visibility.
If the visual is on the specified layer its visibility will be toggled.
| [in] | _layer | Index of the layer to toggle. | 
| 
 | inherited | 
Toggle whether this visual is visible.
| 
 | inherited | 
Update the visual.
| 
 | inherited | 
Update a visual based on a message.
| [in] | _msg | The visual message. | 
| 
 | inherited | 
Get whether this visual uses RT shader system.
| 
 | inherited | 
Get whether wireframe is enabled for this visual.
| 
 | protectedinherited |