17 #ifndef GAZEBO_RENDERING_CONVERSIONS_HH_
18 #define GAZEBO_RENDERING_CONVERSIONS_HH_
20 #include <ignition/math/Quaternion.hh>
21 #include <ignition/math/Vector3.hh>
70 public:
static ignition::math::Vector3d
ConvertIgn(
71 const Ogre::Vector3 &_v);
76 public:
static Ogre::Vector3
Convert(
const ignition::math::Vector3d &_v);
95 public:
static ignition::math::Quaterniond
ConvertIgn(
96 const Ogre::Quaternion &_q);
101 public:
static Ogre::Quaternion
Convert(
102 const ignition::math::Quaterniond &_q);
107 public:
static ignition::math::Matrix4d
ConvertIgn(
108 const Ogre::Matrix4 &_m);
113 public:
static Ogre::Matrix4
Convert(
const ignition::math::Matrix4d &_m);
118 public:
static Ogre::Node::TransformSpace
Convert(
125 const Ogre::Node::TransformSpace &_ts);
ReferenceFrame
Frame of reference.
Definition: RenderTypes.hh:239
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:44
GAZEBO_VISIBLE ignition::math::Vector3d ConvertIgn(const msgs::Vector3d &_v)
Convert a msgs::Vector3d to an ignition::math::Vector.
GAZEBO_VISIBLE msgs::Vector3d Convert(const ignition::math::Vector3d &_v)
Convert a ignition::math::Vector3 to a msgs::Vector3d.
Conversions Conversions.hh rendering/Conversions.hh.
Definition: rendering/Conversions.hh:41
A quaternion class.
Definition: Quaternion.hh:48
Defines a color.
Definition: Color.hh:36
#define GAZEBO_DEPRECATED(version)
Definition: system.hh:302