23#include <gz/math/SphericalCoordinates.hh>
24#include <gz/math/Vector3.hh>
25#include <gz/utils/ImplPtr.hh>
41 inline namespace SDF_VERSION_NAMESPACE {
54 struct PoseRelativeToGraph;
55 struct FrameAttachedToGraph;
56 template <
typename T>
class ScopedGraph;
88 public: std::string
Name()
const;
92 public:
void SetName(
const std::string &_name);
148 public:
const gz::math::SphericalCoordinates *
154 const gz::math::SphericalCoordinates &_coord);
469 const uint64_t _index)
const;
479 const uint64_t _index)
const;
500 const std::string &_name)
const;
531 private:
void SetPoseRelativeToGraph(
538 private:
void SetFrameAttachedToGraph(
546 GZ_UTILS_IMPL_PTR(dataPtr)
Provides a description of an actor.
Definition: Actor.hh:192
The Atmosphere class contains information about an atmospheric model and related parameters such as t...
Definition: Atmosphere.hh:46
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:43
Provides a description of a light source.
Definition: Light.hh:64
Contains the necessary information about an included model file for custom model parsers to be able t...
Definition: InterfaceElements.hh:46
This class contains configuration options for SDF output.
Definition: OutputConfig.hh:59
static OutputConfig & GlobalConfig()
Mutable access to a singleton OutputConfig that serves as the global OutputConfig object for all pars...
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
The physics element specifies the type and properties of a dynamics engine.
Definition: Physics.hh:37
Root class that acts as an entry point to the SDF document model.
Definition: Root.hh:58
Definition: Collision.hh:43
Physics * PhysicsByIndex(uint64_t _index)
Get a mutable physics profile based on an index.
void ClearPlugins()
Remove all plugins.
const Joint * JointByIndex(uint64_t _index) const
Get a joint based on an index.
const sdf::Atmosphere * Atmosphere() const
Get a pointer to the atmosphere model associated with this world.
const NestedInclude * InterfaceModelNestedIncludeByIndex(const uint64_t _index) const
Get the nested include information of an immediate (not recursively nested) child interface model bas...
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetAudioDevice(const std::string &_device)
Set the audio device name.
sdf::Plugins & Plugins()
Get a mutable vector of plugins attached to this object.
bool LightNameExists(const std::string &_name) const
Get whether a light name exists.
const Physics * PhysicsByIndex(const uint64_t _index) const
Get a physics profile based on an index.
bool ModelNameExists(const std::string &_name) const
Get whether a model name exists.
const Frame * FrameByName(const std::string &_name) const
Get an explicit frame based on a name.
const Frame * FrameByIndex(const uint64_t _index) const
Get an immediate (not nested) child explicit frame based on an index.
bool AddModel(const Model &_model)
Add a model to the world.
void ClearPhysics()
Remove all physics.
bool JointNameExists(const std::string &_name) const
Get whether a joint name exists.
bool NameExistsInFrameAttachedToGraph(const std::string &_name) const
Check if a given name exists in the FrameAttachedTo graph at the scope of the world.
std::shared_ptr< const InterfaceModel > InterfaceModelByIndex(const uint64_t _index) const
Get an immediate (not recursively nested) child interface model based on an index.
void SetName(const std::string &_name)
Set the name of the world.
void ClearFrames()
Remove all frames.
Joint * JointByName(const std::string &_name)
Get a mutable joint based on a name.
uint64_t JointCount() const
Get the number of joints.
bool AddLight(const Light &_light)
Add a light to the world.
uint64_t LightCount() const
Get the number of lights.
void AddPlugin(const Plugin &_plugin)
Add a plugin to this object.
gz::math::Vector3d MagneticField() const
Get the magnetic vector in Tesla, expressed in a coordinate frame defined by the SphericalCoordinates...
void SetGravity(const gz::math::Vector3d &_gravity)
Set the acceleration due to gravity.
void SetWindLinearVelocity(const gz::math::Vector3d &_wind)
Set the wind linear velocity in the global/world coordinate frame.
Errors ValidateGraphs() const
Check that the FrameAttachedToGraph and PoseRelativeToGraph are valid.
const sdf::Gui * Gui() const
Get a pointer to the Gui associated with this world.
uint64_t PhysicsCount() const
Get the number of physics profiles.
Frame * FrameByName(const std::string &_name)
Get a mutable explicit frame based on a name.
bool AddPhysics(const Physics &_physics)
Add a physics object to the world.
const Actor * ActorByIndex(const uint64_t _index) const
Get an actor based on an index.
uint64_t ModelCount() const
Get the number of models that are immediate (not nested) children of this World object.
const sdf::Scene * Scene() const
Get a pointer to the Scene associated with this world.
bool PhysicsNameExists(const std::string &_name) const
Get whether a physics profile name exists.
void ClearActors()
Remove all actors.
World()
Default constructor.
const Model * ModelByName(const std::string &_name) const
Get a model based on a name.
Model * ModelByIndex(uint64_t _index)
Get an immediate (not recursively nested) mutable child model based on an index.
void SetGui(const sdf::Gui &_gui)
Set the Gui parameters associated with this world.
Frame * FrameByIndex(uint64_t _index)
Get a mutable immediate (not nested) child explicit frame based on an index.
bool AddJoint(const Joint &_joint)
Add a joint to the world.
Errors Load(ElementPtr _sdf)
Load the world based on a element pointer.
Light * LightByIndex(uint64_t _index)
Get a mutable light based on an index.
const Light * LightByIndex(const uint64_t _index) const
Get a light based on an index.
uint64_t FrameCount() const
Get the number of explicit frames that are immediate (not nested) children of this World object.
void ClearJoints()
Remove all joints.
void SetScene(const sdf::Scene &_scene)
Set the Scene parameters associated with this world.
void ResolveAutoInertials(sdf::Errors &_errors, const ParserConfig &_config)
Calculate and set the inertials for all the models in the world object.
void SetMagneticField(const gz::math::Vector3d &_mag)
Set the magnetic vector in Tesla, expressed in a coordinate frame defined by the SphericalCoordinate.
const Joint * JointByName(const std::string &_name) const
Get an joint based on a name.
bool AddActor(const Actor &_actor)
Add an actor to the world.
bool ActorNameExists(const std::string &_name) const
Get whether an actor name exists.
gz::math::Vector3d Gravity() const
Get the acceleration due to gravity.
void ClearLights()
Remove all lights.
Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config)
Load the world based on a element pointer.
uint64_t InterfaceModelCount() const
Get the number of nested interface models that are immediate (not recursively nested) children of thi...
void SetAtmosphere(const sdf::Atmosphere &_atmosphere)
Set the atmosphere model associated with this world.
bool FrameNameExists(const std::string &_name) const
Get whether an explicit frame name exists.
const sdf::Plugins & Plugins() const
Get the plugins attached to this object.
sdf::ElementPtr ToElement(const OutputConfig &_config=OutputConfig::GlobalConfig()) const
Create and return an SDF element filled with data from this world.
gz::math::Vector3d WindLinearVelocity() const
Get the wind linear velocity in the global/world coordinate frame.
std::string Name() const
Get the name of the world.
Model * ModelByName(const std::string &_name)
Get a mutable model based on a name.
bool AddFrame(const Frame &_frame)
Add a frame object to the world.
const Physics * PhysicsDefault() const
Get the default physics profile.
void SetSphericalCoordinates(const gz::math::SphericalCoordinates &_coord)
Set the spherical coordinates for the world origin.
uint64_t ActorCount() const
Get the number of actors.
Joint * JointByIndex(uint64_t _index)
Get a mutable joint based on an index.
const Model * ModelByIndex(const uint64_t _index) const
Get an immediate (not recursively nested) child model based on an index.
const gz::math::SphericalCoordinates * SphericalCoordinates() const
Get the spherical coordinates for the world origin.
std::string AudioDevice() const
Get the audio device name.
Actor * ActorByIndex(uint64_t _index)
Get a mutable actor based on an index.
void ClearModels()
Remove all models.
std::vector< Plugin > Plugins
A vector of Plugin.
Definition: Plugin.hh:245
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25