21 #include <ignition/math/Pose3.hh> 22 #include <ignition/math/Angle.hh> 26 #include "sdf/sdf_config.h" 32 inline namespace SDF_VERSION_NAMESPACE {
99 public:
void SetType(
const LightType _type);
103 public: std::string Name()
const;
107 public:
void SetName(
const std::string &_name)
const;
114 public:
const ignition::math::Pose3d &Pose()
const;
119 public:
void SetPose(
const ignition::math::Pose3d &_pose);
125 public:
const std::string &PoseFrame()
const;
131 public:
void SetPoseFrame(
const std::string &_frame);
135 public:
bool CastShadows()
const;
139 public:
void SetCastShadows(
const bool _cast);
145 public: ignition::math::Color Diffuse()
const;
151 public:
void SetDiffuse(
const ignition::math::Color &_color)
const;
157 public: ignition::math::Color Specular()
const;
163 public:
void SetSpecular(
const ignition::math::Color &_color)
const;
167 public:
double AttenuationRange()
const;
171 public:
void SetAttenuationRange(
const double _range);
177 public:
double LinearAttenuationFactor()
const;
183 public:
void SetLinearAttenuationFactor(
const double _factor);
189 public:
double ConstantAttenuationFactor()
const;
195 public:
void SetConstantAttenuationFactor(
const double _factor);
200 public:
double QuadraticAttenuationFactor()
const;
205 public:
void SetQuadraticAttenuationFactor(
const double _factor);
211 public: ignition::math::Vector3d Direction()
const;
216 public:
void SetDirection(
const ignition::math::Vector3d &_dir);
221 public: ignition::math::Angle SpotInnerAngle()
const;
226 public:
void SetSpotInnerAngle(
const ignition::math::Angle &_angle);
231 public: ignition::math::Angle SpotOuterAngle()
const;
236 public:
void SetSpotOuterAngle(
const ignition::math::Angle &_angle);
243 public:
double SpotFalloff()
const;
250 public:
void SetSpotFalloff(
const double _falloff);
260 private:
void CopyFrom(
const Light &_light);
263 private: LightPrivate *dataPtr =
nullptr;
Provides a description of a light source.
Definition: Light.hh:59
class SDFORMAT_VISIBLE Element
Definition: Element.hh:47
LightType
The set of light types.
Definition: Light.hh:41
A directional light source.
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:51
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: AirPressure.hh:25