Provides a description of a light source. More...
#include <Light.hh>
Public Member Functions | |
| Light () | |
| Default constructor. More... | |
| Light (const Light &_light) | |
| Copy constructor. More... | |
| Light (Light &&_light) noexcept | |
| Move constructor. More... | |
| ~Light () | |
| Destructor. More... | |
| double | AttenuationRange () const |
| Get the range of the light source in meters. More... | |
| bool | CastShadows () const |
| Get whether the light casts shadows. More... | |
| double | ConstantAttenuationFactor () const |
| Get the constant attenuation factor. More... | |
| ignition::math::Color | Diffuse () const |
| Get the diffuse color. More... | |
| ignition::math::Vector3d | Direction () const |
| Get the direction of the light source. More... | |
| sdf::ElementPtr | Element () const |
| Get a pointer to the SDF element that was used during load. More... | |
| double | LinearAttenuationFactor () const |
| Get the linear attenuation factor. More... | |
| Errors | Load (ElementPtr _sdf) |
| Load the light based on a element pointer. More... | |
| std::string | Name () const |
| Get the name of the light. More... | |
| Light & | operator= (Light &&_light) |
| Move assignment operator. More... | |
| Light & | operator= (const Light &_light) |
| Assignment operator. More... | |
| const ignition::math::Pose3d & | Pose () const |
| Get the pose of the light. More... | |
| const std::string & | PoseFrame () const |
| Get the name of the coordinate frame in which this light's pose is expressed. More... | |
| double | QuadraticAttenuationFactor () const |
| Get the quadratic attenuation factor which adds a curvature to the attenuation. More... | |
| void | SetAttenuationRange (const double _range) |
| Set the range of the light source in meters. More... | |
| void | SetCastShadows (const bool _cast) |
| Set whether the light casts shadows. More... | |
| void | SetConstantAttenuationFactor (const double _factor) |
| Set the constant attenuation factor. More... | |
| void | SetDiffuse (const ignition::math::Color &_color) const |
| Set the diffuse color. More... | |
| void | SetDirection (const ignition::math::Vector3d &_dir) |
| Set the direction of the light source. More... | |
| void | SetLinearAttenuationFactor (const double _factor) |
| Set the linear attenuation factor. More... | |
| void | SetName (const std::string &_name) const |
| Set the name of the light. More... | |
| void | SetPose (const ignition::math::Pose3d &_pose) |
| Set the pose of the light. More... | |
| void | SetPoseFrame (const std::string &_frame) |
| Set the name of the coordinate frame in which this light's pose is expressed. More... | |
| void | SetQuadraticAttenuationFactor (const double _factor) |
| Set the quadratic attenuation factor which adds a curvature to the attenuation. More... | |
| void | SetSpecular (const ignition::math::Color &_color) const |
| Set the specular color. More... | |
| void | SetSpotFalloff (const double _falloff) |
| Set the rate of falloff between the inner and outer cones. More... | |
| void | SetSpotInnerAngle (const ignition::math::Angle &_angle) |
| Set the angle covered by the bright inner cone. More... | |
| void | SetSpotOuterAngle (const ignition::math::Angle &_angle) |
| Set the angle covered by the outer cone. More... | |
| void | SetType (const LightType _type) |
| Set the light type. More... | |
| ignition::math::Color | Specular () const |
| Get the specular color. More... | |
| double | SpotFalloff () const |
| Get the rate of falloff between the inner and outer cones. More... | |
| ignition::math::Angle | SpotInnerAngle () const |
| Get the angle covered by the bright inner cone. More... | |
| ignition::math::Angle | SpotOuterAngle () const |
| Get the angle covered by the outer cone. More... | |
| LightType | Type () const |
| Get the light type. More... | |
Provides a description of a light source.
A light source can be point, spot, or directional light.
| sdf::v8::Light::Light | ( | ) |
Default constructor.
|
noexcept |
Move constructor.
| [in] | _light | Light to move. |
| sdf::v8::Light::~Light | ( | ) |
Destructor.
| double sdf::v8::Light::AttenuationRange | ( | ) | const |
Get the range of the light source in meters.
| bool sdf::v8::Light::CastShadows | ( | ) | const |
Get whether the light casts shadows.
| double sdf::v8::Light::ConstantAttenuationFactor | ( | ) | const |
Get the constant attenuation factor.
This value is clamped to a value between 0 and 1, where 1.0 means never attenuate and 0.0 is complete attenutation.
| ignition::math::Color sdf::v8::Light::Diffuse | ( | ) | const |
Get the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| ignition::math::Vector3d sdf::v8::Light::Direction | ( | ) | const |
Get the direction of the light source.
This only has meaning for spot and directional light types. The default value is [0, 0, -1].
| sdf::ElementPtr sdf::v8::Light::Element | ( | ) | const |
| double sdf::v8::Light::LinearAttenuationFactor | ( | ) | const |
Get the linear attenuation factor.
This value is clamped to a value between 0 and 1, where 1 means attenuate evenly over the distance.
| Errors sdf::v8::Light::Load | ( | ElementPtr | _sdf | ) |
| std::string sdf::v8::Light::Name | ( | ) | const |
Get the name of the light.
Assignment operator.
| [in] | _light | The light to set values from. |
| const ignition::math::Pose3d& sdf::v8::Light::Pose | ( | ) | const |
Get the pose of the light.
This is the pose of the light as specified in SDF (<light> <pose> ... </pose></light>), and is typically used to express the position and rotation of a light in a global coordinate frame.
| const std::string& sdf::v8::Light::PoseFrame | ( | ) | const |
Get the name of the coordinate frame in which this light's pose is expressed.
A empty value indicates that the frame is the global/world coordinate frame.
| double sdf::v8::Light::QuadraticAttenuationFactor | ( | ) | const |
Get the quadratic attenuation factor which adds a curvature to the attenuation.
| void sdf::v8::Light::SetAttenuationRange | ( | const double | _range | ) |
Set the range of the light source in meters.
| [in] | _factor | Range of the light source in meters. |
| void sdf::v8::Light::SetCastShadows | ( | const bool | _cast | ) |
Set whether the light casts shadows.
| [in] | _cast | True to indicate that the light casts shadows. |
| void sdf::v8::Light::SetConstantAttenuationFactor | ( | const double | _factor | ) |
Set the constant attenuation factor.
This value is clamped to a value between 0 and 1, where 1.0 means never attenuate and 0.0 is complete attenutation.
| [in] | _factor | Constant attenuation factor. |
| void sdf::v8::Light::SetDiffuse | ( | const ignition::math::Color & | _color | ) | const |
Set the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Diffuse color. |
| void sdf::v8::Light::SetDirection | ( | const ignition::math::Vector3d & | _dir | ) |
Set the direction of the light source.
This only has meaning for spot and directional light types.
| [in] | _dir | Light source direction. |
| void sdf::v8::Light::SetLinearAttenuationFactor | ( | const double | _factor | ) |
Set the linear attenuation factor.
This value is clamped to a value between 0 and 1, where 1 means attenuate evenly over the distance.
| [in] | _factor | Linear attentuation factor. |
| void sdf::v8::Light::SetName | ( | const std::string & | _name | ) | const |
Set the name of the light.
| [in] | _name | Name of the light. |
| void sdf::v8::Light::SetPose | ( | const ignition::math::Pose3d & | _pose | ) |
Set the pose of the light.
| [in] | _pose | The new light pose. |
| void sdf::v8::Light::SetPoseFrame | ( | const std::string & | _frame | ) |
Set the name of the coordinate frame in which this light's pose is expressed.
A empty value indicates that the frame is the global/world coordinate frame.
| [in] | _frame | The name of the pose frame. |
| void sdf::v8::Light::SetQuadraticAttenuationFactor | ( | const double | _factor | ) |
Set the quadratic attenuation factor which adds a curvature to the attenuation.
| [in] | _factor | The quadratic attenuation factor. |
| void sdf::v8::Light::SetSpecular | ( | const ignition::math::Color & | _color | ) | const |
Set the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Specular color. |
| void sdf::v8::Light::SetSpotFalloff | ( | const double | _falloff | ) |
Set the rate of falloff between the inner and outer cones.
A value of 1.0 is a linear falloff, less than 1.0 is a slower falloff, and a higher value indicates a faster falloff.
| [in] | _falloff | The spot falloff. |
| void sdf::v8::Light::SetSpotInnerAngle | ( | const ignition::math::Angle & | _angle | ) |
Set the angle covered by the bright inner cone.
| [in] | _angle | The angle covered by the bright inner cone. |
| void sdf::v8::Light::SetSpotOuterAngle | ( | const ignition::math::Angle & | _angle | ) |
Set the angle covered by the outer cone.
| [in] | _angle | The angle covered by the outer cone. |
| void sdf::v8::Light::SetType | ( | const LightType | _type | ) |
Set the light type.
| [in] | _type | The light type. |
| ignition::math::Color sdf::v8::Light::Specular | ( | ) | const |
Get the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| double sdf::v8::Light::SpotFalloff | ( | ) | const |
Get the rate of falloff between the inner and outer cones.
A value of 1.0 is a linear falloff, less than 1.0 is a slower falloff, and a higher value indicates a faster falloff.
| ignition::math::Angle sdf::v8::Light::SpotInnerAngle | ( | ) | const |
Get the angle covered by the bright inner cone.
| ignition::math::Angle sdf::v8::Light::SpotOuterAngle | ( | ) | const |
Get the angle covered by the outer cone.
| LightType sdf::v8::Light::Type | ( | ) | const |
Get the light type.