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RenderTypes.hh File Reference
#include <boost/shared_ptr.hpp>
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Namespaces

namespace  gazebo
 Forward declarations for the common classes.
 
namespace  gazebo::rendering
 Rendering namespace.
 

Macros

#define GZ_VISIBILITY_ALL   0xFFFFFFFF
 Render everything visibility mask.
 
#define GZ_VISIBILITY_GUI   0x00000001
 Render GUI visuals mask.
 
#define GZ_VISIBILITY_NOT_SELECTABLE   0x00000002
 Render visuals that are not selectable mask.
 

Typedefs

typedef ArrowVisual * gazebo::rendering::ArrowVisualPtr
 
typedef AxisVisual * gazebo::rendering::AxisVisualPtr
 
typedef Camera * gazebo::rendering::CameraPtr
 
typedef CameraVisual * gazebo::rendering::CameraVisualPtr
 
typedef COMVisual * gazebo::rendering::COMVisualPtr
 
typedef ContactVisual * gazebo::rendering::ContactVisualPtr
 
typedef DepthCamera * gazebo::rendering::DepthCameraPtr
 
typedef DynamicLines * gazebo::rendering::DynamicLinesPtr
 
typedef GpuLaser * gazebo::rendering::GpuLaserPtr
 
typedef JointVisual * gazebo::rendering::JointVisualPtr
 
typedef LaserVisual * gazebo::rendering::LaserVisualPtr
 
typedef Light * gazebo::rendering::LightPtr
 
typedef RFIDTagVisual * gazebo::rendering::RFIDTagVisualPtr
 
typedef RFIDVisual * gazebo::rendering::RFIDVisualPtr
 
typedef Scene * gazebo::rendering::ScenePtr
 
typedef UserCamera * gazebo::rendering::UserCameraPtr
 
typedef Visual * gazebo::rendering::VisualPtr
 

Enumerations

enum  gazebo::rendering::RenderOpType {
  gazebo::rendering::RENDERING_POINT_LIST = 0, gazebo::rendering::RENDERING_LINE_LIST = 1, gazebo::rendering::RENDERING_LINE_STRIP = 2, gazebo::rendering::RENDERING_TRIANGLE_LIST = 3,
  gazebo::rendering::RENDERING_TRIANGLE_STRIP = 4, gazebo::rendering::RENDERING_TRIANGLE_FAN = 5, gazebo::rendering::RENDERING_MESH_RESOURCE = 6
}
 Type of render operation for a drawable. More...
 

Macro Definition Documentation

#define GZ_VISIBILITY_ALL   0xFFFFFFFF

Render everything visibility mask.

#define GZ_VISIBILITY_GUI   0x00000001

Render GUI visuals mask.

#define GZ_VISIBILITY_NOT_SELECTABLE   0x00000002

Render visuals that are not selectable mask.