Maintains and manages all meshes.
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#include <common/common.hh>
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void | AddMesh (Mesh *_mesh) |
| Add a mesh to the manager.
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void | CreateBox (const std::string &_name, const math::Vector3 &_sides, const math::Vector2d &_uvCoords) |
| Create a Box mesh.
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void | CreateCamera (const std::string &_name, float _scale) |
| Create a Camera mesh.
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void | CreateCone (const std::string &_name, float _radius, float _height, int _rings, int _segments) |
| Create a cone mesh.
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void | CreateCylinder (const std::string &_name, float _radius, float _height, int _rings, int _segments) |
| Create a cylinder mesh.
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void | CreatePlane (const std::string &_name, const math::Plane &_plane, const math::Vector2d &_segments, const math::Vector2d &_uvTile) |
| Create mesh for a plane.
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void | CreatePlane (const std::string &_name, const math::Vector3 &_normal, double _d, const math::Vector2d &_size, const math::Vector2d &_segments, const math::Vector2d &_uvTile) |
| Create mesh for a plane.
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void | CreateSphere (const std::string &_name, float _radius, int _rings, int _segments) |
| Create a sphere mesh.
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void | CreateTube (const std::string &_name, float _innerRadius, float _outterRadius, float _height, int _rings, int _segments) |
| Create a tube mesh.
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void | GenSphericalTexCoord (const Mesh *_mesh, math::Vector3 _center) |
| generate spherical texture coordinates
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const Mesh * | GetMesh (const std::string &_name) const |
| Get a mesh by name.
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void | GetMeshAABB (const Mesh *_mesh, math::Vector3 &_center, math::Vector3 &_min_xyz, math::Vector3 &_max_xyz) |
| Get mesh aabb and center.
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bool | HasMesh (const std::string &_name) const |
| Return true if the mesh exists.
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bool | IsValidFilename (const std::string &_filename) |
| Checks a path extension against the list of valid extensions.
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const Mesh * | Load (const std::string &_filename) |
| Load a mesh from a file.
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Maintains and manages all meshes.
void gazebo::common::MeshManager::AddMesh |
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Mesh * |
_mesh | ) |
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Add a mesh to the manager.
This MeshManager takes ownership of the mesh and will destroy it. See ~MeshManager.
- Parameters
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void gazebo::common::MeshManager::CreateBox |
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const std::string & |
_name, |
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const math::Vector3 & |
_sides, |
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const math::Vector2d & |
_uvCoords |
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Create a Box mesh.
- Parameters
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[in] | _name | the name of the new mesh |
[in] | _sides | the x y x dimentions of eah side in meter |
[in] | _uvCoords | the texture coordinates |
void gazebo::common::MeshManager::CreateCamera |
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const std::string & |
_name, |
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float |
_scale |
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Create a Camera mesh.
- Parameters
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[in] | _name | name of the new mesh |
[in] | _scale | scaling factor for the camera |
void gazebo::common::MeshManager::CreateCone |
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const std::string & |
_name, |
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float |
_radius, |
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float |
_height, |
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int |
_rings, |
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int |
_segments |
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Create a cone mesh.
- Parameters
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[in] | _name | the name of the new mesh |
[in] | _radius | the radius of the cylinder in the x y plane |
[in] | _height | the height along z |
[in] | _rings | the number of circles along the height |
[in] | _segments | the number of segment per circle |
void gazebo::common::MeshManager::CreateCylinder |
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const std::string & |
_name, |
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float |
_radius, |
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float |
_height, |
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int |
_rings, |
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int |
_segments |
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Create a cylinder mesh.
- Parameters
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[in] | _name | the name of the new mesh |
[in] | _radius | the radius of the cylinder in the x y plane |
[in] | _height | the height along z |
[in] | _rings | the number of circles along the height |
[in] | _segments | the number of segment per circle |
Create mesh for a plane.
- Parameters
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[in] | _name | |
[in] | _plane | plane parameters |
[in] | _segments | number of segments in x and y |
[in] | _uvTile | the texture tile size in x and y |
Create mesh for a plane.
- Parameters
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[in] | _name | the name of the new mesh |
[in] | _normal | the normal to the plane |
[in] | _d | distance from the origin along normal |
[in] | _size | the size of the plane in x and y |
[in] | _segments | the number of segments in x and y |
[in] | _uvTile | the texture tile size in x and y |
void gazebo::common::MeshManager::CreateSphere |
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const std::string & |
_name, |
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float |
_radius, |
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int |
_rings, |
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int |
_segments |
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Create a sphere mesh.
- Parameters
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[in] | _name | the name of the mesh |
[in] | _radius | radius of the sphere in meter |
[in] | _rings | number of circles on th y axis |
[in] | _segments | number of segment per circle |
void gazebo::common::MeshManager::CreateTube |
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const std::string & |
_name, |
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float |
_innerRadius, |
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float |
_outterRadius, |
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float |
_height, |
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int |
_rings, |
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int |
_segments |
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Create a tube mesh.
Generates rings inside and outside the cylinder Needs at least two rings and 3 segments
- Parameters
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[in] | _name | the name of the new mesh |
[in] | _innerRadius | the inner radius of the tube in the x y plane |
[in] | _outterRadius | the outer radius of the tube in the x y plane |
[in] | _height | the height along z |
[in] | _rings | the number of circles along the height |
[in] | _segments | the number of segment per circle |
void gazebo::common::MeshManager::GenSphericalTexCoord |
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const Mesh * |
_mesh, |
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math::Vector3 |
_center |
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generate spherical texture coordinates
const Mesh* gazebo::common::MeshManager::GetMesh |
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const std::string & |
_name | ) |
const |
Get a mesh by name.
- Parameters
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[in] | _name | the name of the mesh to look for |
- Returns
- the mesh or NULL if not found
Get mesh aabb and center.
- Parameters
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[in] | _mesh | the mesh |
[out] | _center | the AAB center position |
[out] | _min_xyz | the bounding box minimum |
[out] | _max_xyz | the bounding box maximum |
bool gazebo::common::MeshManager::HasMesh |
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const std::string & |
_name | ) |
const |
Return true if the mesh exists.
- Parameters
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[in] | _name | the name of the mesh |
bool gazebo::common::MeshManager::IsValidFilename |
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const std::string & |
_filename | ) |
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Checks a path extension against the list of valid extensions.
- Returns
- true if the file extension is loadable
const Mesh* gazebo::common::MeshManager::Load |
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const std::string & |
_filename | ) |
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Load a mesh from a file.
- Parameters
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[in] | _filename | the path to the mesh |
- Returns
- a pointer to the created mesh
The documentation for this class was generated from the following file: