Common namespace. More...
Classes | |
class | Animation |
Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes. More... | |
class | AssertionInternalError |
Class for generating Exceptions which come from gazebo assertions. More... | |
class | BVHLoader |
Handles loading BVH animation files. More... | |
class | ColladaLoader |
Class used to load Collada mesh files. More... | |
class | Color |
Defines a color. More... | |
class | Console |
Message, error, warning functionality. More... | |
class | Exception |
Class for generating exceptions. More... | |
class | Image |
Encapsulates an image. More... | |
class | InternalError |
Class for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs. More... | |
class | KeyFrame |
A key frame in an animation. More... | |
class | LogPlay |
class | LogRecord |
addtogroup gazebo_common More... | |
class | Material |
Encapsulates description of a material. More... | |
class | Mesh |
A 3D mesh. More... | |
class | MeshCSG |
Creates CSG meshes. More... | |
class | MeshLoader |
Base class for loading meshes. More... | |
class | MeshManager |
Maintains and manages all meshes. More... | |
class | ModelDatabase |
Connects to model database, and has utility functions to find models. More... | |
class | MouseEvent |
Generic description of a mouse event. More... | |
class | NodeAnimation |
Node animation. More... | |
struct | NodeAssignment |
Vertex to node weighted assignement for skeleton animation visualization. More... | |
class | NodeTransform |
NodeTransform Skeleton.hh common/common.hh More... | |
class | NumericAnimation |
A numeric animation. More... | |
class | NumericKeyFrame |
A keyframe for a NumericAnimation. More... | |
class | PID |
Generic PID controller class. More... | |
class | PoseAnimation |
A pose animation. More... | |
class | PoseKeyFrame |
A keyframe for a PoseAnimation. More... | |
class | Skeleton |
A skeleton. More... | |
class | SkeletonAnimation |
Skeleton animation. More... | |
class | SkeletonNode |
A skeleton node. More... | |
class | STLLoader |
Class used to load STL mesh files. More... | |
class | SubMesh |
A child mesh. More... | |
class | SystemPaths |
Functions to handle getting system paths, keeps track of: More... | |
class | Time |
A Time class, can be used to hold wall- or sim-time. More... | |
class | Timer |
A timer class, used to time things in real world walltime. More... | |
class | UpdateInfo |
Information for use in an update event. More... | |
class | Video |
Handle video encoding and decoding using libavcodec. More... | |
Typedefs | |
typedef Animation * | AnimationPtr |
typedef DiagnosticTimer * | DiagnosticTimerPtr |
typedef std::map< unsigned int, SkeletonNode * > | NodeMap |
typedef std::map< unsigned int, SkeletonNode * >::iterator | NodeMapIter |
typedef NumericAnimation * | NumericAnimationPtr |
typedef std::vector < common::Param * > | Param_V |
typedef PoseAnimation * | PoseAnimationPtr |
typedef std::map< double, std::vector< NodeTransform > > | RawNodeAnim |
typedef std::vector < std::vector< std::pair < std::string, double > > > | RawNodeWeights |
typedef std::map< std::string, RawNodeAnim > | RawSkeletonAnim |
typedef std::map< std::string, std::string > | StrStr_M |
Functions | |
void | add_search_path_suffix (const std::string &_suffix) |
add path prefix to common::SystemPaths | |
std::string | find_file (const std::string &_file, bool _searchLocalPath=true) |
search for file in common::SystemPaths | |
std::string | find_file_path (const std::string &_file) |
search for a file in common::SystemPaths | |
Variables | |
static std::string | PixelFormatNames [] |
String names for the pixel formats. | |
Common namespace.
typedef Animation* gazebo::common::AnimationPtr |
typedef DiagnosticTimer* gazebo::common::DiagnosticTimerPtr |
typedef std::map<unsigned int, SkeletonNode*> gazebo::common::NodeMap |
typedef std::map<unsigned int, SkeletonNode*>::iterator gazebo::common::NodeMapIter |
typedef std::vector<common::Param*> gazebo::common::Param_V |
typedef std::map<double, std::vector<NodeTransform> > gazebo::common::RawNodeAnim |
typedef std::vector<std::vector<std::pair<std::string, double> > > gazebo::common::RawNodeWeights |
typedef std::map<std::string, RawNodeAnim> gazebo::common::RawSkeletonAnim |
typedef std::map<std::string, std::string> gazebo::common::StrStr_M |