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| Actor (BasePtr _parent) |
| Constructor.
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virtual | ~Actor () |
| Destructor.
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virtual void | Fini () |
| Finalize the actor.
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virtual const sdf::ElementPtr | GetSDF () |
| Get the SDF values for the actor.
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virtual void | Init () |
| Initialize the actor.
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virtual bool | IsActive () |
| Returns true when actor is playing animation.
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void | Load (sdf::ElementPtr _sdf) |
| Load the actor.
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virtual void | Play () |
| Start playing the script.
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virtual void | Stop () |
| Stop playing the script.
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void | Update () |
| Update the actor.
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virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
| update the parameters using new sdf values.
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| Model (BasePtr _parent) |
| Constructor.
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virtual | ~Model () |
| Destructor.
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void | AttachStaticModel (ModelPtr &_model, math::Pose _offset) |
| Attach a static model to this model.
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void | DetachStaticModel (const std::string &_model) |
| Detach a static model from this model.
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void | FillMsg (msgs::Model &_msg) |
| Fill a model message.
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bool | GetAutoDisable () const |
| Return the value of the SDF <allow_auto_disable> element.
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virtual math::Box | GetBoundingBox () const |
| Get the size of the bounding box.
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JointPtr | GetJoint (const std::string &name) |
| Get a joint.
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JointControllerPtr | GetJointController () |
| Get a handle to the Controller for the joints in this model.
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unsigned int | GetJointCount () const |
| Get the number of joints.
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const Joint_V & | GetJoints () const |
| Get the joints.
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LinkPtr | GetLink (const std::string &_name="canonical") const |
| Get a link by name.
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LinkPtr | GetLinkById (unsigned int _id) const |
| This is an internal function
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Link_V | GetLinks () const |
| Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly.
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unsigned int | GetPluginCount () const |
| Get the number of plugins this model has.
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virtual math::Vector3 | GetRelativeAngularAccel () const |
| Get the angular acceleration of the entity.
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virtual math::Vector3 | GetRelativeAngularVel () const |
| Get the angular velocity of the entity.
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virtual math::Vector3 | GetRelativeLinearAccel () const |
| Get the linear acceleration of the entity.
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virtual math::Vector3 | GetRelativeLinearVel () const |
| Get the linear velocity of the entity.
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unsigned int | GetSensorCount () const |
| Get the number of sensors attached to this model.
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virtual math::Vector3 | GetWorldAngularAccel () const |
| Get the angular acceleration of the entity in the world frame.
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virtual math::Vector3 | GetWorldAngularVel () const |
| Get the angular velocity of the entity in the world frame.
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virtual math::Vector3 | GetWorldLinearAccel () const |
| Get the linear acceleration of the entity in the world frame.
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virtual math::Vector3 | GetWorldLinearVel () const |
| Get the linear velocity of the entity in the world frame.
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void | Load (sdf::ElementPtr _sdf) |
| Load the model.
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void | LoadJoints () |
| Load all the joints.
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void | LoadPlugins () |
| Load all plugins.
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void | ProcessMsg (const msgs::Model &_msg) |
| Update parameters from a model message.
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virtual void | RemoveChild (EntityPtr _child) |
| Remove a child.
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void | Reset () |
| Reset the model.
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void | SetAngularAccel (const math::Vector3 &_vel) |
| Set the angular acceleration of the model, and all its links.
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void | SetAngularVel (const math::Vector3 &_vel) |
| Set the angular velocity of the model, and all its links.
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void | SetAutoDisable (bool _disable) |
| Allow the model the auto disable.
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void | SetCollideMode (const std::string &_mode) |
| This is not implemented in Link, which means this function doesn't do anything.
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void | SetEnabled (bool _enabled) |
| Enable all the links in all the models.
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void | SetGravityMode (const bool &_value) |
| Set the gravity mode of the model.
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void | SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > _anim, boost::function< void()> _onComplete=NULL) |
| Joint Animation.
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void | SetJointPosition (const std::string &_jointName, double _position) |
| Set the positions of a Joint by name.
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void | SetJointPositions (const std::map< std::string, double > &_jointPositions) |
| Set the positions of a set of joints.
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void | SetLaserRetro (const float _retro) |
| Set the laser retro reflectiveness of the model.
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void | SetLinearAccel (const math::Vector3 &_vel) |
| Set the linear acceleration of the model, and all its links.
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void | SetLinearVel (const math::Vector3 &_vel) |
| Set the linear velocity of the model, and all its links.
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void | SetLinkWorldPose (const math::Pose &_pose, std::string _linkName) |
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.
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void | SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link) |
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.
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void | SetState (const ModelState &_state) |
| Set the current model state.
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virtual void | StopAnimation () |
| Stop the current animations.
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void | Update () |
| Update the model.
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| Entity (BasePtr _parent) |
| Constructor.
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virtual | ~Entity () |
| Destructor.
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CollisionPtr | GetChildCollision (const std::string &_name) |
| Get a child collision entity, if one exists.
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LinkPtr | GetChildLink (const std::string &_name) |
| Get a child linke entity, if one exists.
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math::Box | GetCollisionBoundingBox () const |
| Returns collision bounding box.
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const math::Pose & | GetDirtyPose () const |
| Returns Entity::dirtyPose.
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math::Pose | GetInitialRelativePose () const |
| Get the initial relative pose.
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void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
| Get the distance to the nearest entity below (along the Z-axis) this entity.
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ModelPtr | GetParentModel () |
| Get the parent model, if one exists.
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math::Pose | GetRelativePose () const |
| Get the pose of the entity relative to its parent.
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const math::Pose & | GetWorldPose () const |
| Get the absolute pose of the entity.
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bool | IsCanonicalLink () const |
| A helper function that checks if this is a canonical body.
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bool | IsStatic () const |
| Return whether this entity is static.
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void | PlaceOnEntity (const std::string &_entityName) |
| Move this entity to be ontop of another entity by name.
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void | PlaceOnNearestEntityBelow () |
| Move this entity to be ontop of the nearest entity below.
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void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
| Set an animation for this entity.
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void | SetAnimation (common::PoseAnimationPtr _anim) |
| Set an animation for this entity.
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void | SetCanonicalLink (bool _value) |
| Set to true if this entity is a canonical link for a model.
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void | SetInitialRelativePose (const math::Pose &_pose) |
| Set the initial pose.
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virtual void | SetName (const std::string &_name) |
| Set the name of the entity.
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void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the pose of the entity relative to its parent.
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void | SetStatic (const bool &_static) |
| Set whether this entity is static: immovable.
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void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the world pose of the entity.
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void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
| Set angular and linear rates of an physics::Entity.
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| Base (BasePtr _parent) |
| Constructor.
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virtual | ~Base () |
| Destructor.
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void | AddChild (BasePtr _child) |
| Add a child to this entity.
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void | AddType (EntityType _type) |
| Add a type specifier.
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BasePtr | GetById (unsigned int _id) const |
| This is an internal function.
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BasePtr | GetByName (const std::string &_name) |
| Get by name.
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BasePtr | GetChild (unsigned int _i) const |
| Get a child by index.
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BasePtr | GetChild (const std::string &_name) |
| Get a child by name.
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unsigned int | GetChildCount () const |
| Get the number of children.
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unsigned int | GetId () const |
| Return the ID of this entity.
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std::string | GetName () const |
| Return the name of the entity.
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BasePtr | GetParent () const |
| Get the parent.
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int | GetParentId () const |
| Return the ID of the parent.
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bool | GetSaveable () const |
| Get whether the object should be "saved", when the user selects to save the world to xml.
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std::string | GetScopedName () const |
| Return the name of this entity with the model scope world::model1::...::modelN::entityName.
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unsigned int | GetType () const |
| Get the full type definition.
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const WorldPtr & | GetWorld () const |
| Get the World this object is in.
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bool | HasType (const EntityType &_t) const |
| Returns true if this object's type definition has the given type.
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bool | IsSelected () const |
| True if the entity is selected by the user.
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bool | operator== (const Base &_ent) const |
| Returns true if the entities are the same.
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void | Print (const std::string &_prefix) |
| Print this object to screen via gzmsg.
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virtual void | RemoveChild (unsigned int _id) |
| Remove a child from this entity.
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void | RemoveChild (const std::string &_name) |
| Remove a child by name.
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void | RemoveChildren () |
| Remove all children.
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virtual void | Reset (Base::EntityType _resetType) |
| Calls recursive Reset on one of the Base::EntityType's.
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void | SetParent (BasePtr _parent) |
| Set the parent.
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void | SetSaveable (bool _v) |
| Set whether the object should be "saved", when the user selects to save the world to xml.
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virtual bool | SetSelected (bool _show) |
| Set whether this entity has been selected by the user through the gui.
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void | SetWorld (const WorldPtr &_newWorld) |
| Set the world this object belongs to.
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Actor class enables GPU based mesh model / skeleton scriptable animation.