namespace for physics More...
Classes | |
class | Actor |
Actor class enables GPU based mesh model / skeleton scriptable animation. More... | |
class | BallJoint |
Base class for a ball joint. More... | |
class | Base |
Base class for most physics classes. More... | |
class | BoxShape |
Box geometry primitive. More... | |
class | Collision |
Base class for all collision entities. More... | |
class | CollisionState |
Store state information of a physics::Collision object. More... | |
class | Contact |
A contact between two collisions. More... | |
class | ContactManager |
Aggregates all the contact information generated by the collision detection engine. More... | |
class | CylinderShape |
Cylinder collision. More... | |
class | Entity |
Base class for all physics objects in Gazebo. More... | |
class | Gripper |
A gripper abstraction. More... | |
class | HeightmapShape |
HeightmapShape collision shape builds a heightmap from an image. More... | |
class | Hinge2Joint |
A two axis hinge joint. More... | |
class | HingeJoint |
A single axis hinge joint. More... | |
class | Inertial |
A class for inertial information about a link. More... | |
class | Joint |
Base class for all joints. More... | |
class | JointController |
A class for manipulating physics::Joint. More... | |
class | JointState |
keeps track of state of a physics::Joint More... | |
class | JointWrench |
Wrench information from a joint. More... | |
class | Link |
Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More... | |
class | LinkState |
Store state information of a physics::Link object. More... | |
class | Model |
A model is a collection of links, joints, and plugins. More... | |
class | ModelState |
Store state information of a physics::Model object. More... | |
class | MultiRayShape |
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More... | |
class | PhysicsEngine |
Base class for a physics engine. More... | |
class | PhysicsFactory |
The physics factory instantiates different physics engines. More... | |
class | PlaneShape |
Collision for an infinite plane. More... | |
class | RayShape |
Base class for Ray collision geometry. More... | |
class | Road |
for building a Road from SDF More... | |
class | ScrewJoint |
A screw joint, which has both prismatic and rotational DOFs. More... | |
class | Shape |
Base class for all shapes. More... | |
class | SliderJoint |
A slider joint. More... | |
class | SphereShape |
Sphere collision shape. More... | |
class | State |
State of an entity. More... | |
class | SurfaceParams |
SurfaceParams defines various Surface contact parameters. More... | |
struct | TrajectoryInfo |
class | TrimeshShape |
Triangle mesh collision shape. More... | |
class | UniversalJoint |
A universal joint. More... | |
class | World |
The world provides access to all other object within a simulated environment. More... | |
class | WorldState |
Store state information of a physics::World object. More... | |
Functions | |
WorldPtr | create_world (const std::string &_name="") |
Create a world given a name. | |
bool | fini () |
Finalize transport by calling gazebo::transport::fini. | |
WorldPtr | get_world (const std::string &_name="") |
Returns a pointer to a world by name. | |
void | init_world (WorldPtr _world) |
Init world given a pointer to it. | |
void | init_worlds () |
initialize multiple worlds stored in static variable gazebo::g_worlds | |
bool | load () |
Setup gazebo::SystemPlugin's and call gazebo::transport::init. | |
void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
Load world from sdf::Element pointer. | |
void | load_worlds (sdf::ElementPtr _sdf) |
load multiple worlds from single sdf::Element pointer | |
void | pause_world (WorldPtr _world, bool _pause) |
Pause world by calling World::SetPaused. | |
void | pause_worlds (bool pause) |
pause multiple worlds stored in static variable gazebo::g_worlds | |
void | remove_worlds () |
remove multiple worlds stored in static variable gazebo::g_worlds | |
void | run_world (WorldPtr _world) |
Run world by calling World::Run() given a pointer to it. | |
void | run_worlds () |
run multiple worlds stored in static variable gazebo::g_worlds | |
void | stop_world (WorldPtr _world) |
Stop world by calling World::Stop() given a pointer to it. | |
void | stop_worlds () |
stop multiple worlds stored in static variable gazebo::g_worlds | |
Variables | |
static std::string | EntityTypename [] |
String names for the different entity types. | |
namespace for physics
Physics forward declarations and type defines.
physics namespace
typedef std::vector<ActorPtr> gazebo::physics::Actor_V |
typedef Actor* gazebo::physics::ActorPtr |
typedef std::vector<BasePtr> gazebo::physics::Base_V |
typedef Base* gazebo::physics::BasePtr |
typedef BoxShape* gazebo::physics::BoxShapePtr |
typedef std::vector<CollisionPtr> gazebo::physics::Collision_V |
typedef Collision* gazebo::physics::CollisionPtr |
typedef Contact* gazebo::physics::ContactPtr |
typedef Entity* gazebo::physics::EntityPtr |
typedef Inertial* gazebo::physics::InertialPtr |
typedef std::vector<JointPtr> gazebo::physics::Joint_V |
typedef std::vector<JointControllerPtr> gazebo::physics::JointController_V |
typedef Joint* gazebo::physics::JointPtr |
typedef std::vector<LinkPtr> gazebo::physics::Link_V |
typedef Link* gazebo::physics::LinkPtr |
typedef MeshShape* gazebo::physics::MeshShapePtr |
typedef std::vector<ModelPtr> gazebo::physics::Model_V |
typedef Model* gazebo::physics::ModelPtr |
typedef RayShape* gazebo::physics::RayShapePtr |
typedef Road* gazebo::physics::RoadPtr |
typedef Shape* gazebo::physics::ShapePtr |
typedef World* gazebo::physics::WorldPtr |