|physics::JointPtr||SpawnJoint (const std::string &_type, bool _worldChild=false, bool _worldParent=false, common::Time _wait=common::Time(99, 0))|
|Spawn a model with a joint connecting to the world. |
|void||SpawnJointTypes (const std::string &_physicsEngine)|
|Spawn model with each type of joint. |
Spawn a model with a joint connecting to the world.
The function will wait for duration _wait for the model to spawn and attempt to return a pointer to the spawned joint. This function is not guaranteed to return a valid JointPtr, so the output should be checked.
|[in]||_type||Type of joint to create.|
|[in]||_worldChild||Flag to set child link to the world.|
|[in]||_worldParent||Flag to set parent link to the world.|
|[in]||_wait||Length of time to wait for model to spawn in order to return Joint pointer.|
|void Joint_TEST::SpawnJointTypes||(||const std::string &||_physicsEngine||)|
Spawn model with each type of joint.
|[in]||_physicsEngine||Type of physics engine to use.|