#include <LightMaker.hh>

Public Member Functions | |
| LightMaker () | |
| bool | InitFromLight (const std::string &_lightName) |
| Initialize the light maker from an existing light in the scene. More... | |
| virtual bool | IsActive () const |
| Checks if entity is active. More... | |
| virtual void | OnMouseDrag (const common::MouseEvent &) |
| Callback for dragging with mouse. More... | |
| virtual void | OnMouseMove (const common::MouseEvent &_event) |
| Callback when moving mouse. More... | |
| void | OnMousePush (const common::MouseEvent &_event) |
| Callback for pushing entity with mouse. More... | |
| virtual void | OnMouseRelease (const common::MouseEvent &_event) |
| Callback for releasing mouse button. More... | |
| void | Start (const rendering::UserCameraPtr _camera) |
| void | Stop () |
Public Member Functions inherited from gazebo::gui::EntityMaker | |
| EntityMaker () | |
| Constructor. More... | |
| virtual | ~EntityMaker () |
| Destructor. More... | |
Protected Member Functions | |
| virtual void | CreateTheEntity () |
| Creates the entity. More... | |
| virtual bool | Init () |
| Initialize the light maker. More... | |
Protected Member Functions inherited from gazebo::gui::EntityMaker | |
| math::Vector3 | GetSnappedPoint (math::Vector3 _p) |
| Get a point snapped to a grid. More... | |
Protected Attributes | |
| transport::PublisherPtr | lightPub |
| std::string | lightTypename |
| msgs::Light | msg |
| int | state |
Protected Attributes inherited from gazebo::gui::EntityMaker | |
| rendering::UserCameraPtr | camera |
| CreateCallback | createCB |
| transport::PublisherPtr | makerPub |
| transport::NodePtr | node |
| transport::PublisherPtr | requestPub |
| transport::PublisherPtr | visPub |
Additional Inherited Members | |
Public Types inherited from gazebo::gui::EntityMaker | |
| typedef boost::function< void(const math::Vector3 &pos, const math::Vector3 &scale)> | CreateCallback |
Static Public Member Functions inherited from gazebo::gui::EntityMaker | |
| static void | SetSnapToGrid (bool _snap) |
| Set whether to snap to grid. More... | |
| gazebo::gui::LightMaker::LightMaker | ( | ) |
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protectedvirtual |
Creates the entity.
Implements gazebo::gui::EntityMaker.
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protectedvirtual |
Initialize the light maker.
| bool gazebo::gui::LightMaker::InitFromLight | ( | const std::string & | _lightName | ) |
Initialize the light maker from an existing light in the scene.
| [in] | _lightName | Name of existing light in the scene. |
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virtual |
Checks if entity is active.
Implements gazebo::gui::EntityMaker.
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inlinevirtual |
Callback for dragging with mouse.
| [in] | _event | MouseEvent object |
Reimplemented from gazebo::gui::EntityMaker.
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virtual |
Callback when moving mouse.
| [in] | _event | MouseEvent object |
Reimplemented from gazebo::gui::EntityMaker.
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virtual |
Callback for pushing entity with mouse.
| [in] | _event | MouseEvent object |
Reimplemented from gazebo::gui::EntityMaker.
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virtual |
Callback for releasing mouse button.
| [in] | _event | MouseEvent object |
Reimplemented from gazebo::gui::EntityMaker.
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virtual |
| [in] | _camera | Pointer to the user camera |
Implements gazebo::gui::EntityMaker.
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virtual |
Implements gazebo::gui::EntityMaker.
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protected |
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protected |
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protected |
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protected |