Private data for the Wrench Visual class. More...
#include <WrenchVisualPrivate.hh>

Public Attributes | |
| Ogre::SceneNode * | coneXNode | 
| Scene node for X torque visualization.  More... | |
| Ogre::SceneNode * | coneYNode | 
| Scene node for Y torque visualization.  More... | |
| Ogre::SceneNode * | coneZNode | 
| Scene node for Z torque visualization.  More... | |
| std::vector< event::ConnectionPtr > | connections | 
| All the event connections.  More... | |
| bool | enabled | 
| True if this visualization is enabled.  More... | |
| DynamicLines * | forceLine | 
| Line to visualize force.  More... | |
| Ogre::SceneNode * | forceNode | 
| Scene node for force visualization.  More... | |
| boost::mutex | mutex | 
| Mutex to protect the contact message.  More... | |
| transport::NodePtr | node | 
| Pointer to a node that handles communication.  More... | |
| bool | receivedMsg | 
| True if we have received a message.  More... | |
| boost::shared_ptr < msgs::WrenchStamped const >  | wrenchMsg | 
| The current wrench message.  More... | |
| transport::SubscriberPtr | wrenchSub | 
| Subscription to the sonar data.  More... | |
  Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| common::Color | ambient | 
| Ambient color of the visual.  More... | |
| Ogre::AnimationState * | animState | 
| Used to animate the visual.  More... | |
| WireBox * | boundingBox | 
| A wire frame bounding box.  More... | |
| bool | castShadows | 
| True if visual casts shadows.  More... | |
| std::vector< VisualPtr > | children | 
| Children visuals.  More... | |
| common::Color | diffuse | 
| Diffuse color of the visual.  More... | |
| common::Color | emissive | 
| Emissive color of the visual.  More... | |
| uint32_t | id | 
| Unique id of this visual.  More... | |
| bool | initialized | 
| True if initialized.  More... | |
| bool | isStatic | 
| True if the visual is static, which allows Ogre to improve performance.  More... | |
| int32_t | layer | 
| Index of the layer to which this visual belongs.  More... | |
| bool | lighting | 
| True if lighting will be applied to this visual.  More... | |
| std::list< DynamicLines * > | lines | 
| List of all the lines created.  More... | |
| std::list< std::pair < DynamicLines *, unsigned int > >  | lineVertices | 
| Lines and their vertices connected to this visual.  More... | |
| std::string | meshName | 
| The visual's mesh name.  More... | |
| std::string | myMaterialName | 
| The unique name for the visual's material.  More... | |
| std::string | name | 
| Name of the visual.  More... | |
| boost::function< void()> | onAnimationComplete | 
| Callback for the animation complete event.  More... | |
| std::string | origMaterialName | 
| The original name for the visual's material.  More... | |
| VisualPtr | parent | 
| Parent visual.  More... | |
| std::vector< VisualPluginPtr > | plugins | 
| A list of visual plugins.  More... | |
| event::ConnectionPtr | preRenderConnection | 
| Connection for the pre render event.  More... | |
| common::Time | prevAnimTime | 
| Time of the previous animation step.  More... | |
| Ogre::RibbonTrail * | ribbonTrail | 
| The ribbon train created by the visual.  More... | |
| math::Vector3 | scale | 
| Scale of visual.  More... | |
| ScenePtr | scene | 
| Pointer to the visual's scene.  More... | |
| Ogre::SceneNode * | sceneNode | 
| Pointer to the visual's scene node in Ogre.  More... | |
| sdf::ElementPtr | sdf | 
| The SDF element for the visual.  More... | |
| Ogre::SkeletonInstance * | skeleton | 
| The visual's skeleton, used only for person simulation.  More... | |
| common::Color | specular | 
| Specular color of the visual.  More... | |
| Ogre::StaticGeometry * | staticGeom | 
| Pointer to the static geometry.  More... | |
| std::string | subMeshName | 
| The visual's submesh name.  More... | |
| float | transparency | 
| Transparency value.  More... | |
| Visual::VisualType | type | 
| type  More... | |
| bool | useRTShader | 
| True to use RT shader system.  More... | |
| uint32_t | visibilityFlags | 
| Visibility flags of the visual.  More... | |
| bool | visible | 
| True if rendered.  More... | |
Additional Inherited Members | |
  Public Member Functions inherited from gazebo::rendering::VisualPrivate | |
| VisualPrivate () | |
| Constructor.  More... | |
| virtual | ~VisualPrivate ()=default | 
| Default destructor.  More... | |
  Static Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| static uint32_t | visualIdCount | 
| Counter used to create unique ids.  More... | |
Private data for the Wrench Visual class.
| Ogre::SceneNode* gazebo::rendering::WrenchVisualPrivate::coneXNode | 
Scene node for X torque visualization.
| Ogre::SceneNode* gazebo::rendering::WrenchVisualPrivate::coneYNode | 
Scene node for Y torque visualization.
| Ogre::SceneNode* gazebo::rendering::WrenchVisualPrivate::coneZNode | 
Scene node for Z torque visualization.
| std::vector<event::ConnectionPtr> gazebo::rendering::WrenchVisualPrivate::connections | 
All the event connections.
| bool gazebo::rendering::WrenchVisualPrivate::enabled | 
True if this visualization is enabled.
| DynamicLines* gazebo::rendering::WrenchVisualPrivate::forceLine | 
Line to visualize force.
| Ogre::SceneNode* gazebo::rendering::WrenchVisualPrivate::forceNode | 
Scene node for force visualization.
| boost::mutex gazebo::rendering::WrenchVisualPrivate::mutex | 
Mutex to protect the contact message.
| transport::NodePtr gazebo::rendering::WrenchVisualPrivate::node | 
Pointer to a node that handles communication.
| bool gazebo::rendering::WrenchVisualPrivate::receivedMsg | 
True if we have received a message.
| boost::shared_ptr<msgs::WrenchStamped const> gazebo::rendering::WrenchVisualPrivate::wrenchMsg | 
The current wrench message.
| transport::SubscriberPtr gazebo::rendering::WrenchVisualPrivate::wrenchSub | 
Subscription to the sonar data.