A light entity. More...
#include <Light.hh>
Inherits Entity.
Public Types | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, ACTOR = 0x00008000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Public Member Functions | |
Light (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Light () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual ignition::math::Box | BoundingBox () const |
Return the bounding box for the entity. More... | |
ignition::math::Box | CollisionBoundingBox () const |
Returns collision bounding box. More... | |
const ignition::math::Pose3d & | DirtyPose () const |
Returns Entity::dirtyPose. More... | |
void | FillMsg (msgs::Light &_msg) |
Fill a light message with this light's parameters. More... | |
virtual void | Fini () |
Finalize the entity. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
void | Init () |
Initialize the light. More... | |
ignition::math::Pose3d | InitialRelativePose () const |
Get the initial relative pose. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the entity. More... | |
void | OnPoseChange () |
This function is called when the entity's (or one of its parents) pose of the parent has changed. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
void | ProcessMsg (const msgs::Light &_msg) |
Update this light's parameters from a message. More... | |
virtual ignition::math::Vector3d | RelativeAngularAccel () const |
Get the angular acceleration of the entity. More... | |
virtual ignition::math::Vector3d | RelativeAngularVel () const |
Get the angular velocity of the entity. More... | |
virtual ignition::math::Vector3d | RelativeLinearAccel () const |
Get the linear acceleration of the entity. More... | |
virtual ignition::math::Vector3d | RelativeLinearVel () const |
Get the linear velocity of the entity. More... | |
ignition::math::Pose3d | RelativePose () const |
Get the pose of the entity relative to its parent. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChild (physics::BasePtr _child) |
Remove a child by pointer. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the entity. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetInitialRelativePose (const ignition::math::Pose3d &_pose) |
Set the initial pose. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetRelativePose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetState (const LightState &_state) |
Set the current light state. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
void | SetWorldPose (const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldPoseDirty () |
Indicate that the world pose should be recalculated. More... | |
void | SetWorldTwist (const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
virtual void | StopAnimation () |
Stop the current animation, if any. More... | |
std::string | TypeStr () const |
Get the string name for the entity type. More... | |
virtual void | Update () |
Update the object. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
common::URI | URI () const |
Return the common::URI of this entity. More... | |
virtual ignition::math::Vector3d | WorldAngularAccel () const |
Get the angular acceleration of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldAngularVel () const |
Get the angular velocity of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldLinearAccel () const |
Get the linear acceleration of the entity in the world frame. More... | |
virtual ignition::math::Vector3d | WorldLinearVel () const |
Get the linear velocity of the entity in the world frame. More... | |
virtual const ignition::math::Pose3d & | WorldPose () const |
Get the absolute pose of the entity. More... | |
Protected Member Functions | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
virtual void | RegisterIntrospectionItems () |
Register items in the introspection service. More... | |
virtual void | UnregisterIntrospectionItems () |
Unregister items in the introspection service. More... | |
Protected Attributes | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
ignition::math::Pose3d | animationStartPose |
Start pose of an animation. More... | |
Base_V | children |
Children of this entity. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
ignition::math::Pose3d | dirtyPose |
The pose set by a physics engine. More... | |
std::vector< common::URI > | introspectionItems |
All the introspection items regsitered for this. More... | |
transport::NodePtr | node |
Communication node. More... | |
ignition::transport::Node | nodeIgn |
Ignition communication node. More... | |
BasePtr | parent |
Parent of this entity. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
ignition::transport::Node::Publisher | requestPubIgn |
Request publisher. More... | |
ignition::math::Vector3d | scale |
Scale of the entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
ignition::transport::Node::Publisher | visPubIgn |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
WorldPtr | world |
Pointer to the world. More... | |
ignition::math::Pose3d | worldPose |
World pose of the entity. More... | |
A light entity.
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inherited |
Unique identifiers for all entity types.
Enumerator | |
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BASE |
Base type. |
ENTITY |
Entity type. |
MODEL |
Model type. |
LINK |
Link type. |
COLLISION |
Collision type. |
LIGHT |
Light type. |
VISUAL |
Visual type. |
JOINT |
Joint type. |
BALL_JOINT |
BallJoint type. |
HINGE2_JOINT |
Hing2Joint type. |
HINGE_JOINT |
HingeJoint type. |
SLIDER_JOINT |
SliderJoint type. |
SCREW_JOINT |
ScrewJoint type. |
UNIVERSAL_JOINT |
UniversalJoint type. |
GEARBOX_JOINT |
GearboxJoint type. |
FIXED_JOINT |
FixedJoint type. |
ACTOR |
Actor type. |
SHAPE |
Shape type. |
BOX_SHAPE |
BoxShape type. |
CYLINDER_SHAPE |
CylinderShape type. |
HEIGHTMAP_SHAPE |
HeightmapShape type. |
MAP_SHAPE |
MapShape type. |
MULTIRAY_SHAPE |
MultiRayShape type. |
RAY_SHAPE |
RayShape type. |
PLANE_SHAPE |
PlaneShape type. |
SPHERE_SHAPE |
SphereShape type. |
MESH_SHAPE |
MeshShape type. |
POLYLINE_SHAPE |
PolylineShape type. |
SENSOR_COLLISION |
Indicates a collision shape used for sensing. |
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virtual |
Destructor.
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inherited |
Add a child to this entity.
[in] | _child | Child entity. |
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inherited |
Add a type specifier.
[in] | _type | New type to append to this objects type definition. |
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virtualinherited |
Return the bounding box for the entity.
Reimplemented in Link, Model, Collision, ODECollision, BulletCollision, DARTCollision, and SimbodyCollision.
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inherited |
Returns collision bounding box.
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protectedinherited |
Compute the scoped name of this object based on its parents.
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inherited |
Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
void FillMsg | ( | msgs::Light & | _msg | ) |
Fill a light message with this light's parameters.
[out] | _msg | Message to fill using this light's data. |
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virtualinherited |
Finalize the entity.
Reimplemented from Base.
Reimplemented in Actor, Model, Link, DARTModel, DARTCollision, DARTLink, ODECollision, SimbodyLink, BulletLink, ODELink, and Collision.
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inherited |
Get by name.
[in] | _name | Get a child (or self) object by name |
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inherited |
Get a child by index.
[in] | _i | Index of the child to retreive. |
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inherited |
Get a child by name.
[in] | _name | Name of the child. |
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inherited |
Get a child collision entity, if one exists.
[in] | _name | Name of the child collision object. |
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inherited |
Get the number of children.
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inherited |
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inherited |
Return the ID of this entity.
This id is unique.
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inherited |
Return the name of the entity.
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inherited |
Get the distance to the nearest entity below (along the Z-axis) this entity.
[out] | _distBelow | The distance to the nearest entity below. |
[out] | _entityName | The name of the nearest entity below. |
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inherited |
Get the parent.
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inherited |
Return the ID of the parent.
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inherited |
Get the parent model, if one exists.
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inherited |
Get whether the object should be "saved", when the user selects to save the world to xml.
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inherited |
Return the name of this entity with the model scope model1::...::modelN::entityName.
[in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. |
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virtualinherited |
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inherited |
Get the full type definition.
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inherited |
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inherited |
Returns true if this object's type definition has the given type.
[in] | _t | Type to check. |
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virtual |
Initialize the light.
Reimplemented from Base.
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inherited |
Get the initial relative pose.
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inlineinherited |
A helper function that checks if this is a canonical body.
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inherited |
True if the entity is selected by the user.
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inherited |
Return whether this entity is static.
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virtualinherited |
Load the entity.
[in] | _sdf | Pointer to an SDF element. |
Reimplemented from Base.
Reimplemented in Actor, Model, Link, BulletCollision, Collision, DARTModel, ODECollision, SimbodyCollision, DARTCollision, DARTLink, SimbodyLink, BulletLink, ODELink, and SimbodyModel.
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virtual |
This function is called when the entity's (or one of its parents) pose of the parent has changed.
Implements Entity.
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inherited |
Returns true if the entities are the same.
Checks only the name.
[in] | _ent | Base object to compare with. |
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inherited |
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inherited |
Move this entity to be ontop of the nearest entity below.
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inherited |
Print this object to screen via gzmsg.
[in] | _prefix | Usually a set of spaces. |
void ProcessMsg | ( | const msgs::Light & | _msg | ) |
Update this light's parameters from a message.
[in] | _msg | Message to process. |
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protectedvirtualinherited |
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virtualinherited |
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virtualinherited |
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virtualinherited |
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virtualinherited |
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inherited |
Get the pose of the entity relative to its parent.
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virtualinherited |
Remove a child from this entity.
[in] | _id | ID of the child to remove. |
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inherited |
Remove a child by name.
[in] | _name | Name of the child. |
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inherited |
Remove a child by pointer.
[in] | _child | Pointer to the child. |
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inherited |
Remove all children.
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virtualinherited |
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virtualinherited |
Calls recursive Reset on one of the Base::EntityType's.
[in] | _resetType | The type of reset operation |
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inherited |
Set an animation for this entity.
[in] | _anim | Pose animation. |
[in] | _onComplete | Callback for when the animation completes. |
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inherited |
Set an animation for this entity.
[in] | _anim | Pose animation. |
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inherited |
Set to true if this entity is a canonical link for a model.
[in] | _value | True if the link is canonical. |
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inherited |
Set the initial pose.
[in] | _pose | The initial pose. |
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virtualinherited |
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inherited |
Set the parent.
[in] | _parent | Parent object. |
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inherited |
Set the pose of the entity relative to its parent.
[in] | _pose | The new pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
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inherited |
Set whether the object should be "saved", when the user selects to save the world to xml.
[in] | _v | Set to True if the object should be saved. |
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virtualinherited |
Set whether this entity has been selected by the user through the gui.
[in] | _show | True to set this entity as selected. |
Reimplemented in Link.
void SetState | ( | const LightState & | _state | ) |
Set the current light state.
[in] | _state | State to set the light to. |
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inherited |
Set whether this entity is static: immovable.
[in] | _static | True = static. |
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inherited |
Set the world this object belongs to.
This will also set the world for all children.
[in] | _newWorld | The new World this object is part of. |
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inherited |
Set the world pose of the entity.
[in] | _pose | The new world pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
void SetWorldPoseDirty | ( | ) |
Indicate that the world pose should be recalculated.
The recalculation will be done when Light::WorldPose is called.
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inherited |
Set angular and linear rates of an physics::Entity.
[in] | _linear | Linear twist. |
[in] | _angular | Angular twist. |
[in] | _updateChildren | True to pass this update to child entities. |
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virtualinherited |
Stop the current animation, if any.
Reimplemented in Model.
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inherited |
Get the string name for the entity type.
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protectedvirtualinherited |
Unregister items in the introspection service.
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inlinevirtualinherited |
Update the object.
Reimplemented in MultiRayShape, Joint, Actor, RayShape, Model, DARTModel, MapShape, DARTRayShape, ODERayShape, DARTMeshShape, ODEMeshShape, ODEPolylineShape, SimbodyRayShape, BulletRayShape, and MeshShape.
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virtualinherited |
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inherited |
Return the common::URI of this entity.
The URI includes the world where the entity is contained and all the hierarchy of sub-entities that can compose this entity. E.g.: A link entity contains the name of the link and the model where the link is contained.
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virtualinherited |
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virtualinherited |
Get the angular velocity of the entity in the world frame.
Reimplemented in Model, Collision, ODELink, DARTLink, SimbodyLink, and BulletLink.
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virtualinherited |
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virtualinherited |
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virtual |
Get the absolute pose of the entity.
Reimplemented from Entity.
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protectedinherited |
Current pose animation.
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protectedinherited |
Connection used to update an animation.
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protectedinherited |
Start pose of an animation.
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protectedinherited |
Children of this entity.
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protectedinherited |
All our event connections.
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protectedinherited |
The pose set by a physics engine.
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protectedinherited |
All the introspection items regsitered for this.
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protectedinherited |
Communication node.
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protectedinherited |
Ignition communication node.
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protectedinherited |
Parent of this entity.
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protectedinherited |
A helper that prevents numerous dynamic_casts.
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protectedinherited |
Previous time an animation was updated.
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protectedinherited |
Request publisher.
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protectedinherited |
Request publisher.
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protectedinherited |
Scale of the entity.
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protectedinherited |
The SDF values for this object.
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protectedinherited |
Visual publisher.
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protectedinherited |
Visual publisher.
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protectedinherited |
Visual message container.
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protectedinherited |
Pointer to the world.
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mutableprotectedinherited |
World pose of the entity.
Referenced by Entity::WorldPose().