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| | ODELink (EntityPtr _parent) |
| | Constructor.
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| virtual | ~ODELink () |
| | Destructor.
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| virtual void | AddForce (const math::Vector3 &_force) |
| | Add a force to the body.
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| virtual void | AddForceAtRelativePosition (const math::Vector3 &_force, const math::Vector3 &_relpos) |
| | Set the force applied to the body (add by Stefano)
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| virtual void | AddForceAtWorldPosition (const math::Vector3 &_force, const math::Vector3 &_pos) |
| | Add a force to the body using a global position.
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| virtual void | AddRelativeForce (const math::Vector3 &_force) |
| | Add a force to the body.
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| virtual void | AddRelativeTorque (const math::Vector3 &_torque) |
| | Add a torque to the body relative frame.
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| virtual void | AddTorque (const math::Vector3 &_torque) |
| | Add a torque to the body.
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| virtual void | Fini () |
| | Finalize the link.
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| virtual bool | GetEnabled () const |
| | Get whether this link is enabled in the physics engine.
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| virtual bool | GetGravityMode () |
| | Get the gravity mode.
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| virtual bool | GetKinematic () const |
| | Get whether this link is in the kinematic state.
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| dBodyID | GetODEId () const |
| | Return the ID of this link.
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| dSpaceID | GetSpaceId () const |
| | Get the link's space ID.
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| virtual math::Vector3 | GetWorldAngularVel () const |
| | Get the angular velocity of the link in the world frame.
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| virtual math::Vector3 | GetWorldForce () const |
| | Get the force applied to the link in the world frame.
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| virtual math::Vector3 | GetWorldLinearVel () const |
| | Get the linear velocity of the link in the world frame.
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| virtual math::Vector3 | GetWorldTorque () const |
| | Get the torque applied to the link in the world frame.
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| virtual void | Init () |
| | Initialize the link.
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| virtual void | Load (sdf::ElementPtr _sdf) |
| | Load the link based on SDF parameters.
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| virtual void | OnPoseChange () |
| | Called when the pose of the entity (or one of its parents) has changed.
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| virtual void | SetAngularDamping (double damping) |
| | Set the angular damping factor.
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| virtual void | SetAngularVel (const math::Vector3 &vel) |
| | Set the angular velocity of the link.
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| virtual void | SetAutoDisable (bool _disable) |
| | Allow the link to auto disable.
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| virtual void | SetEnabled (bool enable) const |
| | Set whether this link is enabled.
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| virtual void | SetForce (const math::Vector3 &_force) |
| | Set the force applied to the link.
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| virtual void | SetGravityMode (bool mode) |
| | Set whether gravity affects this link.
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| virtual void | SetKinematic (const bool &state) |
| | Set whether this link is in the kinematic state.
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| virtual void | SetLinearDamping (double damping) |
| | Set the linear damping factor.
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| virtual void | SetLinearVel (const math::Vector3 &vel) |
| | Set the linear velocity of the link.
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| void | SetSelfCollide (bool collide) |
| | Set whether this link will collide with others in the model.
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| void | SetSpaceId (dSpaceID spaceid) |
| | Set the link's space ID.
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| virtual void | SetTorque (const math::Vector3 &_torque) |
| | Set the torque applied to the link.
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| virtual void | Update () |
| | Update the link.
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| virtual void | UpdateMass () |
| | Update the mass matrix.
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| virtual void | UpdateSurface () |
| | Update other parameters for ODE.
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| | Link (EntityPtr _parent) |
| | Constructor.
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| virtual | ~Link () |
| | Destructor.
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| void | AddChildJoint (JointPtr _joint) |
| | Joints that have this Link as a parent Link.
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| void | AddParentJoint (JointPtr _joint) |
| | Joints that have this Link as a child Link.
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| void | AttachStaticModel (ModelPtr &_model, const math::Pose &_offset) |
| | Attach a static model to this link.
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| template<typename T > |
| event::ConnectionPtr | ConnectEnabled (T _subscriber) |
| | Connect to the add entity signal.
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| void | DetachAllStaticModels () |
| | Detach all static models from this link.
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| void | DetachStaticModel (const std::string &_modelName) |
| | Detach a static model from this link.
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| void | DisconnectEnabled (event::ConnectionPtr &_conn) |
| | Disconnect to the add entity signal.
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| void | FillLinkMsg (msgs::Link &_msg) GAZEBO_DEPRECATED |
| | DEPRECATED.
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| void | FillMsg (msgs::Link &_msg) |
| | Fill a link message.
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| double | GetAngularDamping () const |
| | Get the angular damping factor.
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| virtual math::Box | GetBoundingBox () const |
| | Get the bounding box for the link and all the child elements.
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| Link_V | GetChildJointsLinks () const |
| | Returns a vector of children Links connected by joints.
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| CollisionPtr | GetCollision (const std::string &_name) |
| | Get a child collision by name.
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| CollisionPtr | GetCollision (unsigned int _index) const |
| | Get a child collision by index.
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| CollisionPtr | GetCollisionById (unsigned int _id) const |
| | Get a collision by id.
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| InertialPtr | GetInertial () const |
| | Get the inertia of the link.
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| double | GetLinearDamping () const |
| | Get the linear damping factor.
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| ModelPtr | GetModel () const |
| | Get the model that this body belongs to.
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| Link_V | GetParentJointsLinks () const |
| | Returns a vector of parent Links connected by joints.
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| math::Vector3 | GetRelativeAngularAccel () const |
| | Get the angular acceleration of the body.
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| math::Vector3 | GetRelativeAngularVel () const |
| | Get the angular velocity of the body.
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| math::Vector3 | GetRelativeForce () const |
| | Get the force applied to the body.
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| math::Vector3 | GetRelativeLinearAccel () const |
| | Get the linear acceleration of the body.
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| math::Vector3 | GetRelativeLinearVel () const |
| | Get the linear velocity of the body.
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| math::Vector3 | GetRelativeTorque () const |
| | Get the torque applied to the body.
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| bool | GetSelfCollide () |
| | Get Self-Collision Flag, if this is true, this body will collide with other bodies even if they share the same parent.
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| unsigned int | GetSensorCount () const |
| | Get sensor count.
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| std::string | GetSensorName (unsigned int _index) const |
| | Get sensor name.
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| LinkState | GetState () |
| | Get the link state.
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| math::Vector3 | GetWorldAngularAccel () const |
| | Get the angular acceleration of the body in the world frame.
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| math::Vector3 | GetWorldLinearAccel () const |
| | Get the linear acceleration of the body in the world frame.
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| void | ProcessMsg (const msgs::Link &_msg) |
| | Update parameters from a message.
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| void | RemoveChildJoint (JointPtr _joint) |
| | Remove Joints that have this Link as a parent Link.
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| void | RemoveParentJoint (JointPtr _joint) |
| | Remove Joints that have this Link as a child Link.
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| void | Reset () |
| | Reset the link.
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| void | SetAngularAccel (const math::Vector3 &_accel) |
| | Set the angular acceleration of the body.
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| void | SetCollideMode (const std::string &_mode) |
| | Set the collide mode of the body.
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| void | SetInertial (const InertialPtr &_inertial) |
| | Set the mass of the link.
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| void | SetLaserRetro (float _retro) |
| | Set the laser retro reflectiveness.
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| void | SetLinearAccel (const math::Vector3 &_accel) |
| | Set the linear acceleration of the body.
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| virtual bool | SetSelected (bool _set) |
| | Set whether this entity has been selected by the user through the gui.
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| void | SetState (const LinkState &_state) |
| | Set the current link state.
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| virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
| | Update the parameters using new sdf values.
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| | Entity (BasePtr _parent) |
| | Constructor.
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| virtual | ~Entity () |
| | Destructor.
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| CollisionPtr | GetChildCollision (const std::string &_name) |
| | Get a child collision entity, if one exists.
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| LinkPtr | GetChildLink (const std::string &_name) |
| | Get a child linke entity, if one exists.
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| math::Box | GetCollisionBoundingBox () const |
| | Returns collision bounding box.
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| const math::Pose & | GetDirtyPose () const |
| | Returns Entity::dirtyPose.
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| void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
| | Get the distance to the nearest entity below (along the Z-axis) this entity.
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| ModelPtr | GetParentModel () |
| | Get the parent model, if one exists.
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| math::Pose | GetRelativePose () const |
| | Get the pose of the entity relative to its parent.
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| const math::Pose & | GetWorldPose () const |
| | Get the absolute pose of the entity.
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| bool | IsCanonicalLink () const |
| | A helper function that checks if this is a canonical body.
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| bool | IsStatic () const |
| | Return whether this entity is static.
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| void | PlaceOnEntity (const std::string &_entityName) |
| | Move this entity to be ontop of another entity by name.
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| void | PlaceOnNearestEntityBelow () |
| | Move this entity to be ontop of the nearest entity below.
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| void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
| | Set an animation for this entity.
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| void | SetAnimation (common::PoseAnimationPtr _anim) |
| | Set an animation for this entity.
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| void | SetCanonicalLink (bool _value) |
| | Set to true if this entity is a canonical link for a model.
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| void | SetInitialRelativePose (const math::Pose &_pose) |
| | Set the initial pose.
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| virtual void | SetName (const std::string &_name) |
| | Set the name of the entity.
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| void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| | Set the pose of the entity relative to its parent.
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| void | SetStatic (const bool &_static) |
| | Set whether this entity is static: immovable.
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| void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| | Set the world pose of the entity.
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| void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
| | Set angular and linear rates of an physics::Entity.
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| virtual void | StopAnimation () |
| | Stop the current animation, if any.
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| | Base (BasePtr parent) |
| | Constructor.
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| virtual | ~Base () |
| | Destructor.
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| void | AddChild (BasePtr _child) |
| | Add a child to this entity.
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| void | AddType (EntityType _type) |
| | Add a type specifier.
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| BasePtr | GetById (unsigned int _id) const |
| | Get a child or self by id.
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| BasePtr | GetByName (const std::string &_name) |
| | Get by name.
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| BasePtr | GetChild (unsigned int _i) const |
| | Get a child by index.
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| BasePtr | GetChild (const std::string &_name) |
| | Get a child by name.
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| unsigned int | GetChildCount () const |
| | Get the number of children.
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| unsigned int | GetId () const |
| | Return the ID of this entity.
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| std::string | GetName () const |
| | Return the name of the entity.
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| BasePtr | GetParent () const |
| | Get the parent.
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| int | GetParentId () const |
| | Return the ID of the parent.
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| bool | GetSaveable () const |
| | Get whether the object should be "saved", when the user selects to save the world to xml.
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| std::string | GetScopedName () const |
| | Return the name of this entity with the model scope world::model1::...::modelN::entityName.
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| virtual const sdf::ElementPtr | GetSDF () |
| | Get the SDF values for the object.
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| unsigned int | GetType () const |
| | Get the full type definition.
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| const WorldPtr & | GetWorld () const |
| | Get the World this object is in.
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| bool | HasType (const EntityType &_t) const |
| | Returns true if this object's type definition has the given type.
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| bool | IsSelected () const |
| | True if the entity is selected by the user.
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| bool | operator== (const Base &_ent) const |
| | Returns true if the entities are the same.
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| void | Print (const std::string &_prefix) |
| | Print this object to screen via gzmsg.
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| virtual void | RemoveChild (unsigned int _id) |
| | Remove a child from this entity.
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| void | RemoveChild (const std::string &_name) |
| | Remove a child by name.
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| void | RemoveChildren () |
| | Remove all children.
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| virtual void | Reset (Base::EntityType _resetType) |
| | Calls recursive Reset on one of the Base::EntityType's.
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| void | SetParent (BasePtr _parent) |
| | Set the parent.
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| void | SetSaveable (bool _v) |
| | Set whether the object should be "saved", when the user selects to save the world to xml.
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| void | SetWorld (const WorldPtr &_newWorld) |
| | Set the world this object belongs to.
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