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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
gazebo::sensors::GpuRaySensor Class Reference

#include <sensors/sensors.hh>

Inheritance diagram for gazebo::sensors::GpuRaySensor:
Inheritance graph
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Public Member Functions

 GpuRaySensor ()
 Constructor.
 
virtual ~GpuRaySensor ()
 Destructor.
 
event::ConnectionPtr ConnectNewLaserFrame (boost::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> subscriber)
 Connect a to the add entity signal Nate do these parameters need to be specified here?
 
void DisconnectNewLaserFrame (event::ConnectionPtr &c)
 Disconnect Laser Frame.
 
double Get1stRatio ()
 Nate fill in.
 
double Get2ndRatio ()
 
math::Angle GetAngleMax () const
 Get the maximum angle.
 
math::Angle GetAngleMin () const
 Get the minimum angle.
 
double GetAngleResolution () const
 Get radians between each range.
 
unsigned int GetCameraCount ()
 Gets the camera count.
 
double GetCHFOV ()
 
double GetCVFOV ()
 
int GetFiducial (int _index)
 Get detected fiducial value for a ray.
 
double GetHAngle ()
 
double GetHFOV ()
 
rendering::GpuLaserPtr GetLaserCamera () const
 Returns a pointer to the internally kept rendering::GpuLaser.
 
double GetRange (int _index)
 Get detected range for a ray.
 
int GetRangeCount () const
 Get the range count.
 
double GetRangeMax () const
 Get the maximum range.
 
double GetRangeMin () const
 Get the minimum range.
 
double GetRangeResolution () const
 Get the range resolution If RangeResolution is 1, the number of simulated rays is equal to the number of returned range readings.
 
void GetRanges (std::vector< double > &_ranges)
 Get all the ranges.
 
int GetRayCount () const
 Get the ray count.
 
double GetRetro (int _index)
 Get detected retro (intensity) value for a ray.
 
double GetVAngle ()
 
math::Angle GetVerticalAngleMax () const
 Get the vertical scan line top angle.
 
math::Angle GetVerticalAngleMin () const
 Get the vertical scan bottom angle.
 
int GetVerticalRangeCount () const
 Get the vertical scan line count.
 
int GetVerticalRayCount () const
 Get the vertical scan line count.
 
double GetVFOV ()
 
virtual void Init ()
 Initialize the ray.
 
bool IsHorizontal ()
 Gets if sensor is horizontal.
 
virtual void Load (const std::string &_worldName, sdf::ElementPtr &_sdf)
 Load the sensor with SDF parameters.
 
virtual void Load (const std::string &_worldName)
 Load the sensor with default parameters.
 
void SetAngleMax (double _angle)
 Set the scan maximum angle.
 
void SetAngleMin (double _angle)
 Set the scan minimum angle.
 
void SetVerticalAngleMax (double _angle)
 Set the vertical scan line top angle.
 
void SetVerticalAngleMin (double _angle)
 Set the vertical scan bottom angle.
 
- Public Member Functions inherited from gazebo::sensors::Sensor
 Sensor ()
 Constructor.
 
virtual ~Sensor ()
 Destructor.
 
void FillMsg (msgs::Sensor &_msg)
 fills a msgs::Sensor message.
 
common::Time GetLastUpdateTime ()
 return last update time
 
std::string GetName () const
 Get name.
 
std::string GetParentName () const
 Returns the name of the sensor parent.
 
virtual math::Pose GetPose () const
 Get the current pose.
 
std::string GetScopedName () const
 Get fully scoped name of the sensor.
 
virtual std::string GetTopic () const
 Returns the topic name as set in SDF.
 
std::string GetType () const
 Get sensor type.
 
bool GetVisualize () const
 return true if user requests the sensor to be visualized via tag: <visualize>true</visualize> in SDF
 
std::string GetWorldName () const
 Returns the name of the world the sensor is in.
 
bool IsActive ()
 Returns true if sensor generation is active.
 
virtual void Load (const std::string &_worldName, sdf::ElementPtr _sdf)
 Load the sensor with SDF parameters.
 
virtual void SetActive (bool _value)
 Set whether the sensor is active or not.
 
virtual void SetParent (const std::string &_name)
 Set the parent of the sensor.
 
void SetUpdateRate (double _hz)
 Set the update rate of the sensor.
 
void Update (bool _force)
 Update the sensor.
 

Protected Member Functions

virtual void Fini ()
 Finalize the ray.
 
virtual void UpdateImpl (bool _force)
 Update the sensor information.
 

Protected Attributes

unsigned int cameraCount
 
sdf::ElementPtr cameraElem
 
double chfov
 
double cvfov
 
double far
 
double hang
 
unsigned int height_1st
 
unsigned int height_2nd
 
double hfov
 
sdf::ElementPtr horzElem
 
bool isHorizontal
 
double near
 
math::Vector3 offset
 
sdf::ElementPtr rangeElem
 
double ratio_1st
 
double ratio_2nd
 
sdf::ElementPtr rayElem
 
sdf::ElementPtr scanElem
 
double vang
 
sdf::ElementPtr vertElem
 
double vfov
 
unsigned int width_1st
 
unsigned int width_2nd
 
- Protected Attributes inherited from gazebo::sensors::Sensor
bool active
 True if active.
 
std::vector< event::ConnectionPtrconnections
 
common::Time lastUpdateTime
 
transport::NodePtr node
 
std::string parentName
 
std::vector< SensorPluginPtrplugins
 
math::Pose pose
 
transport::SubscriberPtr poseSub
 
sdf::ElementPtr sdf
 
common::Time updatePeriod
 
gazebo::physics::WorldPtr world
 

Constructor & Destructor Documentation

gazebo::sensors::GpuRaySensor::GpuRaySensor ( )

Constructor.

virtual gazebo::sensors::GpuRaySensor::~GpuRaySensor ( )
virtual

Destructor.

Member Function Documentation

event::ConnectionPtr gazebo::sensors::GpuRaySensor::ConnectNewLaserFrame ( boost::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)>  subscriber)

Connect a to the add entity signal Nate do these parameters need to be specified here?

void gazebo::sensors::GpuRaySensor::DisconnectNewLaserFrame ( event::ConnectionPtr c)

Disconnect Laser Frame.

Parameters
Connectionpointer to disconnect
virtual void gazebo::sensors::GpuRaySensor::Fini ( )
protectedvirtual

Finalize the ray.

Reimplemented from gazebo::sensors::Sensor.

double gazebo::sensors::GpuRaySensor::Get1stRatio ( )

Nate fill in.

I'm not sure what these what these sensor parameters refer to

double gazebo::sensors::GpuRaySensor::Get2ndRatio ( )
Todo:
Document me
math::Angle gazebo::sensors::GpuRaySensor::GetAngleMax ( ) const

Get the maximum angle.

Returns
the maximum angle
math::Angle gazebo::sensors::GpuRaySensor::GetAngleMin ( ) const

Get the minimum angle.

Returns
The minimum angle
double gazebo::sensors::GpuRaySensor::GetAngleResolution ( ) const

Get radians between each range.

unsigned int gazebo::sensors::GpuRaySensor::GetCameraCount ( )

Gets the camera count.

Returns
Number of cameras
double gazebo::sensors::GpuRaySensor::GetCHFOV ( )
Todo:
Document me
double gazebo::sensors::GpuRaySensor::GetCVFOV ( )
Todo:
Document me
int gazebo::sensors::GpuRaySensor::GetFiducial ( int  _index)

Get detected fiducial value for a ray.

    Warning: If you are accessing all the ray data in a loop
    it's possible that the Ray will update in the middle of
    your access loop. This means some data will come from one
    scan, and some from another scan. You can solve this
    problem by using SetActive(false) <your accessor loop>
    SetActive(true).
Parameters
[in]_indexIndex of specific ray
Returns
Fiducial value of ray
double gazebo::sensors::GpuRaySensor::GetHAngle ( )
Todo:
Document me
double gazebo::sensors::GpuRaySensor::GetHFOV ( )
Todo:
Document me
rendering::GpuLaserPtr gazebo::sensors::GpuRaySensor::GetLaserCamera ( ) const
inline

Returns a pointer to the internally kept rendering::GpuLaser.

Returns
Pointer to GpuLaser
double gazebo::sensors::GpuRaySensor::GetRange ( int  _index)

Get detected range for a ray.

    Warning: If you are accessing all the ray data in a loop
    it's possible that the Ray will update in the middle of
    your access loop. This means some data will come from one
    scan, and some from another scan. You can solve this
    problem by using SetActive(false) <your accessor loop>
    SetActive(true).
Parameters
[in]_indexIndex of specific ray
Returns
Returns DBL_MAX for no detection.
int gazebo::sensors::GpuRaySensor::GetRangeCount ( ) const

Get the range count.

Returns
The number of ranges
double gazebo::sensors::GpuRaySensor::GetRangeMax ( ) const

Get the maximum range.

Returns
The maximum range
double gazebo::sensors::GpuRaySensor::GetRangeMin ( ) const

Get the minimum range.

Returns
The minimum range
double gazebo::sensors::GpuRaySensor::GetRangeResolution ( ) const

Get the range resolution If RangeResolution is 1, the number of simulated rays is equal to the number of returned range readings.

If it's less than 1, fewer simulated rays than actual returned range readings are used, the results are interpolated from two nearest neighbors, and vice versa.

Returns
The Range Resolution
void gazebo::sensors::GpuRaySensor::GetRanges ( std::vector< double > &  _ranges)

Get all the ranges.

Parameters
_rangeA vector that will contain all the range data
int gazebo::sensors::GpuRaySensor::GetRayCount ( ) const

Get the ray count.

Returns
The number of rays
double gazebo::sensors::GpuRaySensor::GetRetro ( int  _index)

Get detected retro (intensity) value for a ray.

    Warning: If you are accessing all the ray data in a loop
    it's possible that the Ray will update in the middle of
    your access loop. This means some data will come from one
    scan, and some from another scan. You can solve this
    problem by using SetActive(false) <your accessor loop>
    SetActive(true).
Parameters
[in]_indexIndex of specific ray
Returns
Intensity value of ray
double gazebo::sensors::GpuRaySensor::GetVAngle ( )
Todo:
Document me
math::Angle gazebo::sensors::GpuRaySensor::GetVerticalAngleMax ( ) const

Get the vertical scan line top angle.

Returns
The Maximum angle of the scan block
math::Angle gazebo::sensors::GpuRaySensor::GetVerticalAngleMin ( ) const

Get the vertical scan bottom angle.

Returns
The minimum angle of the scan block
int gazebo::sensors::GpuRaySensor::GetVerticalRangeCount ( ) const

Get the vertical scan line count.

Returns
The number of scan lines vertically
int gazebo::sensors::GpuRaySensor::GetVerticalRayCount ( ) const

Get the vertical scan line count.

Returns
The number of scan lines vertically
double gazebo::sensors::GpuRaySensor::GetVFOV ( )
Todo:
Document me
virtual void gazebo::sensors::GpuRaySensor::Init ( )
virtual

Initialize the ray.

Reimplemented from gazebo::sensors::Sensor.

bool gazebo::sensors::GpuRaySensor::IsHorizontal ( )

Gets if sensor is horizontal.

Returns
True if horizontal, false if not
virtual void gazebo::sensors::GpuRaySensor::Load ( const std::string &  _worldName,
sdf::ElementPtr _sdf 
)
virtual

Load the sensor with SDF parameters.

Parameters
[in]_sdfSDF Sensor parameters
[in]_worldNameName of world to load from
virtual void gazebo::sensors::GpuRaySensor::Load ( const std::string &  _worldName)
virtual

Load the sensor with default parameters.

Parameters
[in]_worldNameName of world to load from

Reimplemented from gazebo::sensors::Sensor.

void gazebo::sensors::GpuRaySensor::SetAngleMax ( double  _angle)

Set the scan maximum angle.

Parameters
[in]_angleThe maximum angle
void gazebo::sensors::GpuRaySensor::SetAngleMin ( double  _angle)

Set the scan minimum angle.

Parameters
[in]_angleThe minimum angle
void gazebo::sensors::GpuRaySensor::SetVerticalAngleMax ( double  _angle)

Set the vertical scan line top angle.

Parameters
[in]_angleThe Maximum angle of the scan block
void gazebo::sensors::GpuRaySensor::SetVerticalAngleMin ( double  _angle)

Set the vertical scan bottom angle.

Parameters
[in]_angleThe minimum angle of the scan block
virtual void gazebo::sensors::GpuRaySensor::UpdateImpl ( bool  _force)
protectedvirtual

Update the sensor information.

Parameters
[in]_forceTrue if update is forced, false if not

Reimplemented from gazebo::sensors::Sensor.

Member Data Documentation

unsigned int gazebo::sensors::GpuRaySensor::cameraCount
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::cameraElem
protected
double gazebo::sensors::GpuRaySensor::chfov
protected
double gazebo::sensors::GpuRaySensor::cvfov
protected
double gazebo::sensors::GpuRaySensor::far
protected
double gazebo::sensors::GpuRaySensor::hang
protected
unsigned int gazebo::sensors::GpuRaySensor::height_1st
protected
unsigned int gazebo::sensors::GpuRaySensor::height_2nd
protected
double gazebo::sensors::GpuRaySensor::hfov
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::horzElem
protected
bool gazebo::sensors::GpuRaySensor::isHorizontal
protected
double gazebo::sensors::GpuRaySensor::near
protected
math::Vector3 gazebo::sensors::GpuRaySensor::offset
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::rangeElem
protected
double gazebo::sensors::GpuRaySensor::ratio_1st
protected
double gazebo::sensors::GpuRaySensor::ratio_2nd
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::rayElem
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::scanElem
protected
double gazebo::sensors::GpuRaySensor::vang
protected
sdf::ElementPtr gazebo::sensors::GpuRaySensor::vertElem
protected
double gazebo::sensors::GpuRaySensor::vfov
protected
unsigned int gazebo::sensors::GpuRaySensor::width_1st
protected
unsigned int gazebo::sensors::GpuRaySensor::width_2nd
protected

The documentation for this class was generated from the following file: