Manipulate a 3D visual associated to a 2D editor item.
More...
#include <BuildingModelManip.hh>
Inherits QObject.
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void | ColorChanged (const ignition::math::Color &_color) |
| Qt signal emitted when the manip's color has changed from the 3D view. More...
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void | TextureChanged (const std::string &_texture) |
| Qt signal emitted when the manip's texture has changed from the 3D view. More...
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| BuildingModelManip () |
| Constructor. More...
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virtual | ~BuildingModelManip () |
| Destructor. More...
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ignition::math::Color | Color () const |
| Get the color of the manip. More...
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int | Level () const |
| Get the level for this manip. More...
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std::string | Name () const |
| Get the name of the manip object. More...
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void | SetColor (QColor _color) |
| Set the color of the manip. More...
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void | SetLevel (const int _level) |
| Set the level for this manip. More...
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void | SetMaker (BuildingMaker *_maker) |
| Set the maker that the manip is managed by. More...
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void | SetName (const std::string &_name) |
| Set the name of the manip object. More...
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void | SetPose (double _x, double _y, double _z, double _roll, double _pitch, double _yaw) |
| Set the pose of the manip. More...
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void | SetPosition (double _x, double _y, double _z) |
| Set the position of the manip. More...
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void | SetRotation (double _roll, double _pitch, double _yaw) |
| Set the rotation of the manip. More...
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void | SetSize (double _width, double _depth, double _height) |
| Set the size of the manip. More...
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void | SetTexture (QString _texture) |
| Set the texture of the manip. More...
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void | SetTransparency (float _transparency) |
| Set the transparency of the manip. More...
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void | SetVisible (bool _visible) |
| Set the visibility of the manip. More...
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void | SetVisual (const rendering::VisualPtr &_visual) |
| Set the visual this manip manages. More...
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std::string | Texture () const |
| Get the texture of the manip. More...
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double | Transparency () const |
| Get the transparency of the manip. More...
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rendering::VisualPtr | Visual () const |
| Get the visual this manip manages. More...
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Manipulate a 3D visual associated to a 2D editor item.
◆ BuildingModelManip()
◆ ~BuildingModelManip()
◆ Color()
ignition::math::Color Color |
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const |
Get the color of the manip.
- Returns
- Color.
◆ ColorChanged
void ColorChanged |
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const ignition::math::Color & |
_color | ) |
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signal |
Qt signal emitted when the manip's color has changed from the 3D view.
- Parameters
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◆ Level()
Get the level for this manip.
- Returns
- The level for this manip.
◆ Name()
std::string Name |
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const |
Get the name of the manip object.
- Returns
- Name of the manip object.
◆ SetColor()
void SetColor |
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QColor |
_color | ) |
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Set the color of the manip.
- Parameters
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◆ SetLevel()
void SetLevel |
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const int |
_level | ) |
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Set the level for this manip.
- Parameters
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[in] | _level | The level for this manip. |
◆ SetMaker()
Set the maker that the manip is managed by.
- Parameters
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[in] | _maker | Maker that manages the manip. |
◆ SetName()
void SetName |
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const std::string & |
_name | ) |
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Set the name of the manip object.
- Parameters
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[in] | _name | Name to set the manip to. |
◆ SetPose()
void SetPose |
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double |
_x, |
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double |
_y, |
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double |
_z, |
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double |
_roll, |
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double |
_pitch, |
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double |
_yaw |
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Set the pose of the manip.
- Parameters
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[in] | _x | X position in pixel coordinates. |
[in] | _y | Y position in pixel coordinates. |
[in] | _z | Z position in pixel coordinates. |
[in] | _roll | Roll rotation in degrees. |
[in] | _pitch | Pitch rotation in degrees. |
[in] | _yaw | Yaw rotation in degrees. |
◆ SetPosition()
void SetPosition |
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double |
_x, |
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double |
_y, |
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double |
_z |
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Set the position of the manip.
- Parameters
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[in] | _x | X position in pixel coordinates. |
[in] | _y | Y position in pixel coordinates. |
[in] | _z | Z position in pixel coordinates. |
◆ SetRotation()
void SetRotation |
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double |
_roll, |
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double |
_pitch, |
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double |
_yaw |
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Set the rotation of the manip.
- Parameters
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[in] | _roll | Roll rotation in degrees. |
[in] | _pitch | Pitch rotation in degrees. |
[in] | _yaw | Yaw rotation in degrees. |
◆ SetSize()
void SetSize |
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double |
_width, |
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double |
_depth, |
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double |
_height |
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Set the size of the manip.
- Parameters
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[in] | _width | Width in pixels. |
[in] | _depth | Depth in pixels. |
[in] | _height | Height pixels. |
◆ SetTexture()
void SetTexture |
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QString |
_texture | ) |
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Set the texture of the manip.
- Parameters
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◆ SetTransparency()
void SetTransparency |
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float |
_transparency | ) |
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Set the transparency of the manip.
- Parameters
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[in] | _transparency | Transparency. |
◆ SetVisible()
void SetVisible |
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bool |
_visible | ) |
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Set the visibility of the manip.
- Parameters
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[in] | _visible | True for visible, false for invisible. |
◆ SetVisual()
Set the visual this manip manages.
- Parameters
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[in] | _visual | A pointer of the visual object. |
◆ Texture()
std::string Texture |
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const |
Get the texture of the manip.
- Returns
- Texture.
◆ TextureChanged
void TextureChanged |
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const std::string & |
_texture | ) |
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signal |
Qt signal emitted when the manip's texture has changed from the 3D view.
- Parameters
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◆ Transparency()
double Transparency |
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const |
Get the transparency of the manip.
- Returns
- Transparency.
◆ Visual()
Get the visual this manip manages.
- Returns
- A pointer to the visual object.
The documentation for this class was generated from the following file: