Manipulator tool for translating/rotating/scaling models and links.
More...
#include <gui/Gui.hh>
Inherits SingletonT< ModelManipulator >.
|
static ModelManipulator * | Instance () |
| Get an instance of the singleton. More...
|
|
static ignition::math::Vector3d | MouseMoveDistance (rendering::CameraPtr _camera, const ignition::math::Vector2i &_start, const ignition::math::Vector2i &_end, const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_axis, const bool _local) |
| Helper function to get the distance moved by the mouse. More...
|
|
static ignition::math::Vector3d | MousePositionOnPlane (rendering::CameraPtr _camera, const common::MouseEvent &_event) |
| Helper function to get the 3D position of mouse on ground plane. More...
|
|
static ignition::math::Vector3d | SnapPoint (const ignition::math::Vector3d &_point, const double _interval=1.0, const double _sensitivity=0.4) |
| Snap a point at intervals of a fixed distance. More...
|
|
Manipulator tool for translating/rotating/scaling models and links.
◆ Clear()
Clear the model manipulator.
This explicity cleans up the internal state of the singleton and prepares it for exit.
◆ Detach()
Detach the manipulator from an entity.
◆ Init()
Initialize the model manipulator.
◆ Instance()
Get an instance of the singleton.
◆ MouseMoveDistance()
static ignition::math::Vector3d MouseMoveDistance |
( |
rendering::CameraPtr |
_camera, |
|
|
const ignition::math::Vector2i & |
_start, |
|
|
const ignition::math::Vector2i & |
_end, |
|
|
const ignition::math::Pose3d & |
_pose, |
|
|
const ignition::math::Vector3d & |
_axis, |
|
|
const bool |
_local |
|
) |
| |
|
static |
Helper function to get the distance moved by the mouse.
- Parameters
-
[in] | _camera | Pointer to user camera. |
[in] | _start | Start point. |
[in] | _end | End point. |
[in] | _pose | Pose of origin. |
[in] | _axis | Movement axis. |
[in] | _local | True to get distance in local frame. |
- Returns
- Mouse distance moved.
◆ MousePositionOnPlane()
Helper function to get the 3D position of mouse on ground plane.
param[in] _camera Pointer to user camera. param[in] _event Mouse event. return Point of mouse-plane intersection in world coordinates.
◆ OnKeyPressEvent()
Process a key press event.
- Parameters
-
◆ OnKeyReleaseEvent()
Process a key release event.
- Parameters
-
◆ OnMouseMoveEvent()
Process an object translate mouse move event.
- Parameters
-
◆ OnMousePressEvent()
Process an object translate mouse press event.
- Parameters
-
◆ OnMouseReleaseEvent()
Process an object translate mouse release event.
- Parameters
-
◆ RotateEntity()
void RotateEntity |
( |
rendering::VisualPtr & |
_vis, |
|
|
const ignition::math::Vector3d & |
_axis, |
|
|
const bool |
_local = false |
|
) |
| |
Rotate entity.
- Parameters
-
[in] | _vis | Visual representing the entity. |
[in] | _axis | Axis of rotation. |
[in] | _local | True to apply rotation in local frame. |
◆ ScaleEntity()
void ScaleEntity |
( |
rendering::VisualPtr & |
_vis, |
|
|
const ignition::math::Vector3d & |
_axis, |
|
|
const bool |
_local = false |
|
) |
| |
Scale entity.
- Parameters
-
[in] | _vis | Visual representing the entity. |
[in] | _axis | Scaling axis. |
[in] | _local | True to apply scaling in local frame. |
◆ SetAttachedVisual()
Set the visual to be manipulated by the model manipulator.
◆ SetManipulationMode()
void SetManipulationMode |
( |
const std::string & |
_mode | ) |
|
Set the manipulation mode.
- Parameters
-
[in] | _mode | Manipulation mode: translate, rotate, or scale. |
◆ SnapPoint()
static ignition::math::Vector3d SnapPoint |
( |
const ignition::math::Vector3d & |
_point, |
|
|
const double |
_interval = 1.0 , |
|
|
const double |
_sensitivity = 0.4 |
|
) |
| |
|
static |
Snap a point at intervals of a fixed distance.
Currently used to give a snapping behavior when moving models with a mouse.
- Parameters
-
[in] | _point | Input point. |
[in] | _interval | Fixed distance interval at which the point is snapped. |
[in] | _sensitivity | Sensitivity of point snapping, in terms of a percentage of the interval. |
- Returns
- Snapped 3D point.
◆ TranslateEntity()
void TranslateEntity |
( |
rendering::VisualPtr & |
_vis, |
|
|
const ignition::math::Vector3d & |
_axis, |
|
|
const bool |
_local = false |
|
) |
| |
Translate entity.
- Parameters
-
[in] | _vis | Visual representing the entity. |
[in] | _axis | Axis of translation. |
[in] | _local | True to apply translation in local frame. |
The documentation for this class was generated from the following file: