Class for drawing lines that can change.
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#include <rendering/rendering.hh>
Inherits DynamicRenderable.
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void | PrepareHardwareBuffers (size_t _vertexCount, size_t _indexCount) |
| Prepares the hardware buffers for the requested vertex and index counts. More...
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Class for drawing lines that can change.
◆ DynamicLines()
Constructor.
- Parameters
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[in] | _opType | The type of Line |
◆ ~DynamicLines()
◆ AddPoint() [1/2]
void AddPoint |
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const ignition::math::Vector3d & |
_pt, |
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const ignition::math::Color & |
_color = ignition::math::Color::White |
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Add a point to the point list.
- Parameters
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[in] | _pt | ignition::math::Vector3d point |
[in] | _color | ignition::math::Color Point color |
◆ AddPoint() [2/2]
void AddPoint |
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const double |
_x, |
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const double |
_y, |
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const double |
_z, |
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const ignition::math::Color & |
_color = ignition::math::Color::White |
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Add a point to the point list.
- Parameters
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[in] | _x | X position |
[in] | _y | Y position |
[in] | _z | Z position |
[in] | _color | ignition::math::Color Point color |
◆ Clear()
Remove all points from the point list.
◆ getBoundingRadius()
virtual Ogre::Real getBoundingRadius |
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const |
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virtualinherited |
Implementation of Ogre::SimpleRenderable.
- Returns
- The bounding radius
◆ GetMovableType() [1/2]
static std::string GetMovableType |
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static |
Get type of movable.
- Returns
- This returns "gazebo::dynamiclines"
◆ getMovableType()
virtual const Ogre::String& getMovableType |
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const |
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virtual |
Overridden function from Ogre's base class.
- Returns
- Returns "gazebo::ogredynamicslines"
◆ GetMovableType() [2/2]
std::string GetMovableType |
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const |
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inherited |
Get type of movable.
- Returns
- This returns "gazebo::DynamicRenderable"
◆ GetOperationType()
Get the render operation type.
- Returns
- The render operation type.
◆ GetPointCount()
unsigned int GetPointCount |
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const |
Return the total number of points in the point list.
- Returns
- Number of points
◆ getSquaredViewDepth()
virtual Ogre::Real getSquaredViewDepth |
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const Ogre::Camera * |
_cam | ) |
const |
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virtualinherited |
Implementation of Ogre::SimpleRenderable.
- Parameters
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[in] | _cam | Pointer to the Ogre camera that views the renderable. |
- Returns
- The squared depth in the Camera's view
◆ Init()
void Init |
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RenderOpType |
_opType, |
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bool |
_useIndices = false |
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inherited |
Initializes the dynamic renderable.
- Parameters
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[in] | _opType | The type of render operation to perform. |
[in] | _useIndices | Specifies whether to use indices to determine the vertices to use as input. |
◆ Point()
ignition::math::Vector3d Point |
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const unsigned int |
_index | ) |
const |
Return the location of an existing point in the point list.
- Parameters
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[in] | _index | Number of the point to return |
- Returns
- ignition::math::Vector3d value of the point. A vector of [ignition::math::INF_D, ignition::math::INF_D, ignition::math::INF_D] is returned when then the _index is out of bounds. ignition::math::INF_D==std::numeric_limits<double>::infinity()
◆ PrepareHardwareBuffers()
void PrepareHardwareBuffers |
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size_t |
_vertexCount, |
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size_t |
_indexCount |
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protectedinherited |
Prepares the hardware buffers for the requested vertex and index counts.
- The vertex and index count in the render operation are set to
- the values of vertexCount and indexCount respectively.
- Parameters
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[in] | _vertexCount | The number of vertices the buffer must hold. |
[in] | _indexCount | The number of indices the buffer must hold. This parameter is ignored if not using indices. |
◆ SetColor()
void SetColor |
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const unsigned int |
_index, |
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const ignition::math::Color & |
_color |
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Change the color of an existing point in the point list.
- Parameters
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[in] | _index | Index of the point to set |
[in] | _color | ignition::math::Color Pixelcolor color to set the point to |
◆ SetOperationType()
Set the render operation type.
- Parameters
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[in] | _opType | The type of render operation to perform. |
◆ SetPoint()
void SetPoint |
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const unsigned int |
_index, |
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const ignition::math::Vector3d & |
_value |
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Change the location of an existing point in the point list.
- Parameters
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[in] | _index | Index of the point to set |
[in] | _value | ignition::math::Vector3d value to set the point to |
◆ Update()
Call this to update the hardware buffer after making changes.
◆ indexBufferCapacity
size_t indexBufferCapacity |
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protectedinherited |
Maximum capacity of the currently allocated index buffer.
◆ vertexBufferCapacity
size_t vertexBufferCapacity |
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protectedinherited |
Maximum capacity of the currently allocated vertex buffer.
The documentation for this class was generated from the following file: