#include <Server.hh>
gazebo::Server::Server |
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virtual gazebo::Server::~Server |
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virtual |
void gazebo::Server::Fini |
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bool gazebo::Server::GetInitialized |
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const |
void gazebo::Server::Init |
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bool gazebo::Server::LoadFile |
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const std::string & |
_filename = "worlds/empty.world" , |
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const std::string & |
_physics = "" |
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Load a world file and optionally override physics engine type.
- Parameters
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[in] | _filename | Name of the world file to load. |
[in] | _physics | Type of physics engine to use (ode|bullet|simbody). |
bool gazebo::Server::LoadString |
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const std::string & |
_sdfString | ) |
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bool gazebo::Server::ParseArgs |
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int |
argc, |
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char ** |
argv |
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bool gazebo::Server::PreLoad |
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Preload the server.
- Returns
- True if load was successful.
void gazebo::Server::PrintUsage |
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void gazebo::Server::Run |
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void gazebo::Server::Stop |
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int gazebo::Server::systemPluginsArgc |
char** gazebo::Server::systemPluginsArgv |
The documentation for this class was generated from the following file: