Rendering a terrain using heightmap information.
More...
#include <rendering/rendering.hh>
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| Heightmap (ScenePtr _scene) |
| Constructor. More...
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virtual | ~Heightmap () |
| Destructor. More...
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bool | Flatten (CameraPtr _camera, math::Vector2i _mousePos, double _outsideRadius, double _insideRadius, double _weight=0.1) |
| Flatten the terrain based on a mouse press. More...
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double | GetAvgHeight (Ogre::Vector3 _pos, double _brushSize) |
| Get the average height around a point. More...
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double | GetHeight (double _x, double _y, double _z=1000) |
| Get the height at a location. More...
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common::Image | GetImage () const |
| Get the heightmap as an image. More...
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Ogre::TerrainGroup::RayResult | GetMouseHit (CameraPtr _camera, math::Vector2i _mousePos) |
| Calculate a mouse ray hit on the terrain. More...
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Ogre::TerrainGroup * | GetOgreTerrain () const |
| Get a pointer to the OGRE terrain group object. More...
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void | Load () |
| Load the heightmap. More...
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void | LoadFromMsg (ConstVisualPtr &_msg) |
| Load the heightmap from a visual message. More...
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bool | Lower (CameraPtr _camera, math::Vector2i _mousePos, double _outsideRadius, double _insideRadius, double _weight=0.1) |
| Lower the terrain based on a mouse press. More...
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bool | Raise (CameraPtr _camera, math::Vector2i _mousePos, double _outsideRadius, double _insideRadius, double _weight=0.1) |
| Raise the terrain based on a mouse press. More...
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void | SetWireframe (bool _show) |
| Set the heightmap to render in wireframe mode. More...
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bool | Smooth (CameraPtr _camera, math::Vector2i _mousePos, double _outsideRadius, double _insideRadius, double _weight=0.1) |
| Smooth the terrain based on a mouse press. More...
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void | SplitHeights (const std::vector< float > &_heightmap, int _n, std::vector< std::vector< float > > &_v) |
| Split a terrain into subterrains. More...
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Rendering a terrain using heightmap information.
gazebo::rendering::Heightmap::Heightmap |
( |
ScenePtr |
_scene | ) |
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Constructor.
- Parameters
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[in] | _scene | Pointer to the scene that will contain the heightmap |
virtual gazebo::rendering::Heightmap::~Heightmap |
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virtual |
bool gazebo::rendering::Heightmap::Flatten |
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CameraPtr |
_camera, |
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math::Vector2i |
_mousePos, |
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double |
_outsideRadius, |
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double |
_insideRadius, |
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double |
_weight = 0.1 |
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Flatten the terrain based on a mouse press.
- Parameters
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[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
- Returns
- True if the terrain was modified
double gazebo::rendering::Heightmap::GetAvgHeight |
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Ogre::Vector3 |
_pos, |
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double |
_brushSize |
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Get the average height around a point.
- Parameters
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[in] | _pos | Position in world coordinates. |
[in] | _brushSize | Controls the radius of effect. |
double gazebo::rendering::Heightmap::GetHeight |
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double |
_x, |
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double |
_y, |
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double |
_z = 1000 |
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Get the height at a location.
- Parameters
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[in] | _x | X location |
[in] | _y | Y location |
[in] | _z | Z location |
- Returns
- The height at the specified location
Get the heightmap as an image.
- Returns
- An image that contains the terrain data.
Ogre::TerrainGroup::RayResult gazebo::rendering::Heightmap::GetMouseHit |
( |
CameraPtr |
_camera, |
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math::Vector2i |
_mousePos |
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) |
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Calculate a mouse ray hit on the terrain.
- Parameters
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[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
- Returns
- The result of the mouse ray hit.
Ogre::TerrainGroup* gazebo::rendering::Heightmap::GetOgreTerrain |
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const |
Get a pointer to the OGRE terrain group object.
- Returns
- Pointer to the OGRE terrain.
void gazebo::rendering::Heightmap::Load |
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| ) |
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void gazebo::rendering::Heightmap::LoadFromMsg |
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ConstVisualPtr & |
_msg | ) |
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Load the heightmap from a visual message.
- Parameters
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[in] | _msg | The visual message containing heightmap info |
bool gazebo::rendering::Heightmap::Lower |
( |
CameraPtr |
_camera, |
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math::Vector2i |
_mousePos, |
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double |
_outsideRadius, |
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double |
_insideRadius, |
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double |
_weight = 0.1 |
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) |
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Lower the terrain based on a mouse press.
- Parameters
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[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
- Returns
- True if the terrain was modified
bool gazebo::rendering::Heightmap::Raise |
( |
CameraPtr |
_camera, |
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math::Vector2i |
_mousePos, |
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double |
_outsideRadius, |
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double |
_insideRadius, |
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double |
_weight = 0.1 |
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) |
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Raise the terrain based on a mouse press.
- Parameters
-
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
- Returns
- True if the terrain was modified
void gazebo::rendering::Heightmap::SetWireframe |
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bool |
_show | ) |
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Set the heightmap to render in wireframe mode.
- Parameters
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[in] | _show | True to render wireframe, false to render solid. |
bool gazebo::rendering::Heightmap::Smooth |
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CameraPtr |
_camera, |
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math::Vector2i |
_mousePos, |
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double |
_outsideRadius, |
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double |
_insideRadius, |
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double |
_weight = 0.1 |
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) |
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Smooth the terrain based on a mouse press.
- Parameters
-
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
- Returns
- True if the terrain was modified
void gazebo::rendering::Heightmap::SplitHeights |
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const std::vector< float > & |
_heightmap, |
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int |
_n, |
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std::vector< std::vector< float > > & |
_v |
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Split a terrain into subterrains.
- Parameters
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[in] | _heightmap | Source vector of floats with the heights. |
[in] | _n | Number of subterrains. |
[out] | _v | Destination vector with the subterrains. |
const unsigned int gazebo::rendering::Heightmap::NumTerrainSubdivisions |
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static |
Number of pieces in which a terrain is subdivided for paging.
The documentation for this class was generated from the following file: