#include <Server.hh>
gazebo::Server::Server |
( |
| ) |
|
virtual gazebo::Server::~Server |
( |
| ) |
|
|
virtual |
void gazebo::Server::Fini |
( |
| ) |
|
bool gazebo::Server::GetInitialized |
( |
| ) |
const |
void gazebo::Server::Init |
( |
| ) |
|
bool gazebo::Server::LoadFile |
( |
const std::string & |
_filename = "worlds/empty.world" , |
|
|
const std::string & |
_physics = "" |
|
) |
| |
Load a world file and optionally override physics engine type.
- Parameters
-
[in] | _filename | Name of the world file to load. |
[in] | _physics | Physics engine type (ode|bullet|dart|simbody). |
bool gazebo::Server::LoadString |
( |
const std::string & |
_sdfString | ) |
|
bool gazebo::Server::ParseArgs |
( |
int |
argc, |
|
|
char ** |
argv |
|
) |
| |
bool gazebo::Server::PreLoad |
( |
| ) |
|
Preload the server.
- Returns
- True if load was successful.
void gazebo::Server::PrintUsage |
( |
| ) |
|
void gazebo::Server::Run |
( |
| ) |
|
void gazebo::Server::Stop |
( |
| ) |
|
int gazebo::Server::systemPluginsArgc |
char** gazebo::Server::systemPluginsArgv |
The documentation for this class was generated from the following file: