Base class for a ball joint. More...
#include <physics/physics.hh>
Public Member Functions | |
BallJoint (BasePtr _parent) | |
Constructor. More... | |
virtual | ~BallJoint () |
Destructor. More... | |
virtual unsigned int | GetAngleCount () const |
virtual math::Angle | GetHighStop (int) |
virtual math::Angle | GetLowStop (int) |
void | Load (sdf::ElementPtr _sdf) |
Template to ::Load the BallJoint. More... | |
virtual void | SetAxis (int, const math::Vector3 &) |
virtual void | SetHighStop (int, math::Angle) |
virtual void | SetLowStop (int, math::Angle) |
Base class for a ball joint.
Each physics engine should implement this class.
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inlineexplicit |
Constructor.
[in] | _parent | Pointer to the parent link. |
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inlinevirtual |
Destructor.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inline |
Template to ::Load the BallJoint.
[in] | _sdf | SDF to load the joint from. |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |