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Classes | |
| class | gazebo::physics::DARTMultiRayShape |
| DART specific version of MultiRayShape. More... | |
Functions | |
| gazebo::physics::DARTMultiRayShape::DARTMultiRayShape (CollisionPtr _parent) | |
| Constructor. More... | |
| virtual | gazebo::physics::DARTMultiRayShape::~DARTMultiRayShape () |
| Destructor. More... | |
| void | gazebo::physics::DARTMultiRayShape::AddRay (const math::Vector3 &_start, const math::Vector3 &_end) |
| Add a ray to the collision. More... | |
| virtual void | gazebo::physics::DARTMultiRayShape::UpdateRays () |
| Physics engine specific method for updating the rays. More... | |
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explicit |
Constructor.
| [in] | _parent | Parent Collision. |
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virtual |
Destructor.
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protectedvirtual |
Add a ray to the collision.
| [in] | _start | Start location of the ray. |
| [in] | _end | End location of the ray. |
Reimplemented from gazebo::physics::MultiRayShape.
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virtual |
Physics engine specific method for updating the rays.
Implements gazebo::physics::MultiRayShape.