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| Collision (LinkPtr _link) |
| Constructor. More...
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virtual | ~Collision () |
| Destructor. More...
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void | AddContact (const Contact &_contact) GAZEBO_DEPRECATED(2.0) |
| Add an occurance of a contact to this collision. More...
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void | FillMsg (msgs::Collision &_msg) |
| Fill a collision message. More...
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virtual void | Fini () |
| Finalize the collision. More...
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virtual math::Box | GetBoundingBox () const =0 |
| Get the bounding box for this collision. More...
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bool | GetContactsEnabled () const GAZEBO_DEPRECATED(2.0) |
| Return true of contacts are on. More...
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float | GetLaserRetro () const |
| Get the laser retro reflectiveness. More...
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LinkPtr | GetLink () const |
| Get the link this collision belongs to. More...
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virtual int | GetMaxContacts () |
| returns number of contacts allowed for this collision. More...
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ModelPtr | GetModel () const |
| Get the model this collision belongs to. More...
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virtual math::Vector3 | GetRelativeAngularAccel () const |
| Get the angular acceleration of the collision. More...
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virtual math::Vector3 | GetRelativeAngularVel () const |
| Get the angular velocity of the collision. More...
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virtual math::Vector3 | GetRelativeLinearAccel () const |
| Get the linear acceleration of the collision. More...
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virtual math::Vector3 | GetRelativeLinearVel () const |
| Get the linear velocity of the collision. More...
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ShapePtr | GetShape () const |
| Get the collision shape. More...
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unsigned int | GetShapeType () |
| Get the shape type. More...
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CollisionState | GetState () |
| Get the collision state. More...
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SurfaceParamsPtr | GetSurface () const |
| Get the surface parameters. More...
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virtual math::Vector3 | GetWorldAngularAccel () const |
| Get the angular acceleration of the collision in the world frame. More...
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virtual math::Vector3 | GetWorldAngularVel () const |
| Get the angular velocity of the collision in the world frame. More...
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virtual math::Vector3 | GetWorldLinearAccel () const |
| Get the linear acceleration of the collision in the world frame. More...
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virtual math::Vector3 | GetWorldLinearVel () const |
| Get the linear velocity of the collision in the world frame. More...
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virtual void | Init () |
| Initialize the collision. More...
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bool | IsPlaceable () const |
| Return whether this collision is movable. More...
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virtual void | Load (sdf::ElementPtr _sdf) |
| Load the collision. More...
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void | ProcessMsg (const msgs::Collision &_msg) |
| Update parameters from a message. More...
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virtual void | SetCategoryBits (unsigned int _bits)=0 |
| Set the category bits, used during collision detection. More...
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virtual void | SetCollideBits (unsigned int _bits)=0 |
| Set the collide bits, used during collision detection. More...
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void | SetCollision (bool _placeable) |
| Set the encapsulated collsion object. More...
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void | SetContactsEnabled (bool _enable) GAZEBO_DEPRECATED(2.0) |
| Turn contact recording on or off. More...
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void | SetLaserRetro (float _retro) |
| Set the laser retro reflectiveness. More...
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virtual void | SetMaxContacts (double _maxContacts) |
| Number of contacts allowed for this collision. More...
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void | SetScale (const math::Vector3 &_scale) |
| Set the scale of the collision. More...
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void | SetShape (ShapePtr _shape) |
| Set the shape for this collision. More...
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void | SetState (const CollisionState &_state) |
| Set the current collision state. More...
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virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
| Update the parameters using new sdf values. More...
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| Entity (BasePtr _parent) |
| Constructor. More...
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virtual | ~Entity () |
| Destructor. More...
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CollisionPtr | GetChildCollision (const std::string &_name) |
| Get a child collision entity, if one exists. More...
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LinkPtr | GetChildLink (const std::string &_name) |
| Get a child linke entity, if one exists. More...
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math::Box | GetCollisionBoundingBox () const |
| Returns collision bounding box. More...
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const math::Pose & | GetDirtyPose () const |
| Returns Entity::dirtyPose. More...
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math::Pose | GetInitialRelativePose () const |
| Get the initial relative pose. More...
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void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
| Get the distance to the nearest entity below (along the Z-axis) this entity. More...
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ModelPtr | GetParentModel () |
| Get the parent model, if one exists. More...
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math::Pose | GetRelativePose () const |
| Get the pose of the entity relative to its parent. More...
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const math::Pose & | GetWorldPose () const |
| Get the absolute pose of the entity. More...
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bool | IsCanonicalLink () const |
| A helper function that checks if this is a canonical body. More...
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bool | IsStatic () const |
| Return whether this entity is static. More...
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void | PlaceOnEntity (const std::string &_entityName) |
| Move this entity to be ontop of another entity by name. More...
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void | PlaceOnNearestEntityBelow () |
| Move this entity to be ontop of the nearest entity below. More...
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virtual void | Reset () |
| Reset the entity. More...
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void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
| Set an animation for this entity. More...
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void | SetAnimation (common::PoseAnimationPtr _anim) |
| Set an animation for this entity. More...
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void | SetCanonicalLink (bool _value) |
| Set to true if this entity is a canonical link for a model. More...
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void | SetInitialRelativePose (const math::Pose &_pose) |
| Set the initial pose. More...
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virtual void | SetName (const std::string &_name) |
| Set the name of the entity. More...
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void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the pose of the entity relative to its parent. More...
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void | SetStatic (const bool &_static) |
| Set whether this entity is static: immovable. More...
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void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the world pose of the entity. More...
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void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
| Set angular and linear rates of an physics::Entity. More...
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virtual void | StopAnimation () |
| Stop the current animation, if any. More...
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| Base (BasePtr _parent) |
| Constructor. More...
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virtual | ~Base () |
| Destructor. More...
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void | AddChild (BasePtr _child) |
| Add a child to this entity. More...
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void | AddType (EntityType _type) |
| Add a type specifier. More...
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BasePtr | GetByName (const std::string &_name) |
| Get by name. More...
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BasePtr | GetChild (unsigned int _i) const |
| Get a child by index. More...
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BasePtr | GetChild (const std::string &_name) |
| Get a child by name. More...
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unsigned int | GetChildCount () const |
| Get the number of children. More...
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uint32_t | GetId () const |
| Return the ID of this entity. More...
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std::string | GetName () const |
| Return the name of the entity. More...
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BasePtr | GetParent () const |
| Get the parent. More...
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int | GetParentId () const |
| Return the ID of the parent. More...
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bool | GetSaveable () const |
| Get whether the object should be "saved", when the user selects to save the world to xml. More...
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std::string | GetScopedName () const |
| Return the name of this entity with the model scope world::model1::...::modelN::entityName. More...
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virtual const sdf::ElementPtr | GetSDF () |
| Get the SDF values for the object. More...
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unsigned int | GetType () const |
| Get the full type definition. More...
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const WorldPtr & | GetWorld () const |
| Get the World this object is in. More...
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bool | HasType (const EntityType &_t) const |
| Returns true if this object's type definition has the given type. More...
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bool | IsSelected () const |
| True if the entity is selected by the user. More...
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bool | operator== (const Base &_ent) const |
| Returns true if the entities are the same. More...
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void | Print (const std::string &_prefix) |
| Print this object to screen via gzmsg. More...
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virtual void | RemoveChild (unsigned int _id) |
| Remove a child from this entity. More...
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void | RemoveChild (const std::string &_name) |
| Remove a child by name. More...
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void | RemoveChildren () |
| Remove all children. More...
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virtual void | Reset (Base::EntityType _resetType) |
| Calls recursive Reset on one of the Base::EntityType's. More...
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void | SetParent (BasePtr _parent) |
| Set the parent. More...
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void | SetSaveable (bool _v) |
| Set whether the object should be "saved", when the user selects to save the world to xml. More...
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virtual bool | SetSelected (bool _show) |
| Set whether this entity has been selected by the user through the gui. More...
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void | SetWorld (const WorldPtr &_newWorld) |
| Set the world this object belongs to. More...
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virtual void | Update () |
| Update the object. More...
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Base class for all collision entities.