#include <MainWindow.hh>
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void | AddPlugins () |
| A signal to trigger loading of GUI plugins. More...
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void | Close () |
| A signal to indicate the main window is about to close. More...
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gazebo::gui::MainWindow::MainWindow |
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virtual gazebo::gui::MainWindow::~MainWindow |
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virtual |
void gazebo::gui::MainWindow::AddMenu |
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QMenu * |
_menu | ) |
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Add a menu to the main window menu bar.
- Parameters
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[in] | _menu | Menu to be added. |
void gazebo::gui::MainWindow::AddPlugins |
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signal |
A signal to trigger loading of GUI plugins.
void gazebo::gui::MainWindow::AddToLeftColumn |
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const std::string & |
_name, |
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QWidget * |
_widget |
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Add a widget to the left column stack of widgets.
- Parameters
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[in] | _name | Name of the widget |
[in] | _widget | Pointer to the widget to add. |
QAction* gazebo::gui::MainWindow::CloneAction |
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QAction * |
_action, |
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QObject * |
_parent |
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Create a new action with information from the given action, such as text and tooltip.
The new action triggers the original action and follows its checked state. This is used for example to have the "same" action on the main window menu and the model editor menu, since an action can't be added to 2 different menus.
- Parameters
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[in] | _action | Action to be cloned. |
[in] | _parent | Parent for the new action. |
- Returns
- The new action.
void gazebo::gui::MainWindow::Close |
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signal |
A signal to indicate the main window is about to close.
void gazebo::gui::MainWindow::closeEvent |
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QCloseEvent * |
_event | ) |
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protected |
gui::Editor* gazebo::gui::MainWindow::Editor |
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const std::string & |
_name | ) |
const |
Get an editor by name.
- Parameters
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[in] | _name | Name of the editor. |
- Returns
- Pointer to the editor.
unsigned int gazebo::gui::MainWindow::EntityId |
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const std::string & |
_name | ) |
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Get an entity id.
- Parameters
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[in] | _name | The name of the entity |
- Returns
- The entity id
gui::Editor* gazebo::gui::MainWindow::GetEditor |
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const std::string & |
_name | ) |
const |
bool gazebo::gui::MainWindow::HasEntityName |
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const std::string & |
_name | ) |
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Has an entity name.
- Parameters
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- Returns
- True if the entity has a name
void gazebo::gui::MainWindow::Init |
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bool gazebo::gui::MainWindow::IsPaused |
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const |
Returns the state of the simulation, true if paused.
- Returns
- True if paused, false otherwise.
void gazebo::gui::MainWindow::Load |
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void gazebo::gui::MainWindow::Pause |
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slot |
void gazebo::gui::MainWindow::Play |
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Get a pointer to the render widget.
- Returns
- A pointer to the render widget.
void gazebo::gui::MainWindow::SetLeftPaneVisibility |
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bool |
_on | ) |
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Set whether the left pane is visible.
- Parameters
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[in] | _on | True to show the left pane, false to hide. |
void gazebo::gui::MainWindow::ShowLeftColumnWidget |
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const std::string & |
_name = "default" | ) |
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Show a widget in the left column.
- See Also
- AddToLeftColumn
- Parameters
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[in] | _name | Name of the widge to show. The widget must have been added using AddToLeftColumn. The string "default" will show the main tab. |
void gazebo::gui::MainWindow::ShowMenuBar |
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QMenuBar * |
_bar = NULL | ) |
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Show a custom menubar.
If NULL is used, the default menubar is shown.
- Parameters
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[in] | _bar | The menubar to show. NULL will show the default menubar. |
The documentation for this class was generated from the following file: