Implements Ogre's Run-Time Shader system. More...
#include <rendering/rendering.hh>

| Public Types | |
| enum | LightingModel { SSLM_PerVertexLighting, SSLM_PerPixelLighting, SSLM_NormalMapLightingTangentSpace, SSLM_NormalMapLightingObjectSpace } | 
| Public Member Functions | |
| void | AddScene (ScenePtr _scene) | 
| Add a scene manager.  More... | |
| void | ApplyShadows (ScenePtr _scene) | 
| Apply shadows to a scene.  More... | |
| void | AttachEntity (Visual *vis) GAZEBO_DEPRECATED(7.0) | 
| Set an Ogre::Entity to use RT shaders.  More... | |
| void | Clear () GAZEBO_DEPRECATED(7.0) | 
| Clear the shader system.  More... | |
| void | DetachEntity (Visual *_vis) GAZEBO_DEPRECATED(7.0) | 
| Remove and entity.  More... | |
| void | Fini () | 
| Finalize the shader system.  More... | |
| void | GenerateShaders (Visual *_vis) GAZEBO_DEPRECATED(7.0) | 
| Generate shaders for an entity.  More... | |
| void | GenerateShaders (const VisualPtr &_vis) | 
| Generate shaders for an entity.  More... | |
| Ogre::PSSMShadowCameraSetup * | GetPSSMShadowCameraSetup () const | 
| Get the Ogre PSSM Shadows camera setup.  More... | |
| void | Init () | 
| Init the run time shader system.  More... | |
| void | RemoveScene (ScenePtr _scene) | 
| Remove a scene.  More... | |
| void | RemoveScene (const std::string &_scene) | 
| Remove a scene.  More... | |
| void | RemoveShadows (ScenePtr _scene) | 
| Remove shadows from a scene.  More... | |
| void | SetPerPixelLighting (bool _set) | 
| Set the lighting model to per pixel or per vertex.  More... | |
| void | Update () | 
| Update the RT shaders. This should not be called frequently.  More... | |
| void | UpdateShaders () | 
| Queue a call to update the shaders.  More... | |
| Static Public Member Functions | |
| static void | AttachViewport (Ogre::Viewport *_viewport, ScenePtr _scene) | 
| Set a viewport to use shaders.  More... | |
| static void | DetachViewport (Ogre::Viewport *_viewport, ScenePtr _scene) | 
| Set a viewport to not use shaders.  More... | |
|  Static Public Member Functions inherited from SingletonT< RTShaderSystem > | |
| static RTShaderSystem * | Instance () | 
| Get an instance of the singleton.  More... | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from SingletonT< RTShaderSystem > | |
| SingletonT () | |
| Constructor.  More... | |
| virtual | ~SingletonT () | 
| Destructor.  More... | |
Implements Ogre's Run-Time Shader system.
This class allows Gazebo to generate per-pixel shaders for every material at run-time.
The type of lighting.
| void gazebo::rendering::RTShaderSystem::AddScene | ( | ScenePtr | _scene | ) | 
Add a scene manager.
| [in] | _scene | The scene to process | 
| void gazebo::rendering::RTShaderSystem::ApplyShadows | ( | ScenePtr | _scene | ) | 
Apply shadows to a scene.
| [in] | _scene | The scene to receive shadows. | 
| void gazebo::rendering::RTShaderSystem::AttachEntity | ( | Visual * | vis | ) | 
Set an Ogre::Entity to use RT shaders.
| [in] | _vis | Visual that will use the RTShaderSystem. | 
| 
 | static | 
Set a viewport to use shaders.
| [in] | _viewport | The viewport to add. | 
| [in] | _scene | The scene that the viewport uses. | 
| void gazebo::rendering::RTShaderSystem::Clear | ( | ) | 
Clear the shader system.
| void gazebo::rendering::RTShaderSystem::DetachEntity | ( | Visual * | _vis | ) | 
Remove and entity.
| [in] | _vis | Remove this visual. | 
| 
 | static | 
Set a viewport to not use shaders.
| [in] | _viewport | The viewport to remove. | 
| [in] | _scene | The scene that the viewport uses. | 
| void gazebo::rendering::RTShaderSystem::Fini | ( | ) | 
Finalize the shader system.
| void gazebo::rendering::RTShaderSystem::GenerateShaders | ( | Visual * | _vis | ) | 
Generate shaders for an entity.
| [in] | _vis | The visual to generate shaders for. | 
| void gazebo::rendering::RTShaderSystem::GenerateShaders | ( | const VisualPtr & | _vis | ) | 
Generate shaders for an entity.
| [in] | _vis | The visual to generate shaders for. | 
| Ogre::PSSMShadowCameraSetup* gazebo::rendering::RTShaderSystem::GetPSSMShadowCameraSetup | ( | ) | const | 
| void gazebo::rendering::RTShaderSystem::Init | ( | ) | 
Init the run time shader system.
| void gazebo::rendering::RTShaderSystem::RemoveScene | ( | ScenePtr | _scene | ) | 
Remove a scene.
| [in] | The | scene to remove | 
| void gazebo::rendering::RTShaderSystem::RemoveScene | ( | const std::string & | _scene | ) | 
Remove a scene.
| [in] | Name | of the scene to remove. | 
| void gazebo::rendering::RTShaderSystem::RemoveShadows | ( | ScenePtr | _scene | ) | 
Remove shadows from a scene.
| [in] | _scene | The scene to remove shadows from. | 
| void gazebo::rendering::RTShaderSystem::SetPerPixelLighting | ( | bool | _set | ) | 
Set the lighting model to per pixel or per vertex.
| [in] | _set | True means to use per-pixel shaders. | 
| void gazebo::rendering::RTShaderSystem::Update | ( | ) | 
Update the RT shaders. This should not be called frequently.
| void gazebo::rendering::RTShaderSystem::UpdateShaders | ( | ) | 
Queue a call to update the shaders.