Private data for the RTShaderSystem class. More...
#include <RTShaderSystemPrivate.hh>
Public Attributes | |
| bool | initialized |
| True if initialized. More... | |
| Ogre::ShadowCameraSetupPtr | pssmSetup |
| Parallel Split Shadow Map (PSSM) camera setup. More... | |
| std::vector< ScenePtr > | scenes |
| All the scenes. More... | |
| bool | shadowsApplied |
| True if shadows have been applied. More... | |
| bool | updateShaders |
| Flag to indicate that shaders need to be updated. More... | |
Private data for the RTShaderSystem class.
| bool gazebo::rendering::RTShaderSystemPrivate::initialized |
True if initialized.
| Ogre::ShadowCameraSetupPtr gazebo::rendering::RTShaderSystemPrivate::pssmSetup |
Parallel Split Shadow Map (PSSM) camera setup.
| std::vector<ScenePtr> gazebo::rendering::RTShaderSystemPrivate::scenes |
All the scenes.
| bool gazebo::rendering::RTShaderSystemPrivate::shadowsApplied |
True if shadows have been applied.
| bool gazebo::rendering::RTShaderSystemPrivate::updateShaders |
Flag to indicate that shaders need to be updated.