Private data for the RTShaderSystem class. More...
#include <RTShaderSystemPrivate.hh>
Public Attributes | |
bool | initialized |
True if initialized. More... | |
Ogre::ShadowCameraSetupPtr | pssmSetup |
Parallel Split Shadow Map (PSSM) camera setup. More... | |
std::vector< ScenePtr > | scenes |
All the scenes. More... | |
bool | shadowsApplied |
True if shadows have been applied. More... | |
bool | updateShaders |
Flag to indicate that shaders need to be updated. More... | |
Private data for the RTShaderSystem class.
bool gazebo::rendering::RTShaderSystemPrivate::initialized |
True if initialized.
Ogre::ShadowCameraSetupPtr gazebo::rendering::RTShaderSystemPrivate::pssmSetup |
Parallel Split Shadow Map (PSSM) camera setup.
std::vector<ScenePtr> gazebo::rendering::RTShaderSystemPrivate::scenes |
All the scenes.
bool gazebo::rendering::RTShaderSystemPrivate::shadowsApplied |
True if shadows have been applied.
bool gazebo::rendering::RTShaderSystemPrivate::updateShaders |
Flag to indicate that shaders need to be updated.