Manipulator tool for translating/rotating/scaling models and links. More...
#include <gui/Gui.hh>
Inherits SingletonT< ModelManipulator >.
| Public Member Functions | |
| void | Clear () | 
| Clear the model manipulator.  More... | |
| void | Detach () | 
| Detach the manipulator from an entity.  More... | |
| void | Init () | 
| Initialize the model manipulator.  More... | |
| void | OnKeyPressEvent (const common::KeyEvent &_event) | 
| Process a key press event.  More... | |
| void | OnKeyReleaseEvent (const common::KeyEvent &_event) | 
| Process a key release event.  More... | |
| void | OnMouseMoveEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse move event.  More... | |
| void | OnMousePressEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse press event.  More... | |
| void | OnMouseReleaseEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse release event.  More... | |
| void | RotateEntity (rendering::VisualPtr &_vis, const math::Vector3 &_axis, bool _local=false) GAZEBO_DEPRECATED(8.0) | 
| Rotate entity.  More... | |
| void | RotateEntity (rendering::VisualPtr &_vis, const ignition::math::Vector3d &_axis, const bool _local=false) | 
| Rotate entity.  More... | |
| void | ScaleEntity (rendering::VisualPtr &_vis, const math::Vector3 &_axis, bool _local=false) GAZEBO_DEPRECATED(8.0) | 
| Scale entity.  More... | |
| void | ScaleEntity (rendering::VisualPtr &_vis, const ignition::math::Vector3d &_axis, const bool _local=false) | 
| Scale entity.  More... | |
| void | SetAttachedVisual (rendering::VisualPtr _vis) | 
| Set the visual to be manipulated by the model manipulator.  More... | |
| void | SetManipulationMode (const std::string &_mode) | 
| Set the manipulation mode.  More... | |
| void | TranslateEntity (rendering::VisualPtr &_vis, const math::Vector3 &_axis, bool _local=false) GAZEBO_DEPRECATED(8.0) | 
| Translate entity.  More... | |
| void | TranslateEntity (rendering::VisualPtr &_vis, const ignition::math::Vector3d &_axis, const bool _local=false) | 
| Translate entity.  More... | |
| Static Public Member Functions | |
| static math::Vector3 | GetMouseMoveDistance (rendering::CameraPtr _camera, const math::Vector2i &_start, const math::Vector2i &_end, const math::Pose &_pose, const math::Vector3 &_axis, bool _local) GAZEBO_DEPRECATED(8.0) | 
| Helper function to get the distance moved by the mouse.  More... | |
| static math::Vector3 | GetMousePositionOnPlane (rendering::CameraPtr _camera, const common::MouseEvent &_event) GAZEBO_DEPRECATED(8.0) | 
| Helper function to get the 3D position of mouse on ground plane.  More... | |
| static ModelManipulator * | Instance () | 
| Get an instance of the singleton.  More... | |
| static ignition::math::Vector3d | MouseMoveDistance (rendering::CameraPtr _camera, const ignition::math::Vector2i &_start, const ignition::math::Vector2i &_end, const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_axis, const bool _local) | 
| Helper function to get the distance moved by the mouse.  More... | |
| static ignition::math::Vector3d | MousePositionOnPlane (rendering::CameraPtr _camera, const common::MouseEvent &_event) | 
| Helper function to get the 3D position of mouse on ground plane.  More... | |
| static math::Vector3 | SnapPoint (const math::Vector3 &_point, double _interval=1.0, double _sensitivity=0.4) GAZEBO_DEPRECATED(8.0) | 
| Snap a point at intervals of a fixed distance.  More... | |
| static ignition::math::Vector3d | SnapPoint (const ignition::math::Vector3d &_point, const double _interval=1.0, const double _sensitivity=0.4) | 
| Snap a point at intervals of a fixed distance.  More... | |
Manipulator tool for translating/rotating/scaling models and links.
| void Clear | ( | ) | 
Clear the model manipulator.
This explicity cleans up the internal state of the singleton and prepares it for exit.
| void Detach | ( | ) | 
Detach the manipulator from an entity.
| 
 | static | 
Helper function to get the distance moved by the mouse.
| [in] | _camera | Pointer to user camera. | 
| [in] | _start | Start point. | 
| [in] | _end | End point. | 
| [in] | _pose | Pose of origin. | 
| [in] | _axis | Movement axis. | 
| [in] | _local | True to get distance in local frame. | 
| 
 | static | 
Helper function to get the 3D position of mouse on ground plane.
param[in] _camera Pointer to user camera. param[in] _event Mouse event. return Point of mouse-plane intersection in world coordinates.
| void Init | ( | ) | 
Initialize the model manipulator.
| 
 | inlinestaticinherited | 
Get an instance of the singleton.
| 
 | static | 
Helper function to get the distance moved by the mouse.
| [in] | _camera | Pointer to user camera. | 
| [in] | _start | Start point. | 
| [in] | _end | End point. | 
| [in] | _pose | Pose of origin. | 
| [in] | _axis | Movement axis. | 
| [in] | _local | True to get distance in local frame. | 
| 
 | static | 
Helper function to get the 3D position of mouse on ground plane.
param[in] _camera Pointer to user camera. param[in] _event Mouse event. return Point of mouse-plane intersection in world coordinates.
| void OnKeyPressEvent | ( | const common::KeyEvent & | _event | ) | 
Process a key press event.
| [in] | _event | Key event. | 
| void OnKeyReleaseEvent | ( | const common::KeyEvent & | _event | ) | 
Process a key release event.
| [in] | _event | Key event. | 
| void OnMouseMoveEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse move event.
| [in] | _event | Mouse event. | 
| void OnMousePressEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse press event.
| [in] | _event | Mouse event. | 
| void OnMouseReleaseEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse release event.
| [in] | _event | Mouse event. | 
| void RotateEntity | ( | rendering::VisualPtr & | _vis, | 
| const math::Vector3 & | _axis, | ||
| bool | _local = false | ||
| ) | 
Rotate entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Axis of rotation. | 
| [in] | _local | True to apply rotation in local frame. | 
| void RotateEntity | ( | rendering::VisualPtr & | _vis, | 
| const ignition::math::Vector3d & | _axis, | ||
| const bool | _local = false | ||
| ) | 
Rotate entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Axis of rotation. | 
| [in] | _local | True to apply rotation in local frame. | 
| void ScaleEntity | ( | rendering::VisualPtr & | _vis, | 
| const math::Vector3 & | _axis, | ||
| bool | _local = false | ||
| ) | 
Scale entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Scaling axis. | 
| [in] | _local | True to apply scaling in local frame. | 
| void ScaleEntity | ( | rendering::VisualPtr & | _vis, | 
| const ignition::math::Vector3d & | _axis, | ||
| const bool | _local = false | ||
| ) | 
Scale entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Scaling axis. | 
| [in] | _local | True to apply scaling in local frame. | 
| void SetAttachedVisual | ( | rendering::VisualPtr | _vis | ) | 
Set the visual to be manipulated by the model manipulator.
| void SetManipulationMode | ( | const std::string & | _mode | ) | 
Set the manipulation mode.
| [in] | _mode | Manipulation mode: translate, rotate, or scale. | 
| 
 | static | 
Snap a point at intervals of a fixed distance.
Currently used to give a snapping behavior when moving models with a mouse.
| [in] | _point | Input point. | 
| [in] | _interval | Fixed distance interval at which the point is snapped. | 
| [in] | _sensitivity | Sensitivity of point snapping, in terms of a percentage of the interval. | 
| 
 | static | 
Snap a point at intervals of a fixed distance.
Currently used to give a snapping behavior when moving models with a mouse.
| [in] | _point | Input point. | 
| [in] | _interval | Fixed distance interval at which the point is snapped. | 
| [in] | _sensitivity | Sensitivity of point snapping, in terms of a percentage of the interval. | 
| void TranslateEntity | ( | rendering::VisualPtr & | _vis, | 
| const math::Vector3 & | _axis, | ||
| bool | _local = false | ||
| ) | 
Translate entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Axis of translation. | 
| [in] | _local | True to apply translation in local frame. | 
| void TranslateEntity | ( | rendering::VisualPtr & | _vis, | 
| const ignition::math::Vector3d & | _axis, | ||
| const bool | _local = false | ||
| ) | 
Translate entity.
| [in] | _vis | Visual representing the entity. | 
| [in] | _axis | Axis of translation. | 
| [in] | _local | True to apply translation in local frame. |