ShaderParamVisualPlugin Class Reference

A plugin that demonstrates how to set shader parameters of a material used by a visual. More...

#include <ShaderParamVisualPlugin.hh>

Inherits VisualPlugin.

Public Types

typedef boost::shared_ptr< VisualPluginTPtr
 plugin pointer type definition More...
 

Public Member Functions

 ShaderParamVisualPlugin ()
 Constructor. More...
 
 ~ShaderParamVisualPlugin ()
 Destructor. More...
 
std::string GetFilename () const
 Get the name of the handler. More...
 
std::string GetHandle () const
 Get the short name of the handler. More...
 
PluginType GetType () const
 Returns the type of the plugin. More...
 
virtual void Init ()
 Initialize the plugin. More...
 
virtual void Load (rendering::VisualPtr _visual, sdf::ElementPtr _sdf)
 Load function. More...
 
virtual void Reset ()
 Override this method for custom plugin reset behavior. More...
 

Static Public Member Functions

static TPtr Create (const std::string &_filename, const std::string &_name)
 a class method that creates a plugin from a file name. More...
 

Protected Member Functions

void LoadParam (const sdf::ElementPtr &_sdf, const std::string &_name, V &_target, V _defaultValue=V()) const
 Load parameter value from _sdf and store it to the given reference, using the supplied default value if the element in _sdf is not found. More...
 
void LoadParam (sdf::ElementPtr &_sdf, const std::string &_name, std::string &_target, const char *_defaultValue) const
 Load parameter value from _sdf and store it to the given reference, using the supplied default value if the element in _sdf is not found. More...
 

Protected Attributes

std::string filename
 Path to the shared library file. More...
 
std::string handleName
 Short name. More...
 
PluginType type
 Type of plugin. More...
 

Detailed Description

A plugin that demonstrates how to set shader parameters of a material used by a visual.

Plugin parameters:

Shader parameter - can be repeated within plugin SDF element <name> Name of uniform bound to the shader <type> Type of shader, i.e. vertex, fragment

Value to set the shader parameter to. The value string can be an int, float, or a space delimited array of floats. It can also be 'TIME', in which case the value will be bound to sim time.

Example usage:

///    <plugin name="shader_param" filename="libShaderParamVisualPlugin.so">
///
///      <!-- Sets a fragment shader uniform name "ambient" to color red -->
///      <param>
///        <name>ambient</name>
///        <type>fragment</name>
///        <value>1.0 0.0 0.0 1.0</value>
///      </param>
///    </plugin>
/// 

Member Typedef Documentation

◆ TPtr

typedef boost::shared_ptr<VisualPlugin > TPtr
inherited

plugin pointer type definition

Constructor & Destructor Documentation

◆ ShaderParamVisualPlugin()

Constructor.

◆ ~ShaderParamVisualPlugin()

Destructor.

Member Function Documentation

◆ Create()

static TPtr Create ( const std::string &  _filename,
const std::string &  _name 
)
inlinestaticinherited

a class method that creates a plugin from a file name.

It locates the shared library and loads it dynamically.

Parameters
[in]_filenamethe path to the shared library.
[in]_nameshort name of the plugin
Returns
Shared Pointer to this class type

◆ GetFilename()

std::string GetFilename ( ) const
inlineinherited

Get the name of the handler.

◆ GetHandle()

std::string GetHandle ( ) const
inlineinherited

Get the short name of the handler.

◆ GetType()

PluginType GetType ( ) const
inlineinherited

Returns the type of the plugin.

Returns
type of the plugin

◆ Init()

virtual void Init ( )
inlinevirtualinherited

Initialize the plugin.

Called after Gazebo has been loaded. Must not block.

◆ Load()

virtual void Load ( rendering::VisualPtr  _visual,
sdf::ElementPtr  _sdf 
)
virtual

Load function.

Called when a Plugin is first created, and after the World has been loaded. This function should not be blocking.

Parameters
[in]_visualPointer the Visual Object.
[in]_sdfPointer the the SDF element of the plugin.

Implements VisualPlugin.

◆ LoadParam() [1/2]

void LoadParam ( const sdf::ElementPtr &  _sdf,
const std::string &  _name,
V &  _target,
_defaultValue = V() 
) const
inlineprotectedinherited

Load parameter value from _sdf and store it to the given reference, using the supplied default value if the element in _sdf is not found.

A message is written using gzmsg reporting whether the default value was used or not.

Parameters
[in]_sdfThe SDF element of the plugin.
[in]_nameName of a tag inside the SDF.
[out]_targetThe reference to store the param value to.
[in]_defaultValueThe default value.

◆ LoadParam() [2/2]

void LoadParam ( sdf::ElementPtr &  _sdf,
const std::string &  _name,
std::string &  _target,
const char *  _defaultValue 
) const
inlineprotectedinherited

Load parameter value from _sdf and store it to the given reference, using the supplied default value if the element in _sdf is not found.

A message is written using gzmsg reporting whether the default value was used or not. String specialization to allow accepting const char* values for std::string parameters.

Parameters
[in]_sdfThe SDF element of the plugin.
[in]_nameName of a tag inside the SDF.
[out]_targetThe reference to store the param value to.
[in]_defaultValueThe default value.

◆ Reset()

virtual void Reset ( )
inlinevirtualinherited

Override this method for custom plugin reset behavior.

Member Data Documentation

◆ filename

std::string filename
protectedinherited

Path to the shared library file.

◆ handleName

std::string handleName
protectedinherited

Short name.

◆ type

PluginType type
protectedinherited

Type of plugin.


The documentation for this class was generated from the following file: