Heightmap Class Reference

Rendering a terrain using heightmap information. More...

#include <rendering/rendering.hh>

Public Member Functions

 Heightmap (ScenePtr _scene)
 Constructor. More...
 
virtual ~Heightmap ()
 Destructor. More...
 
double AvgHeight (const ignition::math::Vector3d &_pos, const double _brushSize) const
 Get the average height around a point. More...
 
bool CastShadows () const
 Get whether the heightmap terrain casts shadows. More...
 
bool Flatten (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1)
 Flatten the terrain based on a mouse press. More...
 
double Height (const double _x, const double _y, const double _z=1000) const
 Get the height at a location. More...
 
common::Image Image () const
 Get the heightmap as an image. More...
 
void Load ()
 Load the heightmap. More...
 
void LoadFromMsg (ConstVisualPtr &_msg)
 Load the heightmap from a visual message. More...
 
unsigned int LOD () const
 Get the heightmap Level of Detail (LOD) value. More...
 
bool Lower (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1)
 Lower the terrain based on a mouse press. More...
 
std::string MaterialName () const
 Get the custom material name used for the terrain. More...
 
Ogre::TerrainGroup::RayResult MouseHit (CameraPtr _camera, const ignition::math::Vector2i &_mousePos) const
 Calculate a mouse ray hit on the terrain. More...
 
Ogre::TerrainGroup * OgreTerrain () const
 Get a pointer to the OGRE terrain group object. More...
 
bool Raise (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1)
 Raise the terrain based on a mouse press. More...
 
void SetCastShadows (const bool _value)
 Set the heightmap terrain to cast shadows. More...
 
void SetLOD (const unsigned int _value)
 Set the Level Of Detail (LOD) for the heightmap. More...
 
void SetMaterial (const std::string &_materialName)
 Set custom material for the terrain. More...
 
void SetSkirtLength (const double _value)
 Set the skirt length for the heightmap LOD tiles. More...
 
void SetWireframe (const bool _show)
 Set the heightmap to render in wireframe mode. More...
 
double SkirtLength () const
 Get the skirt length of LOD tiles. More...
 
bool Smooth (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1)
 Smooth the terrain based on a mouse press. More...
 
void SplitHeights (const std::vector< float > &_heightmap, const int _n, std::vector< std::vector< float > > &_v)
 Split a terrain into subterrains. More...
 
unsigned int TerrainSubdivisionCount () const
 Get the number of subdivision the terrain will be split into. More...
 

Detailed Description

Rendering a terrain using heightmap information.

Constructor & Destructor Documentation

◆ Heightmap()

Heightmap ( ScenePtr  _scene)
explicit

Constructor.

Parameters
[in]_scenePointer to the scene that will contain the heightmap

◆ ~Heightmap()

virtual ~Heightmap ( )
virtual

Destructor.

Member Function Documentation

◆ AvgHeight()

double AvgHeight ( const ignition::math::Vector3d &  _pos,
const double  _brushSize 
) const

Get the average height around a point.

Parameters
[in]_posPosition in world coordinates.
[in]_brushSizeControls the radius of effect.

◆ CastShadows()

bool CastShadows ( ) const

Get whether the heightmap terrain casts shadows.

Returns
True if the heightmap terrain casts shadows

◆ Flatten()

bool Flatten ( CameraPtr  _camera,
const ignition::math::Vector2i &  _mousePos,
const double  _outsideRadius,
const double  _insideRadius,
const double  _weight = 0.1 
)

Flatten the terrain based on a mouse press.

Parameters
[in]_cameraCamera associated with the mouse press.
[in]_mousePosPosition of the mouse in viewport coordinates.
[in]_outsideRadiusControls the radius of effect.
[in]_insideRadiusControls the size of the radius with the maximum effect (value between 0 and 1).
[in]_weightControls modification magnitude.
Returns
True if the terrain was modified

◆ Height()

double Height ( const double  _x,
const double  _y,
const double  _z = 1000 
) const

Get the height at a location.

Parameters
[in]_xX location
[in]_yY location
[in]_zZ location
Returns
The height at the specified location

◆ Image()

common::Image Image ( ) const

Get the heightmap as an image.

Returns
An image that contains the terrain data.

◆ Load()

void Load ( )

Load the heightmap.

◆ LoadFromMsg()

void LoadFromMsg ( ConstVisualPtr &  _msg)

Load the heightmap from a visual message.

Parameters
[in]_msgThe visual message containing heightmap info

◆ LOD()

unsigned int LOD ( ) const

Get the heightmap Level of Detail (LOD) value.

Returns
Value used to compute LOD.

◆ Lower()

bool Lower ( CameraPtr  _camera,
const ignition::math::Vector2i &  _mousePos,
const double  _outsideRadius,
const double  _insideRadius,
const double  _weight = 0.1 
)

Lower the terrain based on a mouse press.

Parameters
[in]_cameraCamera associated with the mouse press.
[in]_mousePosPosition of the mouse in viewport coordinates.
[in]_outsideRadiusControls the radius of effect.
[in]_insideRadiusControls the size of the radius with the maximum effect (value between 0 and 1).
[in]_weightControls modification magnitude.
Returns
True if the terrain was modified

◆ MaterialName()

std::string MaterialName ( ) const

Get the custom material name used for the terrain.

Returns
Custom material name.

◆ MouseHit()

Ogre::TerrainGroup::RayResult MouseHit ( CameraPtr  _camera,
const ignition::math::Vector2i &  _mousePos 
) const

Calculate a mouse ray hit on the terrain.

Parameters
[in]_cameraCamera associated with the mouse press.
[in]_mousePosPosition of the mouse in viewport coordinates.
Returns
The result of the mouse ray hit.

◆ OgreTerrain()

Ogre::TerrainGroup* OgreTerrain ( ) const

Get a pointer to the OGRE terrain group object.

Returns
Pointer to the OGRE terrain.

◆ Raise()

bool Raise ( CameraPtr  _camera,
const ignition::math::Vector2i &  _mousePos,
const double  _outsideRadius,
const double  _insideRadius,
const double  _weight = 0.1 
)

Raise the terrain based on a mouse press.

Parameters
[in]_cameraCamera associated with the mouse press.
[in]_mousePosPosition of the mouse in viewport coordinates.
[in]_outsideRadiusControls the radius of effect.
[in]_insideRadiusControls the size of the radius with the maximum effect (value between 0 and 1).
[in]_weightControls modification magnitude.
Returns
True if the terrain was modified

◆ SetCastShadows()

void SetCastShadows ( const bool  _value)

Set the heightmap terrain to cast shadows.

Parameters
[in]_valueTrue to cast shadows, false to not cast shadows.

◆ SetLOD()

void SetLOD ( const unsigned int  _value)

Set the Level Of Detail (LOD) for the heightmap.

Parameters
[in]_valueA render-engine specific value used to compute LOD. In Ogre, this is the max pixel error that should be allowed when rendering the heightmap. Default is 0, i.e. LOD is disabled. Note: enabling LOD means that the rendering engine will be allowed to morph mesh vertices, resulting in a simplified visual that may be different from the collision.

◆ SetMaterial()

void SetMaterial ( const std::string &  _materialName)

Set custom material for the terrain.

Parameters
[in]_materialNameName of the material

◆ SetSkirtLength()

void SetSkirtLength ( const double  _value)

Set the skirt length for the heightmap LOD tiles.

Parameters
[in]_valueLOD tile skirts hide potential gaps between tiles of different detail levels.

◆ SetWireframe()

void SetWireframe ( const bool  _show)

Set the heightmap to render in wireframe mode.

Parameters
[in]_showTrue to render wireframe, false to render solid.

◆ SkirtLength()

double SkirtLength ( ) const

Get the skirt length of LOD tiles.

Returns
Skirt length of LOD tiles

◆ Smooth()

bool Smooth ( CameraPtr  _camera,
const ignition::math::Vector2i &  _mousePos,
const double  _outsideRadius,
const double  _insideRadius,
const double  _weight = 0.1 
)

Smooth the terrain based on a mouse press.

Parameters
[in]_cameraCamera associated with the mouse press.
[in]_mousePosPosition of the mouse in viewport coordinates.
[in]_outsideRadiusControls the radius of effect.
[in]_insideRadiusControls the size of the radius with the maximum effect (value between 0 and 1).
[in]_weightControls modification magnitude.
Returns
True if the terrain was modified

◆ SplitHeights()

void SplitHeights ( const std::vector< float > &  _heightmap,
const int  _n,
std::vector< std::vector< float > > &  _v 
)

Split a terrain into subterrains.

Parameters
[in]_heightmapSource vector of floats with the heights.
[in]_nNumber of subterrains.
[out]_vDestination vector with the subterrains.

◆ TerrainSubdivisionCount()

unsigned int TerrainSubdivisionCount ( ) const

Get the number of subdivision the terrain will be split into.

Returns
Number of terrain subdivisions

The documentation for this class was generated from the following file: