A model is a collection of links, joints, and plugins. More...
#include <physics/physics.hh>

Public Member Functions | |
| Model (BasePtr _parent) | |
| Constructor. More... | |
| virtual | ~Model () |
| Destructor. More... | |
| void | AttachStaticModel (ModelPtr &_model, math::Pose _offset) |
| Attach a static model to this model. More... | |
| void | DetachStaticModel (const std::string &_model) |
| Detach a static model from this model. More... | |
| virtual void | FillMsg (msgs::Model &_msg) |
| Fill a model message. More... | |
| virtual void | Fini () |
| Finalize the model. More... | |
| bool | GetAutoDisable () const |
| Return the value of the SDF <allow_auto_disable> element. More... | |
| virtual math::Box | GetBoundingBox () const |
| Get the size of the bounding box. More... | |
| GripperPtr | GetGripper (size_t _index) const |
| Get a gripper based on an index. More... | |
| size_t | GetGripperCount () const |
| Get the number of grippers in this model. More... | |
| JointPtr | GetJoint (const std::string &name) |
| Get a joint. More... | |
| JointControllerPtr | GetJointController () |
| Get a handle to the Controller for the joints in this model. More... | |
| unsigned int | GetJointCount () const |
| Get the number of joints. More... | |
| const Joint_V & | GetJoints () const |
| Get the joints. More... | |
| LinkPtr | GetLink (const std::string &_name="canonical") const |
| Get a link by name. More... | |
| Link_V | GetLinks () const |
| Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly. More... | |
| unsigned int | GetPluginCount () const |
| Get the number of plugins this model has. More... | |
| virtual math::Vector3 | GetRelativeAngularAccel () const |
| Get the angular acceleration of the entity. More... | |
| virtual math::Vector3 | GetRelativeAngularVel () const |
| Get the angular velocity of the entity. More... | |
| virtual math::Vector3 | GetRelativeLinearAccel () const |
| Get the linear acceleration of the entity. More... | |
| virtual math::Vector3 | GetRelativeLinearVel () const |
| Get the linear velocity of the entity. More... | |
| virtual const sdf::ElementPtr | GetSDF () |
| Get the SDF values for the model. More... | |
| unsigned int | GetSensorCount () const |
| Get the number of sensors attached to this model. More... | |
| virtual math::Vector3 | GetWorldAngularAccel () const |
| Get the angular acceleration of the entity in the world frame. More... | |
| virtual math::Vector3 | GetWorldAngularVel () const |
| Get the angular velocity of the entity in the world frame. More... | |
| virtual math::Vector3 | GetWorldLinearAccel () const |
| Get the linear acceleration of the entity in the world frame. More... | |
| virtual math::Vector3 | GetWorldLinearVel () const |
| Get the linear velocity of the entity in the world frame. More... | |
| virtual void | Init () |
| Initialize the model. More... | |
| void | Load (sdf::ElementPtr _sdf) |
| Load the model. More... | |
| void | LoadJoints () |
| Load all the joints. More... | |
| void | LoadPlugins () |
| Load all plugins. More... | |
| void | ProcessMsg (const msgs::Model &_msg) |
| Update parameters from a model message. More... | |
| virtual void | RemoveChild (EntityPtr _child) |
| Remove a child. More... | |
| void | Reset () |
| Reset the model. More... | |
| void | SetAngularAccel (const math::Vector3 &_vel) |
| Set the angular acceleration of the model, and all its links. More... | |
| void | SetAngularVel (const math::Vector3 &_vel) |
| Set the angular velocity of the model, and all its links. More... | |
| void | SetAutoDisable (bool _disable) |
| Allow the model the auto disable. More... | |
| void | SetCollideMode (const std::string &_mode) |
| This is not implemented in Link, which means this function doesn't do anything. More... | |
| void | SetEnabled (bool _enabled) |
| Enable all the links in all the models. More... | |
| void | SetGravityMode (const bool &_value) |
| Set the gravity mode of the model. More... | |
| void | SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > _anim, boost::function< void()> _onComplete=NULL) |
| Joint Animation. More... | |
| void | SetJointPosition (const std::string &_jointName, double _position, int _index=0) |
| Set the positions of a Joint by name. More... | |
| void | SetJointPositions (const std::map< std::string, double > &_jointPositions) |
| Set the positions of a set of joints. More... | |
| void | SetLaserRetro (const float _retro) |
| Set the laser retro reflectiveness of the model. More... | |
| void | SetLinearAccel (const math::Vector3 &_vel) |
| Set the linear acceleration of the model, and all its links. More... | |
| void | SetLinearVel (const math::Vector3 &_vel) |
| Set the linear velocity of the model, and all its links. More... | |
| void | SetLinkWorldPose (const math::Pose &_pose, std::string _linkName) |
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More... | |
| void | SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link) |
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More... | |
| void | SetScale (const math::Vector3 &_scale) |
| Set the scale of model. More... | |
| void | SetState (const ModelState &_state) |
| Set the current model state. More... | |
| virtual void | StopAnimation () |
| Stop the current animations. More... | |
| void | Update () |
| Update the model. More... | |
| virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
| Update the parameters using new sdf values. More... | |
Public Member Functions inherited from gazebo::physics::Entity | |
| Entity (BasePtr _parent) | |
| Constructor. More... | |
| virtual | ~Entity () |
| Destructor. More... | |
| CollisionPtr | GetChildCollision (const std::string &_name) |
| Get a child collision entity, if one exists. More... | |
| LinkPtr | GetChildLink (const std::string &_name) |
| Get a child linke entity, if one exists. More... | |
| math::Box | GetCollisionBoundingBox () const |
| Returns collision bounding box. More... | |
| const math::Pose & | GetDirtyPose () const |
| Returns Entity::dirtyPose. More... | |
| math::Pose | GetInitialRelativePose () const |
| Get the initial relative pose. More... | |
| void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
| Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
| ModelPtr | GetParentModel () |
| Get the parent model, if one exists. More... | |
| math::Pose | GetRelativePose () const |
| Get the pose of the entity relative to its parent. More... | |
| const math::Pose & | GetWorldPose () const |
| Get the absolute pose of the entity. More... | |
| bool | IsCanonicalLink () const |
| A helper function that checks if this is a canonical body. More... | |
| bool | IsStatic () const |
| Return whether this entity is static. More... | |
| void | PlaceOnEntity (const std::string &_entityName) |
| Move this entity to be ontop of another entity by name. More... | |
| void | PlaceOnNearestEntityBelow () |
| Move this entity to be ontop of the nearest entity below. More... | |
| void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
| Set an animation for this entity. More... | |
| void | SetAnimation (common::PoseAnimationPtr _anim) |
| Set an animation for this entity. More... | |
| void | SetCanonicalLink (bool _value) |
| Set to true if this entity is a canonical link for a model. More... | |
| void | SetInitialRelativePose (const math::Pose &_pose) |
| Set the initial pose. More... | |
| virtual void | SetName (const std::string &_name) |
| Set the name of the entity. More... | |
| void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the pose of the entity relative to its parent. More... | |
| void | SetStatic (const bool &_static) |
| Set whether this entity is static: immovable. More... | |
| void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| Set the world pose of the entity. More... | |
| void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
| Set angular and linear rates of an physics::Entity. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
| Base (BasePtr _parent) | |
| Constructor. More... | |
| virtual | ~Base () |
| Destructor. More... | |
| void | AddChild (BasePtr _child) |
| Add a child to this entity. More... | |
| void | AddType (EntityType _type) |
| Add a type specifier. More... | |
| BasePtr | GetByName (const std::string &_name) |
| Get by name. More... | |
| BasePtr | GetChild (unsigned int _i) const |
| Get a child by index. More... | |
| BasePtr | GetChild (const std::string &_name) |
| Get a child by name. More... | |
| unsigned int | GetChildCount () const |
| Get the number of children. More... | |
| uint32_t | GetId () const |
| Return the ID of this entity. More... | |
| std::string | GetName () const |
| Return the name of the entity. More... | |
| BasePtr | GetParent () const |
| Get the parent. More... | |
| int | GetParentId () const |
| Return the ID of the parent. More... | |
| bool | GetSaveable () const |
| Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
| std::string | GetScopedName () const |
| Return the name of this entity with the model scope world::model1::...::modelN::entityName. More... | |
| unsigned int | GetType () const |
| Get the full type definition. More... | |
| const WorldPtr & | GetWorld () const |
| Get the World this object is in. More... | |
| bool | HasType (const EntityType &_t) const |
| Returns true if this object's type definition has the given type. More... | |
| bool | IsSelected () const |
| True if the entity is selected by the user. More... | |
| bool | operator== (const Base &_ent) const |
| Returns true if the entities are the same. More... | |
| void | Print (const std::string &_prefix) |
| Print this object to screen via gzmsg. More... | |
| virtual void | RemoveChild (unsigned int _id) |
| Remove a child from this entity. More... | |
| void | RemoveChild (const std::string &_name) |
| Remove a child by name. More... | |
| void | RemoveChildren () |
| Remove all children. More... | |
| virtual void | Reset (Base::EntityType _resetType) |
| Calls recursive Reset on one of the Base::EntityType's. More... | |
| void | SetParent (BasePtr _parent) |
| Set the parent. More... | |
| void | SetSaveable (bool _v) |
| Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
| virtual bool | SetSelected (bool _show) |
| Set whether this entity has been selected by the user through the gui. More... | |
| void | SetWorld (const WorldPtr &_newWorld) |
| Set the world this object belongs to. More... | |
Protected Member Functions | |
| virtual void | OnPoseChange () |
| Callback when the pose of the model has been changed. More... | |
Protected Attributes | |
| std::vector< ModelPtr > | attachedModels |
| used by Model::AttachStaticModel More... | |
| std::vector< math::Pose > | attachedModelsOffset |
| used by Model::AttachStaticModel More... | |
| transport::PublisherPtr | jointPub |
| Publisher for joint info. More... | |
Protected Attributes inherited from gazebo::physics::Entity | |
| common::PoseAnimationPtr | animation |
| Current pose animation. More... | |
| event::ConnectionPtr | animationConnection |
| Connection used to update an animation. More... | |
| math::Pose | animationStartPose |
| Start pose of an animation. More... | |
| std::vector< event::ConnectionPtr > | connections |
| All our event connections. More... | |
| math::Pose | dirtyPose |
| The pose set by a physics engine. More... | |
| transport::NodePtr | node |
| Communication node. More... | |
| EntityPtr | parentEntity |
| A helper that prevents numerous dynamic_casts. More... | |
| common::Time | prevAnimationTime |
| Previous time an animation was updated. More... | |
| transport::PublisherPtr | requestPub |
| Request publisher. More... | |
| math::Vector3 | scale |
| Scale of the entity. More... | |
| transport::PublisherPtr | visPub |
| Visual publisher. More... | |
| msgs::Visual * | visualMsg |
| Visual message container. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
| Base_V | children |
| Children of this entity. More... | |
| Base_V::iterator | childrenEnd |
| End of the children vector. More... | |
| BasePtr | parent |
| Parent of this entity. More... | |
| sdf::ElementPtr | sdf |
| The SDF values for this object. More... | |
| WorldPtr | world |
| Pointer to the world. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
| enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, SHAPE = 0x00002000, BOX_SHAPE = 0x00004000, CYLINDER_SHAPE = 0x00008000, HEIGHTMAP_SHAPE = 0x00010000, MAP_SHAPE = 0x00020000, MULTIRAY_SHAPE = 0x00040000, RAY_SHAPE = 0x00080000, PLANE_SHAPE = 0x00100000, SPHERE_SHAPE = 0x00200000, MESH_SHAPE = 0x00400000, SENSOR_COLLISION = 0x00800000 } |
| Unique identifiers for all entity types. More... | |
A model is a collection of links, joints, and plugins.
|
explicit |
Constructor.
| [in] | _parent | Parent object. |
|
virtual |
Destructor.
| void gazebo::physics::Model::AttachStaticModel | ( | ModelPtr & | _model, |
| math::Pose | _offset | ||
| ) |
Attach a static model to this model.
This function takes as input a static Model, which is a Model that has been marked as static (no physics simulation), and attaches it to this Model with a given offset.
This function is useful when you want to simulate a grasp of a static object, or move a static object around using a dynamic model.
If you are in doubt, do not use this function.
| [in] | _model | Pointer to the static model. |
| [in] | _offset | Offset, relative to this Model, to place _model. |
| void gazebo::physics::Model::DetachStaticModel | ( | const std::string & | _model | ) |
Detach a static model from this model.
| [in] | _model | Name of an attached static model to remove. |
|
virtual |
Fill a model message.
| [in] | _msg | Message to fill using this model's data. |
|
virtual |
Finalize the model.
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::Actor.
| bool gazebo::physics::Model::GetAutoDisable | ( | ) | const |
Return the value of the SDF <allow_auto_disable> element.
|
virtual |
Get the size of the bounding box.
Reimplemented from gazebo::physics::Entity.
| GripperPtr gazebo::physics::Model::GetGripper | ( | size_t | _index | ) | const |
Get a gripper based on an index.
| size_t gazebo::physics::Model::GetGripperCount | ( | ) | const |
Get the number of grippers in this model.
| JointPtr gazebo::physics::Model::GetJoint | ( | const std::string & | name | ) |
Get a joint.
| name | The name of the joint, specified in the world file |
| JointControllerPtr gazebo::physics::Model::GetJointController | ( | ) |
Get a handle to the Controller for the joints in this model.
| unsigned int gazebo::physics::Model::GetJointCount | ( | ) | const |
Get the number of joints.
| const Joint_V& gazebo::physics::Model::GetJoints | ( | ) | const |
Get the joints.
| LinkPtr gazebo::physics::Model::GetLink | ( | const std::string & | _name = "canonical" | ) | const |
Get a link by name.
| [in] | _name | Name of the link to get. |
| Link_V gazebo::physics::Model::GetLinks | ( | ) | const |
| unsigned int gazebo::physics::Model::GetPluginCount | ( | ) | const |
Get the number of plugins this model has.
|
virtual |
Get the angular acceleration of the entity.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the angular velocity of the entity.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the linear acceleration of the entity.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the linear velocity of the entity.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the SDF values for the model.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor.
| unsigned int gazebo::physics::Model::GetSensorCount | ( | ) | const |
Get the number of sensors attached to this model.
This will count all the sensors attached to all the links.
|
virtual |
Get the angular acceleration of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the angular velocity of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the linear acceleration of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Get the linear velocity of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Initialize the model.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor, and gazebo::physics::SimbodyModel.
|
virtual |
Load the model.
| [in] | _sdf | SDF parameters to load from. |
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::SimbodyModel.
| void gazebo::physics::Model::LoadJoints | ( | ) |
Load all the joints.
| void gazebo::physics::Model::LoadPlugins | ( | ) |
Load all plugins.
Load all plugins specified in the SDF for the model.
|
protectedvirtual |
Callback when the pose of the model has been changed.
Implements gazebo::physics::Entity.
| void gazebo::physics::Model::ProcessMsg | ( | const msgs::Model & | _msg | ) |
Update parameters from a model message.
| [in] | _msg | Message to process. |
|
virtual |
Remove a child.
| [in] | _child | Remove a child entity. |
|
virtual |
Reset the model.
Reimplemented from gazebo::physics::Entity.
| void gazebo::physics::Model::SetAngularAccel | ( | const math::Vector3 & | _vel | ) |
Set the angular acceleration of the model, and all its links.
| [in] | _vel | The new angular acceleration |
| void gazebo::physics::Model::SetAngularVel | ( | const math::Vector3 & | _vel | ) |
Set the angular velocity of the model, and all its links.
| [in] | _vel | The new angular velocity. |
| void gazebo::physics::Model::SetAutoDisable | ( | bool | _disable | ) |
Allow the model the auto disable.
This is ignored if the model has joints.
| [in] | _disable | If true, the model is allowed to auto disable. |
| void gazebo::physics::Model::SetCollideMode | ( | const std::string & | _mode | ) |
This is not implemented in Link, which means this function doesn't do anything.
Set the collide mode of the model.
| [in] | _mode | The collision mode |
| void gazebo::physics::Model::SetEnabled | ( | bool | _enabled | ) |
Enable all the links in all the models.
| [in] | _enabled | True to enable all the links. |
| void gazebo::physics::Model::SetGravityMode | ( | const bool & | _value | ) |
Set the gravity mode of the model.
| [in] | _value | False to turn gravity on for the model. |
| void gazebo::physics::Model::SetJointAnimation | ( | const std::map< std::string, common::NumericAnimationPtr > | _anim, |
| boost::function< void()> | _onComplete = NULL |
||
| ) |
Joint Animation.
| [in] | _anim | Map of joint names to their position animation. |
| [in] | _onComplete | Callback function for when the animation completes. |
| void gazebo::physics::Model::SetJointPosition | ( | const std::string & | _jointName, |
| double | _position, | ||
| int | _index = 0 |
||
| ) |
Set the positions of a Joint by name.
| [in] | _jointName | Name of the joint to set. |
| [in] | _position | Position to set the joint to. |
| void gazebo::physics::Model::SetJointPositions | ( | const std::map< std::string, double > & | _jointPositions | ) |
Set the positions of a set of joints.
| [in] | _jointPositions | Map of joint names to their positions. |
| void gazebo::physics::Model::SetLaserRetro | ( | const float | _retro | ) |
Set the laser retro reflectiveness of the model.
| [in] | _retro | Retro reflectance value. |
| void gazebo::physics::Model::SetLinearAccel | ( | const math::Vector3 & | _vel | ) |
Set the linear acceleration of the model, and all its links.
| [in] | _vel | The new linear acceleration. |
| void gazebo::physics::Model::SetLinearVel | ( | const math::Vector3 & | _vel | ) |
Set the linear velocity of the model, and all its links.
| [in] | _vel | The new linear velocity. |
| void gazebo::physics::Model::SetLinkWorldPose | ( | const math::Pose & | _pose, |
| std::string | _linkName | ||
| ) |
| void gazebo::physics::Model::SetLinkWorldPose | ( | const math::Pose & | _pose, |
| const LinkPtr & | _link | ||
| ) |
| void gazebo::physics::Model::SetScale | ( | const math::Vector3 & | _scale | ) |
Set the scale of model.
| [in] | _scale | Scale to set the model to. |
| void gazebo::physics::Model::SetState | ( | const ModelState & | _state | ) |
Set the current model state.
| [in] | _state | State to set the model to. |
|
virtual |
Stop the current animations.
Reimplemented from gazebo::physics::Entity.
|
virtual |
Update the model.
Reimplemented from gazebo::physics::Base.
|
virtual |
Update the parameters using new sdf values.
| [in] | _sdf | SDF values to update from. |
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::Actor.
|
protected |
used by Model::AttachStaticModel
|
protected |
used by Model::AttachStaticModel
|
protected |
Publisher for joint info.