namespace for physics More...
Classes | |
class | Actor |
Actor class enables GPU based mesh model / skeleton scriptable animation. More... | |
class | BallJoint |
Base class for a ball joint. More... | |
class | Base |
Base class for most physics classes. More... | |
class | BoxShape |
Box geometry primitive. More... | |
class | Collision |
Base class for all collision entities. More... | |
class | CollisionState |
Store state information of a physics::Collision object. More... | |
class | Contact |
A contact between two collisions. More... | |
class | ContactManager |
Aggregates all the contact information generated by the collision detection engine. More... | |
class | ContactPublisher |
A custom contact publisher created for each contact filter in the Contact Manager. More... | |
class | CylinderShape |
Cylinder collision. More... | |
class | Entity |
Base class for all physics objects in Gazebo. More... | |
class | Gripper |
A gripper abstraction. More... | |
class | HeightmapShape |
HeightmapShape collision shape builds a heightmap from an image. More... | |
class | Hinge2Joint |
A two axis hinge joint. More... | |
class | HingeJoint |
A single axis hinge joint. More... | |
class | Inertial |
A class for inertial information about a link. More... | |
class | Joint |
Base class for all joints. More... | |
class | JointController |
A class for manipulating physics::Joint. More... | |
class | JointState |
keeps track of state of a physics::Joint More... | |
class | JointWrench |
Wrench information from a joint. More... | |
class | Link |
Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More... | |
class | LinkState |
Store state information of a physics::Link object. More... | |
class | MapShape |
Creates box extrusions based on an image. More... | |
class | MeshShape |
Triangle mesh collision shape. More... | |
class | Model |
A model is a collection of links, joints, and plugins. More... | |
class | ModelState |
Store state information of a physics::Model object. More... | |
class | MultiRayShape |
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More... | |
class | PhysicsEngine |
Base class for a physics engine. More... | |
class | PhysicsFactory |
The physics factory instantiates different physics engines. More... | |
class | PlaneShape |
Collision for an infinite plane. More... | |
class | RayShape |
Base class for Ray collision geometry. More... | |
class | Road |
for building a Road from SDF More... | |
class | ScrewJoint |
A screw joint, which has both prismatic and rotational DOFs. More... | |
class | Shape |
Base class for all shapes. More... | |
class | SimbodyBallJoint |
SimbodyBallJoint class models a ball joint in Simbody. More... | |
class | SimbodyBoxShape |
Simbody box collision. More... | |
class | SimbodyCollision |
Simbody collisions. More... | |
class | SimbodyCylinderShape |
Cylinder collision. More... | |
class | SimbodyHeightmapShape |
Height map collision. More... | |
class | SimbodyHinge2Joint |
A two axis hinge joint. More... | |
class | SimbodyHingeJoint |
A single axis hinge joint. More... | |
class | SimbodyJoint |
Base class for all joints. More... | |
class | SimbodyLink |
Simbody Link class. More... | |
class | SimbodyMeshShape |
Triangle mesh collision. More... | |
class | SimbodyModel |
A model is a collection of links, joints, and plugins. More... | |
class | SimbodyMultiRayShape |
Simbody specific version of MultiRayShape. More... | |
class | SimbodyPhysics |
Simbody physics engine. More... | |
class | SimbodyPlaneShape |
Simbody collision for an infinite plane. More... | |
class | SimbodyRayShape |
Ray shape for simbody. More... | |
class | SimbodyScrewJoint |
A screw joint. More... | |
class | SimbodySliderJoint |
A slider joint. More... | |
class | SimbodySphereShape |
Simbody sphere collision. More... | |
class | SimbodyUniversalJoint |
A simbody universal joint class. More... | |
class | SliderJoint |
A slider joint. More... | |
class | SphereShape |
Sphere collision shape. More... | |
class | State |
State of an entity. More... | |
class | SurfaceParams |
SurfaceParams defines various Surface contact parameters. More... | |
struct | TrajectoryInfo |
class | UniversalJoint |
A universal joint. More... | |
class | World |
The world provides access to all other object within a simulated environment. More... | |
class | WorldState |
Store state information of a physics::World object. More... | |
Typedefs | |
typedef std::vector< ActorPtr > | Actor_V |
typedef boost::shared_ptr< Actor > | ActorPtr |
typedef std::vector< BasePtr > | Base_V |
typedef boost::shared_ptr< Base > | BasePtr |
typedef boost::shared_ptr < BoxShape > | BoxShapePtr |
typedef std::vector< CollisionPtr > | Collision_V |
typedef boost::shared_ptr < Collision > | CollisionPtr |
typedef boost::shared_ptr < Contact > | ContactPtr |
typedef boost::shared_ptr < CylinderShape > | CylinderShapePtr |
typedef boost::shared_ptr< Entity > | EntityPtr |
typedef boost::shared_ptr < Gripper > | GripperPtr |
typedef boost::shared_ptr < HeightmapShape > | HeightmapShapePtr |
typedef boost::shared_ptr < Inertial > | InertialPtr |
typedef std::vector< JointPtr > | Joint_V |
typedef std::vector < JointControllerPtr > | JointController_V |
typedef boost::shared_ptr < JointController > | JointControllerPtr |
typedef boost::shared_ptr< Joint > | JointPtr |
typedef std::map< std::string, JointState > | JointState_M |
typedef std::vector< LinkPtr > | Link_V |
typedef boost::shared_ptr< Link > | LinkPtr |
typedef std::map< std::string, LinkState > | LinkState_M |
typedef boost::shared_ptr < MeshShape > | MeshShapePtr |
typedef std::vector< ModelPtr > | Model_V |
typedef boost::shared_ptr< Model > | ModelPtr |
typedef std::map< std::string, ModelState > | ModelState_M |
typedef boost::shared_ptr < MultiRayShape > | MultiRayShapePtr |
typedef boost::shared_ptr < PhysicsEngine > | PhysicsEnginePtr |
typedef PhysicsEnginePtr(* | PhysicsFactoryFn )(WorldPtr world) |
typedef boost::shared_ptr < RayShape > | RayShapePtr |
typedef boost::shared_ptr< Road > | RoadPtr |
typedef boost::shared_ptr< Shape > | ShapePtr |
typedef boost::shared_ptr < SimbodyCollision > | SimbodyCollisionPtr |
typedef boost::shared_ptr < SimbodyLink > | SimbodyLinkPtr |
typedef boost::shared_ptr < SimbodyModel > | SimbodyModelPtr |
typedef boost::shared_ptr < SimbodyPhysics > | SimbodyPhysicsPtr |
typedef boost::shared_ptr < SimbodyRayShape > | SimbodyRayShapePtr |
typedef boost::shared_ptr < SphereShape > | SphereShapePtr |
typedef boost::shared_ptr < SurfaceParams > | SurfaceParamsPtr |
typedef boost::shared_ptr< World > | WorldPtr |
Functions | |
WorldPtr | create_world (const std::string &_name="") |
Create a world given a name. More... | |
bool | fini () |
Finalize transport by calling gazebo::transport::fini. More... | |
WorldPtr | get_world (const std::string &_name="") |
Returns a pointer to a world by name. More... | |
uint32_t | getUniqueId () |
Get a unique ID. More... | |
void | init_world (WorldPtr _world) |
Init world given a pointer to it. More... | |
void | init_worlds () |
initialize multiple worlds stored in static variable gazebo::g_worlds More... | |
bool | load () |
Setup gazebo::SystemPlugin's and call gazebo::transport::init. More... | |
void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
Load world from sdf::Element pointer. More... | |
void | load_worlds (sdf::ElementPtr _sdf) |
load multiple worlds from single sdf::Element pointer More... | |
void | pause_world (WorldPtr _world, bool _pause) |
Pause world by calling World::SetPaused. More... | |
void | pause_worlds (bool pause) |
pause multiple worlds stored in static variable gazebo::g_worlds More... | |
void | remove_worlds () |
remove multiple worlds stored in static variable gazebo::g_worlds More... | |
void | run_world (WorldPtr _world, unsigned int _iterations=0) |
Run world by calling World::Run() given a pointer to it. More... | |
void | run_worlds (unsigned int _iterations=0) |
Run multiple worlds stored in static variable gazebo::g_worlds. More... | |
void | stop_world (WorldPtr _world) |
Stop world by calling World::Stop() given a pointer to it. More... | |
void | stop_worlds () |
stop multiple worlds stored in static variable gazebo::g_worlds More... | |
bool | worlds_running () |
Return true if any world is running. More... | |
Variables | |
static std::string | EntityTypename [] |
String names for the different entity types. More... | |
namespace for physics
Physics forward declarations and type defines.
physics namespace
typedef std::vector<ActorPtr> gazebo::physics::Actor_V |
typedef boost::shared_ptr<Actor> gazebo::physics::ActorPtr |
typedef std::vector<BasePtr> gazebo::physics::Base_V |
typedef boost::shared_ptr<Base> gazebo::physics::BasePtr |
typedef boost::shared_ptr<BoxShape> gazebo::physics::BoxShapePtr |
typedef std::vector<CollisionPtr> gazebo::physics::Collision_V |
typedef boost::shared_ptr<Collision> gazebo::physics::CollisionPtr |
typedef boost::shared_ptr<Contact> gazebo::physics::ContactPtr |
typedef boost::shared_ptr<CylinderShape> gazebo::physics::CylinderShapePtr |
typedef boost::shared_ptr<Entity> gazebo::physics::EntityPtr |
typedef boost::shared_ptr<Gripper> gazebo::physics::GripperPtr |
typedef boost::shared_ptr<HeightmapShape> gazebo::physics::HeightmapShapePtr |
typedef boost::shared_ptr<Inertial> gazebo::physics::InertialPtr |
typedef std::vector<JointPtr> gazebo::physics::Joint_V |
typedef std::vector<JointControllerPtr> gazebo::physics::JointController_V |
typedef boost::shared_ptr<JointController> gazebo::physics::JointControllerPtr |
typedef boost::shared_ptr<Joint> gazebo::physics::JointPtr |
typedef std::map<std::string, JointState> gazebo::physics::JointState_M |
typedef std::vector<LinkPtr> gazebo::physics::Link_V |
typedef boost::shared_ptr<Link> gazebo::physics::LinkPtr |
typedef std::map<std::string, LinkState> gazebo::physics::LinkState_M |
typedef boost::shared_ptr<MeshShape> gazebo::physics::MeshShapePtr |
typedef std::vector<ModelPtr> gazebo::physics::Model_V |
typedef boost::shared_ptr<Model> gazebo::physics::ModelPtr |
typedef std::map<std::string, ModelState> gazebo::physics::ModelState_M |
typedef boost::shared_ptr<MultiRayShape> gazebo::physics::MultiRayShapePtr |
typedef boost::shared_ptr<PhysicsEngine> gazebo::physics::PhysicsEnginePtr |
typedef boost::shared_ptr<RayShape> gazebo::physics::RayShapePtr |
typedef boost::shared_ptr<Road> gazebo::physics::RoadPtr |
typedef boost::shared_ptr<Shape> gazebo::physics::ShapePtr |
typedef boost::shared_ptr<SimbodyCollision> gazebo::physics::SimbodyCollisionPtr |
typedef boost::shared_ptr<SimbodyLink> gazebo::physics::SimbodyLinkPtr |
typedef boost::shared_ptr<SimbodyModel> gazebo::physics::SimbodyModelPtr |
typedef boost::shared_ptr<SimbodyPhysics> gazebo::physics::SimbodyPhysicsPtr |
typedef boost::shared_ptr<SimbodyRayShape> gazebo::physics::SimbodyRayShapePtr |
typedef boost::shared_ptr<SphereShape> gazebo::physics::SphereShapePtr |
typedef boost::shared_ptr<SurfaceParams> gazebo::physics::SurfaceParamsPtr |
typedef boost::shared_ptr<World> gazebo::physics::WorldPtr |