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gazebo::physics::DARTMeshShape Class Reference

Triangle mesh collision. More...

#include <DARTMeshShape.hh>

Inheritance diagram for gazebo::physics::DARTMeshShape:
Inheritance graph
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Public Member Functions

 DARTMeshShape (CollisionPtr _parent)
 Constructor. More...
 
virtual ~DARTMeshShape ()
 Destructor. More...
 
virtual void Init ()
 Initialize the shape. More...
 
virtual void Load (sdf::ElementPtr _sdf)
 Load. More...
 
virtual void Update ()
 Update the tri mesh. More...
 
- Public Member Functions inherited from gazebo::physics::MeshShape
 MeshShape (CollisionPtr _parent)
 Constructor. More...
 
virtual ~MeshShape ()
 Destructor. More...
 
void FillMsg (msgs::Geometry &_msg)
 Populate a msgs::Geometry message with data from this shape. More...
 
std::string GetMeshURI () const
 Get the URI of the mesh data. More...
 
virtual math::Vector3 GetSize () const
 Get the size of the triangle mesh. More...
 
virtual void ProcessMsg (const msgs::Geometry &_msg)
 Update this shape from a message. More...
 
void SetMesh (const std::string &_uri, const std::string &_submesh="", bool _center=false)
 Set the mesh uri and submesh name. More...
 
void SetScale (const math::Vector3 &_scale)
 Set the scaling factor. More...
 
- Public Member Functions inherited from gazebo::physics::Shape
 Shape (CollisionPtr _parent)
 Constructor. More...
 
virtual ~Shape ()
 Destructor. More...
 
virtual math::Vector3 GetScale () const
 Get the scale of the shape. More...
 
- Public Member Functions inherited from gazebo::physics::Base
 Base (BasePtr _parent)
 Constructor. More...
 
virtual ~Base ()
 Destructor. More...
 
void AddChild (BasePtr _child)
 Add a child to this entity. More...
 
void AddType (EntityType _type)
 Add a type specifier. More...
 
virtual void Fini ()
 Finialize the object. More...
 
BasePtr GetByName (const std::string &_name)
 Get by name. More...
 
BasePtr GetChild (unsigned int _i) const
 Get a child by index. More...
 
BasePtr GetChild (const std::string &_name)
 Get a child by name. More...
 
unsigned int GetChildCount () const
 Get the number of children. More...
 
uint32_t GetId () const
 Return the ID of this entity. More...
 
std::string GetName () const
 Return the name of the entity. More...
 
BasePtr GetParent () const
 Get the parent. More...
 
int GetParentId () const
 Return the ID of the parent. More...
 
bool GetSaveable () const
 Get whether the object should be "saved", when the user selects to save the world to xml. More...
 
std::string GetScopedName () const
 Return the name of this entity with the model scope world::model1::...::modelN::entityName. More...
 
virtual const sdf::ElementPtr GetSDF ()
 Get the SDF values for the object. More...
 
unsigned int GetType () const
 Get the full type definition. More...
 
const WorldPtrGetWorld () const
 Get the World this object is in. More...
 
bool HasType (const EntityType &_t) const
 Returns true if this object's type definition has the given type. More...
 
bool IsSelected () const
 True if the entity is selected by the user. More...
 
bool operator== (const Base &_ent) const
 Returns true if the entities are the same. More...
 
void Print (const std::string &_prefix)
 Print this object to screen via gzmsg. More...
 
virtual void RemoveChild (unsigned int _id)
 Remove a child from this entity. More...
 
void RemoveChild (const std::string &_name)
 Remove a child by name. More...
 
void RemoveChildren ()
 Remove all children. More...
 
virtual void Reset ()
 Reset the object. More...
 
virtual void Reset (Base::EntityType _resetType)
 Calls recursive Reset on one of the Base::EntityType's. More...
 
virtual void SetName (const std::string &_name)
 Set the name of the entity. More...
 
void SetParent (BasePtr _parent)
 Set the parent. More...
 
void SetSaveable (bool _v)
 Set whether the object should be "saved", when the user selects to save the world to xml. More...
 
virtual bool SetSelected (bool _show)
 Set whether this entity has been selected by the user through the gui. More...
 
void SetWorld (const WorldPtr &_newWorld)
 Set the world this object belongs to. More...
 
virtual void UpdateParameters (sdf::ElementPtr _sdf)
 Update the parameters using new sdf values. More...
 

Additional Inherited Members

- Public Types inherited from gazebo::physics::Base
enum  EntityType {
  BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004,
  COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020,
  JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200,
  SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, SHAPE = 0x00002000,
  BOX_SHAPE = 0x00004000, CYLINDER_SHAPE = 0x00008000, HEIGHTMAP_SHAPE = 0x00010000, MAP_SHAPE = 0x00020000,
  MULTIRAY_SHAPE = 0x00040000, RAY_SHAPE = 0x00080000, PLANE_SHAPE = 0x00100000, SPHERE_SHAPE = 0x00200000,
  MESH_SHAPE = 0x00400000, SENSOR_COLLISION = 0x00800000
}
 Unique identifiers for all entity types. More...
 
- Protected Member Functions inherited from gazebo::physics::Base
void ComputeScopedName ()
 Compute the scoped name of this object based on its parents. More...
 
- Protected Attributes inherited from gazebo::physics::MeshShape
const common::Meshmesh
 Pointer to the mesh data. More...
 
common::SubMeshsubmesh
 The submesh to use from within the parent mesh. More...
 

Detailed Description

Triangle mesh collision.

Constructor & Destructor Documentation

gazebo::physics::DARTMeshShape::DARTMeshShape ( CollisionPtr  _parent)
explicit

Constructor.

Parameters
[in]_parentParent collision object.
virtual gazebo::physics::DARTMeshShape::~DARTMeshShape ( )
virtual

Destructor.

Member Function Documentation

virtual void gazebo::physics::DARTMeshShape::Init ( )
virtual

Initialize the shape.

Reimplemented from gazebo::physics::MeshShape.

virtual void gazebo::physics::DARTMeshShape::Load ( sdf::ElementPtr  _sdf)
virtual

Load.

Parameters
[in]nodePointer to an SDF parameters

Reimplemented from gazebo::physics::Base.

virtual void gazebo::physics::DARTMeshShape::Update ( )
virtual

Update the tri mesh.

Reimplemented from gazebo::physics::MeshShape.


The documentation for this class was generated from the following file: