Implements Ogre's Run-Time Shader system. More...
#include <rendering/rendering.hh>

Public Types | |
| enum | LightingModel { SSLM_PerVertexLighting, SSLM_PerPixelLighting, SSLM_NormalMapLightingTangentSpace, SSLM_NormalMapLightingObjectSpace } |
| More... | |
Public Member Functions | |
| void | AddScene (ScenePtr _scene) |
| Add a scene manager. More... | |
| void | ApplyShadows (ScenePtr _scene) |
| Apply shadows to a scene. More... | |
| void | AttachEntity (Visual *vis) |
| Set an Ogre::Entity to use RT shaders. More... | |
| void | Clear () |
| Clear the shader system. More... | |
| void | DetachEntity (Visual *_vis) |
| Remove and entity. More... | |
| void | Fini () |
| Finalize the shader system. More... | |
| void | GenerateShaders (Visual *_vis) |
| Generate shaders for an entity. More... | |
| Ogre::PSSMShadowCameraSetup * | GetPSSMShadowCameraSetup () const |
| Get the Ogre PSSM Shadows camera setup. More... | |
| void | Init () |
| Init the run time shader system. More... | |
| void | RemoveScene (ScenePtr _scene) |
| Remove a scene. More... | |
| void | RemoveShadows (ScenePtr _scene) |
| Remove shadows from a scene. More... | |
| void | SetPerPixelLighting (bool _set) |
| Set the lighting model to per pixel or per vertex. More... | |
| void | UpdateShaders () |
| Update the shaders. This should not be called frequently. More... | |
Static Public Member Functions | |
| static void | AttachViewport (Ogre::Viewport *_viewport, ScenePtr _scene) |
| Set a viewport to use shaders. More... | |
| static void | DetachViewport (Ogre::Viewport *_viewport, ScenePtr _scene) |
| Set a viewport to not use shaders. More... | |
Static Public Member Functions inherited from SingletonT< T > | |
| static T * | Instance () |
| Get an instance of the singleton. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SingletonT< T > | |
| SingletonT () | |
| Constructor. More... | |
| virtual | ~SingletonT () |
| Destructor. More... | |
Implements Ogre's Run-Time Shader system.
This class allows Gazebo to generate per-pixel shaders for every material at run-time.
The type of lighting.
| void gazebo::rendering::RTShaderSystem::AddScene | ( | ScenePtr | _scene | ) |
Add a scene manager.
| [in] | _scene | The scene to process |
| void gazebo::rendering::RTShaderSystem::ApplyShadows | ( | ScenePtr | _scene | ) |
Apply shadows to a scene.
| [in] | _scene | The scene to receive shadows. |
| void gazebo::rendering::RTShaderSystem::AttachEntity | ( | Visual * | vis | ) |
Set an Ogre::Entity to use RT shaders.
| [in] | _vis | Visual that will use the RTShaderSystem. |
|
static |
Set a viewport to use shaders.
| [in] | _viewport | The viewport to add. |
| [in] | _scene | The scene that the viewport uses. |
| void gazebo::rendering::RTShaderSystem::Clear | ( | ) |
Clear the shader system.
| void gazebo::rendering::RTShaderSystem::DetachEntity | ( | Visual * | _vis | ) |
Remove and entity.
| [in] | _vis | Remove this visual. |
|
static |
Set a viewport to not use shaders.
| [in] | _viewport | The viewport to remove. |
| [in] | _scene | The scene that the viewport uses. |
| void gazebo::rendering::RTShaderSystem::Fini | ( | ) |
Finalize the shader system.
| void gazebo::rendering::RTShaderSystem::GenerateShaders | ( | Visual * | _vis | ) |
Generate shaders for an entity.
| [in] | _vis | The visual to generate shaders for. |
| Ogre::PSSMShadowCameraSetup* gazebo::rendering::RTShaderSystem::GetPSSMShadowCameraSetup | ( | ) | const |
| void gazebo::rendering::RTShaderSystem::Init | ( | ) |
Init the run time shader system.
| void gazebo::rendering::RTShaderSystem::RemoveScene | ( | ScenePtr | _scene | ) |
Remove a scene.
| [in] | The | scene to remove |
| void gazebo::rendering::RTShaderSystem::RemoveShadows | ( | ScenePtr | _scene | ) |
Remove shadows from a scene.
| [in] | _scene | The scene to remove shadows from. |
| void gazebo::rendering::RTShaderSystem::SetPerPixelLighting | ( | bool | _set | ) |
Set the lighting model to per pixel or per vertex.
| [in] | _set | True means to use per-pixel shaders. |
| void gazebo::rendering::RTShaderSystem::UpdateShaders | ( | ) |
Update the shaders. This should not be called frequently.