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| GpuLaser (const std::string &_namePrefix, ScenePtr _scene, bool _autoRender=true) |
| Constructor. More...
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virtual | ~GpuLaser () |
| Destructor. More...
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template<typename T > |
event::ConnectionPtr | ConnectNewLaserFrame (T _subscriber) |
| Connect to a laser frame signal. More...
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void | CreateLaserTexture (const std::string &_textureName) |
| Create the texture which is used to render laser data. More...
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void | DisconnectNewLaserFrame (event::ConnectionPtr &_c) |
| Disconnect from a laser frame signal. More...
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virtual void | Fini () |
| Finalize the camera. More...
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double | GetCameraCount () const |
| Get the number of cameras required. More...
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double | GetCosHorzFOV () const |
| Get Cos Horz field-of-view. More...
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double | GetCosVertFOV () const |
| Get Cos Vert field-of-view. More...
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double | GetFarClip () const |
| Get far clip. More...
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double | GetHorzFOV () const |
| Get the horizontal field of view of the laser sensor. More...
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double | GetHorzHalfAngle () const |
| Get (horizontal_max_angle + horizontal_min_angle) * 0.5. More...
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const float * | GetLaserData () |
| All things needed to get back z buffer for laser data. More...
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double | GetNearClip () const |
| Get near clip. More...
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double | GetRayCountRatio () const |
| Get the ray count ratio (equivalent to aspect ratio) More...
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double | GetVertFOV () const |
| Get the vertical field-of-view. More...
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double | GetVertHalfAngle () const |
| Get (vertical_max_angle + vertical_min_angle) * 0.5. More...
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virtual void | Init () |
| Initialize the camera. More...
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bool | IsHorizontal () const |
| Gets if sensor is horizontal. More...
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virtual void | Load (sdf::ElementPtr &_sdf) |
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virtual void | Load () |
| Load the camera with default parmeters. More...
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virtual void | notifyRenderSingleObject (Ogre::Renderable *_rend, const Ogre::Pass *_p, const Ogre::AutoParamDataSource *_s, const Ogre::LightList *_ll, bool _supp) |
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virtual void | PostRender () |
| Post render. More...
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void | SetCameraCount (double _cameraCount) |
| Set the number of cameras required. More...
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void | SetCosHorzFOV (double _chfov) |
| Set the Cos Horz FOV. More...
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void | SetCosVertFOV (double _cvfov) |
| Set the Cos Horz FOV. More...
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void | SetFarClip (double _far) |
| Set the far clip distance. More...
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void | SetHorzFOV (double _hfov) |
| Set the horizontal fov. More...
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void | SetHorzHalfAngle (double _angle) |
| Set the horizontal half angle. More...
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void | SetIsHorizontal (bool _horizontal) |
| Set sensor horizontal or vertical. More...
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void | SetNearClip (double _near) |
| Set the near clip distance. More...
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void | SetRangeCount (unsigned int _w, unsigned int _h=1) |
| Set the number of laser samples in the width and height. More...
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void | SetRayCountRatio (double _rayCountRatio) |
| Sets the ray count ratio (equivalen to aspect ratio) More...
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void | SetVertFOV (double _vfov) |
| Set the vertical fov. More...
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void | SetVertHalfAngle (double _angle) |
| Set the vertical half angle. More...
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| Camera (const std::string &_namePrefix, ScenePtr _scene, bool _autoRender=true) |
| Constructor. More...
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virtual | ~Camera () |
| Destructor. More...
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void | AttachToVisual (const std::string &_visualName, bool _inheritOrientation, double _minDist=0.0, double _maxDist=0.0) |
| Attach the camera to a scene node. More...
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void | AttachToVisual (uint32_t _id, bool _inheritOrientation, double _minDist=0.0, double _maxDist=0.0) |
| Attach the camera to a scene node. More...
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template<typename T > |
event::ConnectionPtr | ConnectNewImageFrame (T _subscriber) |
| Connect to the new image signal. More...
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void | CreateRenderTexture (const std::string &_textureName) |
| Set the render target. More...
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void | DisconnectNewImageFrame (event::ConnectionPtr &_c) |
| Disconnect from an image frame. More...
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void | EnableSaveFrame (bool _enable) |
| Enable or disable saving. More...
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float | GetAspectRatio () const |
| Get the apect ratio. More...
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virtual float | GetAvgFPS () |
| Get the average FPS. More...
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void | GetCameraToViewportRay (int _screenx, int _screeny, math::Vector3 &_origin, math::Vector3 &_dir) |
| Get a world space ray as cast from the camera through the viewport. More...
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bool | GetCaptureData () const |
| Return the value of this->captureData. More...
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math::Vector3 | GetDirection () const |
| Get the camera's direction vector. More...
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double | GetFarClip () |
| Get the far clip distance. More...
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math::Angle | GetHFOV () const |
| Get the camera FOV (horizontal) More...
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size_t | GetImageByteSize () const |
| Get the image size in bytes. More...
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virtual const unsigned char * | GetImageData (unsigned int i=0) |
| Get a pointer to the image data. More...
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unsigned int | GetImageDepth () const |
| Get the depth of the image. More...
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std::string | GetImageFormat () const |
| Get the string representation of the image format. More...
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virtual unsigned int | GetImageHeight () const |
| Get the height of the image. More...
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virtual unsigned int | GetImageWidth () const |
| Get the width of the image. More...
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bool | GetInitialized () const |
| Return true if the camera has been initialized. More...
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common::Time | GetLastRenderWallTime () |
| Get the last time the camera was rendered. More...
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std::string | GetName () const |
| Get the camera's name. More...
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double | GetNearClip () |
| Get the near clip distance. More...
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Ogre::Camera * | GetOgreCamera () const |
| Get a pointer to the ogre camera. More...
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Ogre::SceneNode * | GetPitchNode () const |
| Get the camera's pitch scene node. More...
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double | GetRenderRate () const |
| Get the render Hz rate. More...
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Ogre::Texture * | GetRenderTexture () const |
| Get the render texture. More...
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math::Vector3 | GetRight () |
| Get the viewport right vector. More...
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ScenePtr | GetScene () const |
| Get the scene this camera is in. More...
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Ogre::SceneNode * | GetSceneNode () const |
| Get the camera's scene node. More...
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std::string | GetScreenshotPath () const |
| Get the path to saved screenshots. More...
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unsigned int | GetTextureHeight () const |
| Get the height of the off-screen render texture. More...
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unsigned int | GetTextureWidth () const |
| Get the width of the off-screen render texture. More...
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virtual unsigned int | GetTriangleCount () |
| Get the triangle count. More...
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math::Vector3 | GetUp () |
| Get the viewport up vector. More...
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math::Angle | GetVFOV () const |
| Get the camera FOV (vertical) More...
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Ogre::Viewport * | GetViewport () const |
| Get a pointer to the Ogre::Viewport. More...
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unsigned int | GetViewportHeight () const |
| Get the viewport height in pixels. More...
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unsigned int | GetViewportWidth () const |
| Get the viewport width in pixels. More...
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unsigned int | GetWindowId () const |
| Get the ID of the window this camera is rendering into. More...
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bool | GetWorldPointOnPlane (int _x, int _y, const math::Plane &_plane, math::Vector3 &_result) |
| Get point on a plane. More...
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math::Pose | GetWorldPose () |
| Get the global pose of the camera. More...
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math::Vector3 | GetWorldPosition () const |
| Get the camera position in the world. More...
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math::Quaternion | GetWorldRotation () const |
| Get the camera's orientation in the world. More...
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double | GetZValue (int _x, int _y) |
| Get the Z-buffer value at the given image coordinate. More...
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bool | IsAnimating () const |
| Return true if the camera is moving due to an animation. More...
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bool | IsVisible (VisualPtr _visual) |
| Return true if the visual is within the camera's view frustum. More...
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bool | IsVisible (const std::string &_visualName) |
| Return true if the visual is within the camera's view frustum. More...
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virtual void | Load (sdf::ElementPtr _sdf) |
| Load the camera with a set of parmeters. More...
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virtual bool | MoveToPosition (const math::Pose &_pose, double _time) |
| Move the camera to a position (this is an animated motion). More...
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bool | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| Move the camera to a series of poses (this is an animated motion). More...
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void | Render () |
| Render the camera. More...
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void | Render (bool _force) |
| Render the camera. More...
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void | RotatePitch (math::Angle _angle) |
| Rotate the camera around the pitch axis. More...
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void | RotateYaw (math::Angle _angle) |
| Rotate the camera around the yaw axis. More...
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bool | SaveFrame (const std::string &_filename) |
| Save the last frame to disk. More...
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void | SetAspectRatio (float _ratio) |
| Set the aspect ratio. More...
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void | SetCaptureData (bool _value) |
| Set whether to capture data. More...
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void | SetCaptureDataOnce () |
| Capture data once and save to disk. More...
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void | SetClipDist (float _near, float _far) |
| Set the clip distances. More...
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void | SetHFOV (math::Angle _angle) |
| Set the camera FOV (horizontal) More...
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void | SetImageHeight (unsigned int _h) |
| Set the image height. More...
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void | SetImageSize (unsigned int _w, unsigned int _h) |
| Set the image size. More...
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void | SetImageWidth (unsigned int _w) |
| Set the image height. More...
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void | SetName (const std::string &_name) |
| Set the camera's name. More...
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void | SetRenderRate (double _hz) |
| Set the render Hz rate. More...
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virtual void | SetRenderTarget (Ogre::RenderTarget *_target) |
| Set the camera's render target. More...
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void | SetSaveFramePathname (const std::string &_pathname) |
| Set the save frame pathname. More...
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void | SetScene (ScenePtr _scene) |
| Set the scene this camera is viewing. More...
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void | SetSceneNode (Ogre::SceneNode *_node) |
| Set the camera's scene node. More...
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void | SetWindowId (unsigned int _windowId) |
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virtual void | SetWorldPose (const math::Pose &_pose) |
| Set the global pose of the camera. More...
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void | SetWorldPosition (const math::Vector3 &_pos) |
| Set the world position. More...
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void | SetWorldRotation (const math::Quaternion &_quat) |
| Set the world orientation. More...
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void | ShowWireframe (bool _s) |
| Set whether to view the world in wireframe. More...
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void | ToggleShowWireframe () |
| Toggle whether to view the world in wireframe. More...
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void | TrackVisual (const std::string &_visualName) |
| Set the camera to track a scene node. More...
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void | Translate (const math::Vector3 &_direction) |
| Translate the camera. More...
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virtual void | Update () |
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GPU based laser distance sensor.