Used to insert a new spot light into the scene. More...
#include <LightMaker.hh>
Public Member Functions | |
SpotLightMaker () | |
Constructor. More... | |
Public Member Functions inherited from gazebo::gui::LightMaker | |
LightMaker () | |
Constructor. More... | |
virtual ignition::math::Vector3d | EntityPosition () const |
Returns the entity world position. More... | |
bool | InitFromLight (const std::string &_lightName) |
Initialize the light maker from an existing light in the scene. More... | |
void | Start () |
Start the maker. More... | |
void | Stop () |
Stop the maker. More... | |
Public Member Functions inherited from gazebo::gui::EntityMaker | |
virtual | ~EntityMaker () |
Destructor. More... | |
virtual void | OnMouseMove (const common::MouseEvent &_event) |
Callback when moving mouse. More... | |
virtual void | OnMouseRelease (const common::MouseEvent &_event) |
Callback when mouse button is released. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gazebo::gui::LightMaker | |
virtual void | CreateTheEntity () |
Creates the entity. More... | |
virtual bool | Init () |
Initialize the light maker. More... | |
virtual void | SetEntityPosition (const ignition::math::Vector3d &_pos) |
Sets the entity world position. More... | |
Protected Member Functions inherited from gazebo::gui::EntityMaker | |
EntityMaker (EntityMakerPrivate &_dataPtr) | |
Constructor used by inherited classes. More... | |
Protected Attributes inherited from gazebo::gui::EntityMaker | |
EntityMakerPrivate * | dataPtr |
Used to insert a new spot light into the scene.
gazebo::gui::SpotLightMaker::SpotLightMaker | ( | ) |
Constructor.