Ray collision. More...
#include <DARTRayShape.hh>
Inherits RayShape.
Public Types | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, ACTOR = 0x00008000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Public Member Functions | |
DARTRayShape (PhysicsEnginePtr _physicsEngine) | |
Constructor for a global ray. More... | |
DARTRayShape (CollisionPtr _collision) | |
Constructor. More... | |
virtual | ~DARTRayShape () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
std::string | CollisionName () const |
Get the name of the object this ray collided with. More... | |
virtual double | ComputeVolume () const |
Documentation inherited. More... | |
ignition::math::Vector3d | End () const |
Get the end point. More... | |
void | FillMsg (msgs::Geometry &_msg) |
Fill a message with data from this object. More... | |
virtual void | Fini () |
Finialize the object. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
int | GetFiducial () const |
Get the fiducial id detected by this ray. More... | |
virtual void | GetGlobalPoints (math::Vector3 &_posA, math::Vector3 &_posB) GAZEBO_DEPRECATED(8.0) |
Get the global starting and ending points. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
virtual void | GetIntersection (double &_dist, std::string &_entity) |
Get the nearest intersection. More... | |
double | GetLength () const |
Get the length of the ray. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
virtual void | GetRelativePoints (math::Vector3 &_posA, math::Vector3 &_posB) GAZEBO_DEPRECATED(8.0) |
Get the relative starting and ending points. More... | |
float | GetRetro () const |
Get the retro-reflectivness detected by this ray. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual math::Vector3 | GetScale () const GAZEBO_DEPRECATED(8.0) |
Get the scale of the shape. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
virtual void | GlobalPoints (ignition::math::Vector3d &_posA, ignition::math::Vector3d &_posB) |
Get the global starting and ending points. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
virtual void | Init () |
In the ray. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | ProcessMsg (const msgs::Geometry &_msg) |
Update this shape from a message. More... | |
virtual void | RelativePoints (ignition::math::Vector3d &_posA, ignition::math::Vector3d &_posB) |
Get the relative starting and ending points. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChild (physics::BasePtr _child) |
Remove a child by pointer. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset () |
Reset the object. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
virtual ignition::math::Vector3d | Scale () const |
Get the scale of the shape. More... | |
void | SetFiducial (int _fid) |
Set the fiducial id detected by this ray. More... | |
virtual void | SetLength (double _len) |
Set the length of the ray. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
virtual void | SetPoints (const math::Vector3 &_posStart, const math::Vector3 &_posEnd) GAZEBO_DEPRECATED(8.0) |
Set the ray based on starting and ending points relative to the body. More... | |
virtual void | SetPoints (const ignition::math::Vector3d &_posStart, const ignition::math::Vector3d &_posEnd) |
Set the ray based on starting and ending points relative to the body. More... | |
void | SetRetro (float _retro) |
Set the retro-reflectivness detected by this ray. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual void | SetScale (const math::Vector3 &_scale) GAZEBO_DEPRECATED(8.0) |
Set the scale of the shape. More... | |
virtual void | SetScale (const ignition::math::Vector3d &_scale) |
Set the scale of the ray. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
ignition::math::Vector3d | Start () const |
Get the start point. More... | |
std::string | TypeStr () const |
Get the string name for the entity type. More... | |
virtual void | Update () |
Update the ray collision. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
common::URI | URI () const |
Return the common::URI of this entity. More... | |
Protected Member Functions | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
virtual void | RegisterIntrospectionItems () |
Register items in the introspection service. More... | |
void | SetCollisionName (const std::string &_name) |
Set the name of the object this ray has collided with. More... | |
virtual void | UnregisterIntrospectionItems () |
Unregister items in the introspection service. More... | |
Protected Attributes | |
Base_V | children |
Children of this entity. More... | |
CollisionPtr | collisionParent |
This shape's collision parent. More... | |
int | contactFiducial |
Fiducial ID value. More... | |
double | contactLen |
Length of the ray. More... | |
double | contactRetro |
Retro reflectance value. More... | |
ignition::math::Vector3d | globalEndPos |
End position of the ray in global cs. More... | |
ignition::math::Vector3d | globalStartPos |
Start position of the ray in global cs. More... | |
std::vector< common::URI > | introspectionItems |
All the introspection items regsitered for this. More... | |
BasePtr | parent |
Parent of this entity. More... | |
ignition::math::Vector3d | relativeEndPos |
End position of the ray, relative to the body. More... | |
ignition::math::Vector3d | relativeStartPos |
Start position of the ray, relative to the body. More... | |
ignition::math::Vector3d | scale = ignition::math::Vector3d::One |
This shape's scale;. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Ray collision.
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inherited |
Unique identifiers for all entity types.
Enumerator | |
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BASE |
Base type. |
ENTITY |
Entity type. |
MODEL |
Model type. |
LINK |
Link type. |
COLLISION |
Collision type. |
LIGHT |
Light type. |
VISUAL |
Visual type. |
JOINT |
Joint type. |
BALL_JOINT |
BallJoint type. |
HINGE2_JOINT |
Hing2Joint type. |
HINGE_JOINT |
HingeJoint type. |
SLIDER_JOINT |
SliderJoint type. |
SCREW_JOINT |
ScrewJoint type. |
UNIVERSAL_JOINT |
UniversalJoint type. |
GEARBOX_JOINT |
GearboxJoint type. |
FIXED_JOINT |
FixedJoint type. |
ACTOR |
Actor type. |
SHAPE |
Shape type. |
BOX_SHAPE |
BoxShape type. |
CYLINDER_SHAPE |
CylinderShape type. |
HEIGHTMAP_SHAPE |
HeightmapShape type. |
MAP_SHAPE |
MapShape type. |
MULTIRAY_SHAPE |
MultiRayShape type. |
RAY_SHAPE |
RayShape type. |
PLANE_SHAPE |
PlaneShape type. |
SPHERE_SHAPE |
SphereShape type. |
MESH_SHAPE |
MeshShape type. |
POLYLINE_SHAPE |
PolylineShape type. |
SENSOR_COLLISION |
Indicates a collision shape used for sensing. |
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explicit |
Constructor for a global ray.
[in] | _physicsEngine | Pointer to the physics engine. |
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explicit |
Constructor.
[in] | _collision | Collision object this ray is attached to. |
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virtual |
Destructor.
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inherited |
Add a child to this entity.
[in] | _child | Child entity. |
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inherited |
Add a type specifier.
[in] | _type | New type to append to this objects type definition. |
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inherited |
Get the name of the object this ray collided with.
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protectedinherited |
Compute the scoped name of this object based on its parents.
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virtualinherited |
Documentation inherited.
Reimplemented from Shape.
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inherited |
Get the end point.
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virtualinherited |
Fill a message with data from this object.
[out] | _msg | Message to fill. Implement this function. |
Implements Shape.
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virtualinherited |
Finialize the object.
Reimplemented in Joint, Actor, Link, Model, Entity, DARTModel, ODEJoint, Road, DARTCollision, DARTLink, BulletJoint, ODECollision, SimbodyLink, BulletLink, ODELink, and Collision.
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inherited |
Get by name.
[in] | _name | Get a child (or self) object by name |
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inherited |
Get a child by index.
[in] | _i | Index of the child to retreive. |
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inherited |
Get a child by name.
[in] | _name | Name of the child. |
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inherited |
Get the number of children.
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inherited |
Get the fiducial id detected by this ray.
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virtualinherited |
Get the global starting and ending points.
[out] | _posA | Returns the starting point. |
[out] | _posB | Returns the ending point. |
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inherited |
Return the ID of this entity.
This id is unique.
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virtual |
Get the nearest intersection.
[out] | _dist | Distance to the intersection. |
[out] | _entity | Name of the entity that was hit. |
Implements RayShape.
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inherited |
Get the length of the ray.
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inherited |
Return the name of the entity.
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inherited |
Get the parent.
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inherited |
Return the ID of the parent.
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virtualinherited |
Get the relative starting and ending points.
[in] | _posA | Returns the starting point. |
[in] | _posB | Returns the ending point. |
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inherited |
Get the retro-reflectivness detected by this ray.
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inherited |
Get whether the object should be "saved", when the user selects to save the world to xml.
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virtualinherited |
Get the scale of the shape.
Reimplemented in MapShape.
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inherited |
Return the name of this entity with the model scope model1::...::modelN::entityName.
[in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. |
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virtualinherited |
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inherited |
Get the full type definition.
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inherited |
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virtualinherited |
Get the global starting and ending points.
[out] | _posA | Returns the starting point. |
[out] | _posB | Returns the ending point. |
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inherited |
Returns true if this object's type definition has the given type.
[in] | _t | Type to check. |
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virtualinherited |
In the ray.
Implements Shape.
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inherited |
True if the entity is selected by the user.
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virtualinherited |
Load.
[in] | node | Pointer to an SDF parameters |
Reimplemented in Joint, Actor, Link, Model, Entity, SimbodySliderJoint, BallJoint< ODEJoint >, BallJoint< DARTJoint >, BallJoint< SimbodyJoint >, BallJoint< BulletJoint >, UniversalJoint< ODEJoint >, UniversalJoint< DARTJoint >, UniversalJoint< SimbodyJoint >, UniversalJoint< BulletJoint >, MapShape, GearboxJoint< ODEJoint >, Hinge2Joint< ODEJoint >, Hinge2Joint< DARTJoint >, Hinge2Joint< SimbodyJoint >, Hinge2Joint< BulletJoint >, HeightmapShape, ODEJoint, BulletScrewJoint, HingeJoint< ODEJoint >, HingeJoint< DARTJoint >, HingeJoint< SimbodyJoint >, HingeJoint< BulletJoint >, BulletBallJoint, BulletCollision, Collision, Road, ScrewJoint< ODEJoint >, ScrewJoint< DARTJoint >, ScrewJoint< SimbodyJoint >, ScrewJoint< BulletJoint >, BulletHinge2Joint, DARTJoint, DARTMeshShape, SliderJoint< ODEJoint >, SliderJoint< DARTJoint >, SliderJoint< SimbodyJoint >, SliderJoint< BulletJoint >, BulletJoint, DARTModel, ODECollision, ODEHinge2Joint, ODEHingeJoint, SimbodyCollision, SimbodyFixedJoint, FixedJoint< ODEJoint >, FixedJoint< DARTJoint >, FixedJoint< SimbodyJoint >, FixedJoint< BulletJoint >, BulletUniversalJoint, DARTCollision, DARTLink, ODESliderJoint, SimbodyUniversalJoint, BulletFixedJoint, BulletHingeJoint, BulletSliderJoint, ODEGearboxJoint, SimbodyHinge2Joint, SimbodyHingeJoint, SimbodyLink, SimbodyScrewJoint, BulletLink, ODEFixedJoint, SimbodyJoint, DARTFixedJoint, DARTHinge2Joint, DARTHingeJoint, DARTScrewJoint, ODELink, DARTPolylineShape, DARTUniversalJoint, ODEMeshShape, ODEScrewJoint, SimbodyBallJoint, SimbodyMeshShape, BulletMeshShape, BulletPolylineShape, DARTBallJoint, DARTSliderJoint, ODEPolylineShape, SimbodyModel, and SimbodyPolylineShape.
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inherited |
Returns true if the entities are the same.
Checks only the name.
[in] | _ent | Base object to compare with. |
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inherited |
Print this object to screen via gzmsg.
[in] | _prefix | Usually a set of spaces. |
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virtualinherited |
Update this shape from a message.
[in] | _msg | Message to update from. Implement this function. |
Implements Shape.
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protectedvirtualinherited |
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virtualinherited |
Get the relative starting and ending points.
[in] | _posA | Returns the starting point. |
[in] | _posB | Returns the ending point. |
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virtualinherited |
Remove a child from this entity.
[in] | _id | ID of the child to remove. |
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inherited |
Remove a child by name.
[in] | _name | Name of the child. |
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inherited |
Remove a child by pointer.
[in] | _child | Pointer to the child. |
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inherited |
Remove all children.
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virtualinherited |
Reset the object.
Reimplemented in Joint, Model, Link, Entity, ODEJoint, DARTJoint, BulletJoint, and SimbodyJoint.
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virtualinherited |
Calls recursive Reset on one of the Base::EntityType's.
[in] | _resetType | The type of reset operation |
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virtualinherited |
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protectedinherited |
Set the name of the object this ray has collided with.
This function should only be called from a collision detection engine. Used by MultiRayShape
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inherited |
Set the fiducial id detected by this ray.
[in] | _fid | Fiducial id detected by this ray. |
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virtualinherited |
Set the length of the ray.
[in] | _len | Length of the array. |
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virtualinherited |
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inherited |
Set the parent.
[in] | _parent | Parent object. |
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virtualinherited |
Set the ray based on starting and ending points relative to the body.
[in] | _posStart | Start position, relative the body. |
[in] | _posEnd | End position, relative to the body. |
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virtual |
Set the ray based on starting and ending points relative to the body.
[in] | _posStart | Start position, relative the body |
[in] | _posEnd | End position, relative to the body |
Reimplemented from RayShape.
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inherited |
Set the retro-reflectivness detected by this ray.
[in] | _retro | Retro reflectance value. |
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inherited |
Set whether the object should be "saved", when the user selects to save the world to xml.
[in] | _v | Set to True if the object should be saved. |
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virtualinherited |
Set the scale of the shape.
[in] | _scale | Scale to set the shape to. |
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virtualinherited |
Set the scale of the ray.
Implements Shape.
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virtualinherited |
Set whether this entity has been selected by the user through the gui.
[in] | _show | True to set this entity as selected. |
Reimplemented in Link.
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inherited |
Set the world this object belongs to.
This will also set the world for all children.
[in] | _newWorld | The new World this object is part of. |
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inherited |
Get the start point.
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inherited |
Get the string name for the entity type.
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protectedvirtualinherited |
Unregister items in the introspection service.
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virtual |
Update the ray collision.
Implements RayShape.
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virtualinherited |
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inherited |
Return the common::URI of this entity.
The URI includes the world where the entity is contained and all the hierarchy of sub-entities that can compose this entity. E.g.: A link entity contains the name of the link and the model where the link is contained.
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protectedinherited |
Children of this entity.
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protectedinherited |
This shape's collision parent.
Referenced by ODEPlaneShape::CreatePlane(), BulletPlaneShape::CreatePlane(), ODEPlaneShape::SetAltitude(), SimbodySphereShape::SetRadius(), ODESphereShape::SetRadius(), BulletSphereShape::SetRadius(), SimbodyBoxShape::SetSize(), ODECylinderShape::SetSize(), SimbodyCylinderShape::SetSize(), BulletCylinderShape::SetSize(), BulletBoxShape::SetSize(), and ODEBoxShape::SetSize().
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protectedinherited |
Fiducial ID value.
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protectedinherited |
Length of the ray.
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protectedinherited |
Retro reflectance value.
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protectedinherited |
End position of the ray in global cs.
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protectedinherited |
Start position of the ray in global cs.
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protectedinherited |
All the introspection items regsitered for this.
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protectedinherited |
Parent of this entity.
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protectedinherited |
End position of the ray, relative to the body.
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protectedinherited |
Start position of the ray, relative to the body.
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protectedinherited |
This shape's scale;.
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protectedinherited |
The SDF values for this object.
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protectedinherited |
Pointer to the world.