|
| | Actor (BasePtr _parent) |
| | Constructor. More...
|
| |
| virtual | ~Actor () |
| | Destructor. More...
|
| |
| virtual void | Fini () |
| | Finalize the actor. More...
|
| |
| virtual const sdf::ElementPtr | GetSDF () |
| | Get the SDF values for the actor. More...
|
| |
| virtual void | Init () |
| | Initialize the actor. More...
|
| |
| virtual bool | IsActive () |
| | Returns true when actor is playing animation. More...
|
| |
| void | Load (sdf::ElementPtr _sdf) |
| | Load the actor. More...
|
| |
| virtual void | Play () |
| | Start playing the script. More...
|
| |
| virtual void | Stop () |
| | Stop playing the script. More...
|
| |
| void | Update () |
| | Update the actor. More...
|
| |
| virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
| | update the parameters using new sdf values. More...
|
| |
| | Model (BasePtr _parent) |
| | Constructor. More...
|
| |
| virtual | ~Model () |
| | Destructor. More...
|
| |
| void | AttachStaticModel (ModelPtr &_model, math::Pose _offset) |
| | Attach a static model to this model. More...
|
| |
| void | DetachStaticModel (const std::string &_model) |
| | Detach a static model from this model. More...
|
| |
| virtual void | FillMsg (msgs::Model &_msg) |
| | Fill a model message. More...
|
| |
| bool | GetAutoDisable () const |
| | Return the value of the SDF <allow_auto_disable> element. More...
|
| |
| virtual math::Box | GetBoundingBox () const |
| | Get the size of the bounding box. More...
|
| |
| GripperPtr | GetGripper (size_t _index) const |
| | Get a gripper based on an index. More...
|
| |
| size_t | GetGripperCount () const |
| | Get the number of grippers in this model. More...
|
| |
| JointPtr | GetJoint (const std::string &name) |
| | Get a joint. More...
|
| |
| JointControllerPtr | GetJointController () |
| | Get a handle to the Controller for the joints in this model. More...
|
| |
| unsigned int | GetJointCount () const |
| | Get the number of joints. More...
|
| |
| const Joint_V & | GetJoints () const |
| | Get the joints. More...
|
| |
| LinkPtr | GetLink (const std::string &_name="canonical") const |
| | Get a link by name. More...
|
| |
| Link_V | GetLinks () const |
| | Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly. More...
|
| |
| unsigned int | GetPluginCount () const |
| | Get the number of plugins this model has. More...
|
| |
| virtual math::Vector3 | GetRelativeAngularAccel () const |
| | Get the angular acceleration of the entity. More...
|
| |
| virtual math::Vector3 | GetRelativeAngularVel () const |
| | Get the angular velocity of the entity. More...
|
| |
| virtual math::Vector3 | GetRelativeLinearAccel () const |
| | Get the linear acceleration of the entity. More...
|
| |
| virtual math::Vector3 | GetRelativeLinearVel () const |
| | Get the linear velocity of the entity. More...
|
| |
| unsigned int | GetSensorCount () const |
| | Get the number of sensors attached to this model. More...
|
| |
| virtual math::Vector3 | GetWorldAngularAccel () const |
| | Get the angular acceleration of the entity in the world frame. More...
|
| |
| virtual math::Vector3 | GetWorldAngularVel () const |
| | Get the angular velocity of the entity in the world frame. More...
|
| |
| virtual math::Vector3 | GetWorldLinearAccel () const |
| | Get the linear acceleration of the entity in the world frame. More...
|
| |
| virtual math::Vector3 | GetWorldLinearVel () const |
| | Get the linear velocity of the entity in the world frame. More...
|
| |
| void | Load (sdf::ElementPtr _sdf) |
| | Load the model. More...
|
| |
| void | LoadJoints () |
| | Load all the joints. More...
|
| |
| void | LoadPlugins () |
| | Load all plugins. More...
|
| |
| void | ProcessMsg (const msgs::Model &_msg) |
| | Update parameters from a model message. More...
|
| |
| virtual void | RemoveChild (EntityPtr _child) |
| | Remove a child. More...
|
| |
| void | Reset () |
| | Reset the model. More...
|
| |
| void | SetAngularAccel (const math::Vector3 &_vel) |
| | Set the angular acceleration of the model, and all its links. More...
|
| |
| void | SetAngularVel (const math::Vector3 &_vel) |
| | Set the angular velocity of the model, and all its links. More...
|
| |
| void | SetAutoDisable (bool _disable) |
| | Allow the model the auto disable. More...
|
| |
| void | SetCollideMode (const std::string &_mode) |
| | This is not implemented in Link, which means this function doesn't do anything. More...
|
| |
| void | SetEnabled (bool _enabled) |
| | Enable all the links in all the models. More...
|
| |
| void | SetGravityMode (const bool &_value) |
| | Set the gravity mode of the model. More...
|
| |
| void | SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > _anim, boost::function< void()> _onComplete=NULL) |
| | Joint Animation. More...
|
| |
| void | SetJointPosition (const std::string &_jointName, double _position, int _index=0) |
| | Set the positions of a Joint by name. More...
|
| |
| void | SetJointPositions (const std::map< std::string, double > &_jointPositions) |
| | Set the positions of a set of joints. More...
|
| |
| void | SetLaserRetro (const float _retro) |
| | Set the laser retro reflectiveness of the model. More...
|
| |
| void | SetLinearAccel (const math::Vector3 &_vel) |
| | Set the linear acceleration of the model, and all its links. More...
|
| |
| void | SetLinearVel (const math::Vector3 &_vel) |
| | Set the linear velocity of the model, and all its links. More...
|
| |
| void | SetLinkWorldPose (const math::Pose &_pose, std::string _linkName) |
| | Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More...
|
| |
| void | SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link) |
| | Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More...
|
| |
| void | SetScale (const math::Vector3 &_scale) |
| | Set the scale of model. More...
|
| |
| void | SetState (const ModelState &_state) |
| | Set the current model state. More...
|
| |
| virtual void | StopAnimation () |
| | Stop the current animations. More...
|
| |
| void | Update () |
| | Update the model. More...
|
| |
| | Entity (BasePtr _parent) |
| | Constructor. More...
|
| |
| virtual | ~Entity () |
| | Destructor. More...
|
| |
| CollisionPtr | GetChildCollision (const std::string &_name) |
| | Get a child collision entity, if one exists. More...
|
| |
| LinkPtr | GetChildLink (const std::string &_name) |
| | Get a child linke entity, if one exists. More...
|
| |
| math::Box | GetCollisionBoundingBox () const |
| | Returns collision bounding box. More...
|
| |
| const math::Pose & | GetDirtyPose () const |
| | Returns Entity::dirtyPose. More...
|
| |
| math::Pose | GetInitialRelativePose () const |
| | Get the initial relative pose. More...
|
| |
| void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
| | Get the distance to the nearest entity below (along the Z-axis) this entity. More...
|
| |
| ModelPtr | GetParentModel () |
| | Get the parent model, if one exists. More...
|
| |
| math::Pose | GetRelativePose () const |
| | Get the pose of the entity relative to its parent. More...
|
| |
| const math::Pose & | GetWorldPose () const |
| | Get the absolute pose of the entity. More...
|
| |
| bool | IsCanonicalLink () const |
| | A helper function that checks if this is a canonical body. More...
|
| |
| bool | IsStatic () const |
| | Return whether this entity is static. More...
|
| |
| void | PlaceOnEntity (const std::string &_entityName) |
| | Move this entity to be ontop of another entity by name. More...
|
| |
| void | PlaceOnNearestEntityBelow () |
| | Move this entity to be ontop of the nearest entity below. More...
|
| |
| void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
| | Set an animation for this entity. More...
|
| |
| void | SetAnimation (common::PoseAnimationPtr _anim) |
| | Set an animation for this entity. More...
|
| |
| void | SetCanonicalLink (bool _value) |
| | Set to true if this entity is a canonical link for a model. More...
|
| |
| void | SetInitialRelativePose (const math::Pose &_pose) |
| | Set the initial pose. More...
|
| |
| virtual void | SetName (const std::string &_name) |
| | Set the name of the entity. More...
|
| |
| void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| | Set the pose of the entity relative to its parent. More...
|
| |
| void | SetStatic (const bool &_static) |
| | Set whether this entity is static: immovable. More...
|
| |
| void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
| | Set the world pose of the entity. More...
|
| |
| void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
| | Set angular and linear rates of an physics::Entity. More...
|
| |
| | Base (BasePtr _parent) |
| | Constructor. More...
|
| |
| virtual | ~Base () |
| | Destructor. More...
|
| |
| void | AddChild (BasePtr _child) |
| | Add a child to this entity. More...
|
| |
| void | AddType (EntityType _type) |
| | Add a type specifier. More...
|
| |
| BasePtr | GetByName (const std::string &_name) |
| | Get by name. More...
|
| |
| BasePtr | GetChild (unsigned int _i) const |
| | Get a child by index. More...
|
| |
| BasePtr | GetChild (const std::string &_name) |
| | Get a child by name. More...
|
| |
| unsigned int | GetChildCount () const |
| | Get the number of children. More...
|
| |
| uint32_t | GetId () const |
| | Return the ID of this entity. More...
|
| |
| std::string | GetName () const |
| | Return the name of the entity. More...
|
| |
| BasePtr | GetParent () const |
| | Get the parent. More...
|
| |
| int | GetParentId () const |
| | Return the ID of the parent. More...
|
| |
| bool | GetSaveable () const |
| | Get whether the object should be "saved", when the user selects to save the world to xml. More...
|
| |
| std::string | GetScopedName () const |
| | Return the name of this entity with the model scope world::model1::...::modelN::entityName. More...
|
| |
| unsigned int | GetType () const |
| | Get the full type definition. More...
|
| |
| const WorldPtr & | GetWorld () const |
| | Get the World this object is in. More...
|
| |
| bool | HasType (const EntityType &_t) const |
| | Returns true if this object's type definition has the given type. More...
|
| |
| bool | IsSelected () const |
| | True if the entity is selected by the user. More...
|
| |
| bool | operator== (const Base &_ent) const |
| | Returns true if the entities are the same. More...
|
| |
| void | Print (const std::string &_prefix) |
| | Print this object to screen via gzmsg. More...
|
| |
| virtual void | RemoveChild (unsigned int _id) |
| | Remove a child from this entity. More...
|
| |
| void | RemoveChild (const std::string &_name) |
| | Remove a child by name. More...
|
| |
| void | RemoveChildren () |
| | Remove all children. More...
|
| |
| virtual void | Reset (Base::EntityType _resetType) |
| | Calls recursive Reset on one of the Base::EntityType's. More...
|
| |
| void | SetParent (BasePtr _parent) |
| | Set the parent. More...
|
| |
| void | SetSaveable (bool _v) |
| | Set whether the object should be "saved", when the user selects to save the world to xml. More...
|
| |
| virtual bool | SetSelected (bool _show) |
| | Set whether this entity has been selected by the user through the gui. More...
|
| |
| void | SetWorld (const WorldPtr &_newWorld) |
| | Set the world this object belongs to. More...
|
| |
Actor class enables GPU based mesh model / skeleton scriptable animation.