A model is a collection of links, joints, and plugins. More...
#include <physics/physics.hh>
Public Member Functions | |
Model (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Model () |
Destructor. More... | |
void | AttachStaticModel (ModelPtr &_model, math::Pose _offset) |
Attach a static model to this model. More... | |
void | DetachStaticModel (const std::string &_model) |
Detach a static model from this model. More... | |
virtual void | FillMsg (msgs::Model &_msg) |
Fill a model message. More... | |
virtual void | Fini () |
Finalize the model. More... | |
bool | GetAutoDisable () const |
Return the value of the SDF <allow_auto_disable> element. More... | |
virtual math::Box | GetBoundingBox () const |
Get the size of the bounding box. More... | |
GripperPtr | GetGripper (size_t _index) const |
Get a gripper based on an index. More... | |
size_t | GetGripperCount () const |
Get the number of grippers in this model. More... | |
JointPtr | GetJoint (const std::string &name) |
Get a joint. More... | |
JointControllerPtr | GetJointController () |
Get a handle to the Controller for the joints in this model. More... | |
unsigned int | GetJointCount () const |
Get the number of joints. More... | |
const Joint_V & | GetJoints () const |
Get the joints. More... | |
LinkPtr | GetLink (const std::string &_name="canonical") const |
Get a link by name. More... | |
Link_V | GetLinks () const |
Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly. More... | |
unsigned int | GetPluginCount () const |
Get the number of plugins this model has. More... | |
virtual math::Vector3 | GetRelativeAngularAccel () const |
Get the angular acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeAngularVel () const |
Get the angular velocity of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearAccel () const |
Get the linear acceleration of the entity. More... | |
virtual math::Vector3 | GetRelativeLinearVel () const |
Get the linear velocity of the entity. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the model. More... | |
unsigned int | GetSensorCount () const |
Get the number of sensors attached to this model. More... | |
virtual math::Vector3 | GetWorldAngularAccel () const |
Get the angular acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldAngularVel () const |
Get the angular velocity of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearAccel () const |
Get the linear acceleration of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel () const |
Get the linear velocity of the entity in the world frame. More... | |
virtual void | Init () |
Initialize the model. More... | |
void | Load (sdf::ElementPtr _sdf) |
Load the model. More... | |
void | LoadJoints () |
Load all the joints. More... | |
void | LoadPlugins () |
Load all plugins. More... | |
void | ProcessMsg (const msgs::Model &_msg) |
Update parameters from a model message. More... | |
virtual void | RemoveChild (EntityPtr _child) |
Remove a child. More... | |
void | Reset () |
Reset the model. More... | |
void | SetAngularAccel (const math::Vector3 &_vel) |
Set the angular acceleration of the model, and all its links. More... | |
void | SetAngularVel (const math::Vector3 &_vel) |
Set the angular velocity of the model, and all its links. More... | |
void | SetAutoDisable (bool _disable) |
Allow the model the auto disable. More... | |
void | SetCollideMode (const std::string &_mode) |
This is not implemented in Link, which means this function doesn't do anything. More... | |
void | SetEnabled (bool _enabled) |
Enable all the links in all the models. More... | |
void | SetGravityMode (const bool &_value) |
Set the gravity mode of the model. More... | |
void | SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > _anim, boost::function< void()> _onComplete=NULL) |
Joint Animation. More... | |
void | SetJointPosition (const std::string &_jointName, double _position, int _index=0) |
Set the positions of a Joint by name. More... | |
void | SetJointPositions (const std::map< std::string, double > &_jointPositions) |
Set the positions of a set of joints. More... | |
void | SetLaserRetro (const float _retro) |
Set the laser retro reflectiveness of the model. More... | |
void | SetLinearAccel (const math::Vector3 &_vel) |
Set the linear acceleration of the model, and all its links. More... | |
void | SetLinearVel (const math::Vector3 &_vel) |
Set the linear velocity of the model, and all its links. More... | |
void | SetLinkWorldPose (const math::Pose &_pose, std::string _linkName) |
Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More... | |
void | SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link) |
Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More... | |
void | SetScale (const math::Vector3 &_scale) |
Set the scale of model. More... | |
void | SetState (const ModelState &_state) |
Set the current model state. More... | |
virtual void | StopAnimation () |
Stop the current animations. More... | |
void | Update () |
Update the model. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Public Member Functions inherited from gazebo::physics::Entity | |
Entity (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Entity () |
Destructor. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
math::Box | GetCollisionBoundingBox () const |
Returns collision bounding box. More... | |
const math::Pose & | GetDirtyPose () const |
Returns Entity::dirtyPose. More... | |
math::Pose | GetInitialRelativePose () const |
Get the initial relative pose. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
math::Pose | GetRelativePose () const |
Get the pose of the entity relative to its parent. More... | |
const math::Pose & | GetWorldPose () const |
Get the absolute pose of the entity. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetInitialRelativePose (const math::Pose &_pose) |
Set the initial pose. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName () const |
Return the name of this entity with the model scope world::model1::...::modelN::entityName. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
Protected Member Functions | |
virtual void | OnPoseChange () |
Callback when the pose of the model has been changed. More... | |
Protected Attributes | |
std::vector< ModelPtr > | attachedModels |
used by Model::AttachStaticModel More... | |
std::vector< math::Pose > | attachedModelsOffset |
used by Model::AttachStaticModel More... | |
transport::PublisherPtr | jointPub |
Publisher for joint info. More... | |
Protected Attributes inherited from gazebo::physics::Entity | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
math::Pose | animationStartPose |
Start pose of an animation. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
math::Pose | dirtyPose |
The pose set by a physics engine. More... | |
transport::NodePtr | node |
Communication node. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
math::Vector3 | scale |
Scale of the entity. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
Base_V::iterator | childrenEnd |
End of the children vector. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, SHAPE = 0x00002000, BOX_SHAPE = 0x00004000, CYLINDER_SHAPE = 0x00008000, HEIGHTMAP_SHAPE = 0x00010000, MAP_SHAPE = 0x00020000, MULTIRAY_SHAPE = 0x00040000, RAY_SHAPE = 0x00080000, PLANE_SHAPE = 0x00100000, SPHERE_SHAPE = 0x00200000, MESH_SHAPE = 0x00400000, SENSOR_COLLISION = 0x00800000 } |
Unique identifiers for all entity types. More... | |
A model is a collection of links, joints, and plugins.
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explicit |
Constructor.
[in] | _parent | Parent object. |
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virtual |
Destructor.
void gazebo::physics::Model::AttachStaticModel | ( | ModelPtr & | _model, |
math::Pose | _offset | ||
) |
Attach a static model to this model.
This function takes as input a static Model, which is a Model that has been marked as static (no physics simulation), and attaches it to this Model with a given offset.
This function is useful when you want to simulate a grasp of a static object, or move a static object around using a dynamic model.
If you are in doubt, do not use this function.
[in] | _model | Pointer to the static model. |
[in] | _offset | Offset, relative to this Model, to place _model. |
void gazebo::physics::Model::DetachStaticModel | ( | const std::string & | _model | ) |
Detach a static model from this model.
[in] | _model | Name of an attached static model to remove. |
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virtual |
Fill a model message.
[in] | _msg | Message to fill using this model's data. |
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virtual |
Finalize the model.
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::Actor, and gazebo::physics::DARTModel.
bool gazebo::physics::Model::GetAutoDisable | ( | ) | const |
Return the value of the SDF <allow_auto_disable> element.
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virtual |
Get the size of the bounding box.
Reimplemented from gazebo::physics::Entity.
GripperPtr gazebo::physics::Model::GetGripper | ( | size_t | _index | ) | const |
Get a gripper based on an index.
size_t gazebo::physics::Model::GetGripperCount | ( | ) | const |
Get the number of grippers in this model.
JointPtr gazebo::physics::Model::GetJoint | ( | const std::string & | name | ) |
Get a joint.
name | The name of the joint, specified in the world file |
JointControllerPtr gazebo::physics::Model::GetJointController | ( | ) |
Get a handle to the Controller for the joints in this model.
unsigned int gazebo::physics::Model::GetJointCount | ( | ) | const |
Get the number of joints.
const Joint_V& gazebo::physics::Model::GetJoints | ( | ) | const |
Get the joints.
LinkPtr gazebo::physics::Model::GetLink | ( | const std::string & | _name = "canonical" | ) | const |
Get a link by name.
[in] | _name | Name of the link to get. |
Link_V gazebo::physics::Model::GetLinks | ( | ) | const |
unsigned int gazebo::physics::Model::GetPluginCount | ( | ) | const |
Get the number of plugins this model has.
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virtual |
Get the angular acceleration of the entity.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the angular velocity of the entity.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear acceleration of the entity.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear velocity of the entity.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the SDF values for the model.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor.
unsigned int gazebo::physics::Model::GetSensorCount | ( | ) | const |
Get the number of sensors attached to this model.
This will count all the sensors attached to all the links.
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virtual |
Get the angular acceleration of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
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Get the angular velocity of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear acceleration of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear velocity of the entity in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Initialize the model.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::Actor, gazebo::physics::DARTModel, and gazebo::physics::SimbodyModel.
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virtual |
Load the model.
[in] | _sdf | SDF parameters to load from. |
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::SimbodyModel.
void gazebo::physics::Model::LoadJoints | ( | ) |
Load all the joints.
void gazebo::physics::Model::LoadPlugins | ( | ) |
Load all plugins.
Load all plugins specified in the SDF for the model.
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protectedvirtual |
Callback when the pose of the model has been changed.
Implements gazebo::physics::Entity.
void gazebo::physics::Model::ProcessMsg | ( | const msgs::Model & | _msg | ) |
Update parameters from a model message.
[in] | _msg | Message to process. |
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virtual |
Remove a child.
[in] | _child | Remove a child entity. |
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virtual |
Reset the model.
Reimplemented from gazebo::physics::Entity.
void gazebo::physics::Model::SetAngularAccel | ( | const math::Vector3 & | _vel | ) |
Set the angular acceleration of the model, and all its links.
[in] | _vel | The new angular acceleration |
void gazebo::physics::Model::SetAngularVel | ( | const math::Vector3 & | _vel | ) |
Set the angular velocity of the model, and all its links.
[in] | _vel | The new angular velocity. |
void gazebo::physics::Model::SetAutoDisable | ( | bool | _disable | ) |
Allow the model the auto disable.
This is ignored if the model has joints.
[in] | _disable | If true, the model is allowed to auto disable. |
void gazebo::physics::Model::SetCollideMode | ( | const std::string & | _mode | ) |
This is not implemented in Link, which means this function doesn't do anything.
Set the collide mode of the model.
[in] | _mode | The collision mode |
void gazebo::physics::Model::SetEnabled | ( | bool | _enabled | ) |
Enable all the links in all the models.
[in] | _enabled | True to enable all the links. |
void gazebo::physics::Model::SetGravityMode | ( | const bool & | _value | ) |
Set the gravity mode of the model.
[in] | _value | False to turn gravity on for the model. |
void gazebo::physics::Model::SetJointAnimation | ( | const std::map< std::string, common::NumericAnimationPtr > | _anim, |
boost::function< void()> | _onComplete = NULL |
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) |
Joint Animation.
[in] | _anim | Map of joint names to their position animation. |
[in] | _onComplete | Callback function for when the animation completes. |
void gazebo::physics::Model::SetJointPosition | ( | const std::string & | _jointName, |
double | _position, | ||
int | _index = 0 |
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) |
Set the positions of a Joint by name.
[in] | _jointName | Name of the joint to set. |
[in] | _position | Position to set the joint to. |
void gazebo::physics::Model::SetJointPositions | ( | const std::map< std::string, double > & | _jointPositions | ) |
Set the positions of a set of joints.
[in] | _jointPositions | Map of joint names to their positions. |
void gazebo::physics::Model::SetLaserRetro | ( | const float | _retro | ) |
Set the laser retro reflectiveness of the model.
[in] | _retro | Retro reflectance value. |
void gazebo::physics::Model::SetLinearAccel | ( | const math::Vector3 & | _vel | ) |
Set the linear acceleration of the model, and all its links.
[in] | _vel | The new linear acceleration. |
void gazebo::physics::Model::SetLinearVel | ( | const math::Vector3 & | _vel | ) |
Set the linear velocity of the model, and all its links.
[in] | _vel | The new linear velocity. |
void gazebo::physics::Model::SetLinkWorldPose | ( | const math::Pose & | _pose, |
std::string | _linkName | ||
) |
void gazebo::physics::Model::SetLinkWorldPose | ( | const math::Pose & | _pose, |
const LinkPtr & | _link | ||
) |
void gazebo::physics::Model::SetScale | ( | const math::Vector3 & | _scale | ) |
Set the scale of model.
[in] | _scale | Scale to set the model to. |
void gazebo::physics::Model::SetState | ( | const ModelState & | _state | ) |
Set the current model state.
[in] | _state | State to set the model to. |
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virtual |
Stop the current animations.
Reimplemented from gazebo::physics::Entity.
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virtual |
Update the model.
Reimplemented from gazebo::physics::Base.
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virtual |
Update the parameters using new sdf values.
[in] | _sdf | SDF values to update from. |
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::Actor.
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protected |
used by Model::AttachStaticModel
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protected |
used by Model::AttachStaticModel
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protected |
Publisher for joint info.