Base class for all joints. More...
#include <SimbodyJoint.hh>
Public Member Functions | |
SimbodyJoint (BasePtr _parent) | |
Constructor. More... | |
virtual | ~SimbodyJoint () |
Destructor. More... | |
virtual bool | AreConnected (LinkPtr _one, LinkPtr _two) const |
Determines of the two bodies are connected by a joint. More... | |
virtual void | CacheForceTorque () |
Cache Joint Force Torque Values if necessary for physics engine. More... | |
virtual void | Detach () |
Detach this joint from all links. More... | |
virtual math::Vector3 | GetAnchor (int _index) const |
Get the anchor point. More... | |
virtual double | GetAttribute (const std::string &_key, unsigned int _index) |
Get a non-generic parameter for the joint. More... | |
virtual double | GetForce (unsigned int _index) |
virtual JointWrench | GetForceTorque (unsigned int _index) |
get internal force and torque values at a joint. More... | |
virtual LinkPtr | GetJointLink (int _index) const |
Get the link to which the joint is attached according the _index. More... | |
virtual math::Vector3 | GetLinkForce (unsigned int _index) const |
Get the forces applied to the center of mass of a physics::Link due to the existence of this Joint. More... | |
virtual math::Vector3 | GetLinkTorque (unsigned int _index) const |
Get the torque applied to the center of mass of a physics::Link due to the existence of this Joint. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load physics::Joint from a SDF sdf::Element. More... | |
virtual void | Reset () |
Reset the joint. More... | |
virtual void | RestoreSimbodyState (SimTK::State &_state) |
virtual void | SaveSimbodyState (const SimTK::State &_state) |
virtual void | SetAnchor (int _index, const gazebo::math::Vector3 &_anchor) |
Set the anchor point. More... | |
virtual void | SetAttribute (Attribute, int _index, double _value) |
Set a parameter for the joint. More... | |
virtual void | SetAttribute (const std::string &_key, int _index, const boost::any &_value) |
Set a non-generic parameter for the joint. More... | |
virtual void | SetAxis (int _index, const math::Vector3 &_axis) |
Set the axis of rotation where axis is specified in local joint frame. More... | |
virtual void | SetDamping (int _index, const double _damping) |
Set the joint damping. More... | |
virtual void | SetForce (int _index, double _force) |
Set the force applied to this physics::Joint. More... | |
Public Member Functions inherited from gazebo::physics::Joint | |
Joint (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Joint () |
Destructor. More... | |
virtual void | ApplyDamping () |
Callback to apply damping force to joint. More... | |
virtual void | Attach (LinkPtr _parent, LinkPtr _child) |
Attach the two bodies with this joint. More... | |
double | CheckAndTruncateForce (int _index, double _effort) |
check if the force against velocityLimit and effortLimit, truncate if necessary. More... | |
template<typename T > | |
event::ConnectionPtr | ConnectJointUpdate (T _subscriber) |
Connect a boost::slot the the joint update signal. More... | |
void | DisconnectJointUpdate (event::ConnectionPtr &_conn) |
Disconnect a boost::slot the the joint update signal. More... | |
void | FillMsg (msgs::Joint &_msg) |
Fill a joint message. More... | |
math::Angle | GetAngle (int _index) const |
Get the angle of rotation of an axis(index) More... | |
virtual unsigned int | GetAngleCount () const =0 |
Get the angle count. More... | |
LinkPtr | GetChild () const |
Get the child link. More... | |
double | GetDamping (int _index) |
Returns the current joint damping coefficient. More... | |
double | GetDampingCoefficient () const |
Get damping coefficient of this joint. More... | |
virtual double | GetEffortLimit (int _index) |
Get the effort limit on axis(index). More... | |
virtual math::Vector3 | GetGlobalAxis (int _index) const =0 |
Get the axis of rotation in global cooridnate frame. More... | |
virtual math::Angle | GetHighStop (int _index)=0 |
Get the high stop of an axis(index). More... | |
double | GetInertiaRatio (unsigned int _index) const |
Accessor to inertia ratio across this joint. More... | |
math::Vector3 | GetLocalAxis (int _index) const |
Get the axis of rotation. More... | |
math::Angle | GetLowerLimit (unsigned int _index) const |
: get the joint upper limit (replaces GetLowStop and GetHighStop) More... | |
virtual math::Angle | GetLowStop (int _index)=0 |
Get the low stop of an axis(index). More... | |
virtual double | GetMaxForce (int _index)=0 |
Get the max allowed force of an axis(index). More... | |
LinkPtr | GetParent () const |
Get the parent link. More... | |
math::Angle | GetUpperLimit (unsigned int _index) const |
: get the joint lower limit (replacee GetLowStop and GetHighStop) More... | |
virtual double | GetVelocity (int _index) const =0 |
Get the rotation rate of an axis(index) More... | |
virtual double | GetVelocityLimit (int _index) |
Get the velocity limit on axis(index). More... | |
virtual void | Init () |
Initialize a joint. More... | |
void | Load (LinkPtr _parent, LinkPtr _child, const math::Pose &_pose) |
Set pose, parent and child links of a physics::Joint. More... | |
void | SetAngle (int _index, math::Angle _angle) |
If the Joint is static, Gazebo stores the state of this Joint as a scalar inside the Joint class, so this call will NOT move the joint dynamically for a static Model. More... | |
virtual void | SetHighStop (int _index, const math::Angle &_angle) |
Set the high stop of an axis(index). More... | |
virtual void | SetLowStop (int _index, const math::Angle &_angle) |
Set the low stop of an axis(index). More... | |
virtual void | SetMaxForce (int _index, double _force)=0 |
Set the max allowed force of an axis(index). More... | |
void | SetModel (ModelPtr _model) |
Set the model this joint belongs too. More... | |
virtual void | SetProvideFeedback (bool _enable) |
Set whether the joint should generate feedback. More... | |
void | SetState (const JointState &_state) |
Set the joint state. More... | |
virtual void | SetVelocity (int _index, double _vel)=0 |
Set the velocity of an axis(index). More... | |
void | Update () |
Update the joint. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
virtual void | Fini () |
Finialize the object. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName () const |
Return the name of this entity with the model scope world::model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
Public Attributes | |
SimTK::Constraint | constraint |
: isValid() if we used a constraint to model this joint. More... | |
SimTK::Force::MobilityLinearDamper | damper |
: for enforcing joint damping forces. More... | |
SimTK::Transform | defxAB |
default mobilizer pose More... | |
bool | isReversed |
: if mobilizer, did it reverse parent&child? Set when we build the Simbody model. More... | |
SimTK::Force::MobilityLinearStop | limitForce |
: for enforcing joint stops Set when we build the Simbody model. More... | |
SimTK::MobilizedBody | mobod |
Use isValid() if we used a mobilizer Set when we build the Simbody model. More... | |
bool | mustBreakLoopHere |
Force Simbody to break a loop by using a weld constraint. More... | |
bool | physicsInitialized |
SimTK::Transform | xCB |
child body frame to mobilizer frame More... | |
SimTK::Transform | xPA |
Normally A=F, B=M. More... | |
Protected Member Functions | |
virtual void | SetForceImpl (int _index, double _force)=0 |
Set the force applied to this physics::Joint. More... | |
Protected Member Functions inherited from gazebo::physics::Joint | |
virtual math::Angle | GetAngleImpl (int _index) const =0 |
Get the angle of an axis helper function. More... | |
Protected Member Functions inherited from gazebo::physics::Base | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Protected Attributes | |
SimbodyPhysicsPtr | simbodyPhysics |
keep a pointer to the simbody physics engine for convenience More... | |
SimTK::MultibodySystem * | world |
Simbody Multibody System. More... | |
Protected Attributes inherited from gazebo::physics::Joint | |
LinkPtr | anchorLink |
Anchor link. More... | |
math::Vector3 | anchorPos |
Anchor pose. More... | |
math::Pose | anchorPose |
Anchor pose specified in SDF <joint><pose> tag. More... | |
gazebo::event::ConnectionPtr | applyDamping |
apply damping for adding viscous damping forces on updates More... | |
LinkPtr | childLink |
The first link this joint connects to. More... | |
double | dampingCoefficient |
joint dampingCoefficient More... | |
double | effortLimit [2] |
Store Joint effort limit as specified in SDF. More... | |
double | inertiaRatio [2] |
Store Joint inertia ratio. More... | |
math::Angle | lowerLimit [2] |
Store Joint position lower limit as specified in SDF. More... | |
ModelPtr | model |
Pointer to the parent model. More... | |
LinkPtr | parentLink |
The second link this joint connects to. More... | |
bool | provideFeedback |
Provide Feedback data for contact forces. More... | |
math::Angle | upperLimit [2] |
Store Joint position upper limit as specified in SDF. More... | |
bool | useCFMDamping |
option to use CFM damping More... | |
double | velocityLimit [2] |
Store Joint velocity limit as specified in SDF. More... | |
JointWrench | wrench |
Cache Joint force torque values in case physics engine clears them at the end of update step. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
Base_V::iterator | childrenEnd |
End of the children vector. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Joint | |
enum | Attribute { FUDGE_FACTOR, SUSPENSION_ERP, SUSPENSION_CFM, STOP_ERP, STOP_CFM, ERP, CFM, FMAX, VEL, HI_STOP, LO_STOP } |
Joint attribute types. More... | |
Base class for all joints.
gazebo::physics::SimbodyJoint::SimbodyJoint | ( | BasePtr | _parent | ) |
Constructor.
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Destructor.
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Determines of the two bodies are connected by a joint.
[in] | _one | First link. |
[in] | _two | Second link. |
Implements gazebo::physics::Joint.
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Cache Joint Force Torque Values if necessary for physics engine.
Reimplemented from gazebo::physics::Joint.
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Detach this joint from all links.
Reimplemented from gazebo::physics::Joint.
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Get the anchor point.
[in] | _index | Index of the axis. |
Implements gazebo::physics::Joint.
Reimplemented in gazebo::physics::ScrewJoint< SimbodyJoint >, gazebo::physics::SliderJoint< SimbodyJoint >, gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyUniversalJoint, and gazebo::physics::SimbodyBallJoint.
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Get a non-generic parameter for the joint.
[in] | _key | String key. |
[in] | _index | Index of the axis. |
[in] | _value | Value of the attribute. |
Implements gazebo::physics::Joint.
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[in] | _index | Index of the axis. |
Reimplemented from gazebo::physics::Joint.
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get internal force and torque values at a joint.
The force and torque values are returned in a JointWrench data structure. Where JointWrench.body1Force contains the force applied by the parent Link on the Joint specified in the parent Link frame, and JointWrench.body2Force contains the force applied by the child Link on the Joint specified in the child Link frame. Note that this sign convention is opposite of the reaction forces of the Joint on the Links.
FIXME TODO: change name of this function to something like: GetNegatedForceTorqueInLinkFrame and make GetForceTorque call return non-negated reaction forces in perspective Link frames.
Note that for ODE you must set <provide_feedback>true<provide_feedback> in the joint sdf to use this.
[in] | _index | Not used right now |
Implements gazebo::physics::Joint.
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Get the link to which the joint is attached according the _index.
[in] | _index | Index of the link to retreive. |
Implements gazebo::physics::Joint.
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Get the forces applied to the center of mass of a physics::Link due to the existence of this Joint.
Note that the unit of force should be consistent with the rest of the simulation scales.
[in] | index | The index of the link(0 or 1). |
Implements gazebo::physics::Joint.
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Get the torque applied to the center of mass of a physics::Link due to the existence of this Joint.
Note that the unit of torque should be consistent with the rest of the simulation scales.
[in] | index | The index of the link(0 or 1) |
Implements gazebo::physics::Joint.
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Load physics::Joint from a SDF sdf::Element.
[in] | _sdf | SDF values to load from. |
Reimplemented from gazebo::physics::Joint.
Reimplemented in gazebo::physics::SimbodySliderJoint, gazebo::physics::Hinge2Joint< SimbodyJoint >, gazebo::physics::BallJoint< SimbodyJoint >, gazebo::physics::ScrewJoint< SimbodyJoint >, gazebo::physics::UniversalJoint< SimbodyJoint >, gazebo::physics::HingeJoint< SimbodyJoint >, gazebo::physics::SliderJoint< SimbodyJoint >, gazebo::physics::SimbodyHingeJoint, gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyUniversalJoint, gazebo::physics::SimbodyScrewJoint, and gazebo::physics::SimbodyBallJoint.
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Reset the joint.
Reimplemented from gazebo::physics::Joint.
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Reimplemented in gazebo::physics::SimbodyHingeJoint.
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Reimplemented in gazebo::physics::SimbodyHingeJoint.
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Set the anchor point.
[in] | _index | Indx of the axis. |
[in] | _anchor | Anchor value. |
Implements gazebo::physics::Joint.
Reimplemented in gazebo::physics::ScrewJoint< SimbodyJoint >, and gazebo::physics::SliderJoint< SimbodyJoint >.
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Set a parameter for the joint.
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Set a non-generic parameter for the joint.
replaces SetAttribute(Attribute, int, double)
[in] | _key | String key. |
[in] | _index | Index of the axis. |
[in] | _value | Value of the attribute. |
Implements gazebo::physics::Joint.
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Set the axis of rotation where axis is specified in local joint frame.
[in] | _index | Index of the axis to set. |
[in] | _axis | Vector in local joint frame of axis direction (must have length greater than zero). |
Implements gazebo::physics::Joint.
Reimplemented in gazebo::physics::BallJoint< SimbodyJoint >, gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyUniversalJoint, gazebo::physics::SimbodyScrewJoint, gazebo::physics::SimbodyHingeJoint, and gazebo::physics::SimbodySliderJoint.
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Set the joint damping.
[in] | _index | Index of the axis to set, currently ignored, to be implemented. |
[in] | _damping | Damping value for the axis. |
Implements gazebo::physics::Joint.
Reimplemented in gazebo::physics::SimbodySliderJoint, gazebo::physics::SimbodyUniversalJoint, gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyHingeJoint, gazebo::physics::SimbodyScrewJoint, and gazebo::physics::SimbodyBallJoint.
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Set the force applied to this physics::Joint.
Note that the unit of force should be consistent with the rest of the simulation scales. Force is additive (multiple calls to SetForce to the same joint in the same time step will accumulate forces on that Joint). Forces are truncated by effortLimit before applied.
[in] | _index | Index of the axis. |
[in] | _effort | Force value. |
Implements gazebo::physics::Joint.
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protectedpure virtual |
Set the force applied to this physics::Joint.
Note that the unit of force should be consistent with the rest of the simulation scales. Force is additive (multiple calls to SetForceImpl to the same joint in the same time step will accumulate forces on that Joint).
[in] | _index | Index of the axis. |
[in] | _force | Force value. internal force, e.g. damping forces. This way, Joint::appliedForce keep track of external forces only. |
Implemented in gazebo::physics::SimbodyHinge2Joint, gazebo::physics::SimbodyUniversalJoint, gazebo::physics::SimbodyScrewJoint, gazebo::physics::SimbodyHingeJoint, gazebo::physics::SimbodySliderJoint, and gazebo::physics::SimbodyBallJoint.
SimTK::Constraint gazebo::physics::SimbodyJoint::constraint |
: isValid() if we used a constraint to model this joint.
Set when we build the Simbody model. How this joint was modeled in the Simbody System. We used either a mobilizer or a constraint, but not both. The type of either one is the same as the joint type above.
SimTK::Force::MobilityLinearDamper gazebo::physics::SimbodyJoint::damper |
: for enforcing joint damping forces.
Set when we build the Simbody model. : Make these arrays for multi-axis joints. : Also, consider moving this into individual joint type subclass so we can specify custom dampers for special joints like ball joints.
SimTK::Transform gazebo::physics::SimbodyJoint::defxAB |
default mobilizer pose
bool gazebo::physics::SimbodyJoint::isReversed |
: if mobilizer, did it reverse parent&child? Set when we build the Simbody model.
SimTK::Force::MobilityLinearStop gazebo::physics::SimbodyJoint::limitForce |
: for enforcing joint stops Set when we build the Simbody model.
: Make these arrays for multi-axis joints. : Also, consider moving this into individual joint type subclass so we can specify custom dampers for special joints like ball joints.
SimTK::MobilizedBody gazebo::physics::SimbodyJoint::mobod |
Use isValid() if we used a mobilizer Set when we build the Simbody model.
How this joint was modeled in the Simbody System. We used either a mobilizer or a constraint, but not both. The type of either one is the same as the joint type above.
bool gazebo::physics::SimbodyJoint::mustBreakLoopHere |
Force Simbody to break a loop by using a weld constraint.
This flag is needed by SimbodyPhysics::MultibodyGraphMaker, so kept public.
bool gazebo::physics::SimbodyJoint::physicsInitialized |
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keep a pointer to the simbody physics engine for convenience
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Simbody Multibody System.
SimTK::Transform gazebo::physics::SimbodyJoint::xCB |
child body frame to mobilizer frame
SimTK::Transform gazebo::physics::SimbodyJoint::xPA |
Normally A=F, B=M.
But if reversed, then B=F, A=M. parent body frame to mobilizer frame