Create and manage 3D visuals of a model with links and joints. More...
#include <ModelCreator.hh>
Public Types | |
enum | EntityType { ENTITY_NONE, ENTITY_BOX, ENTITY_SPHERE, ENTITY_CYLINDER, ENTITY_MESH, ENTITY_POLYLINE, ENTITY_MODEL } |
enum | SaveState { NEVER_SAVED, ALL_SAVED, UNSAVED_CHANGES } |
Save states for the model editor. More... | |
Signals | |
void | LinkAdded () |
Qt signal when the a link has been added. More... | |
Public Member Functions | |
ModelCreator () | |
Constructor. More... | |
virtual | ~ModelCreator () |
Destructor. More... | |
void | AddEntity (const sdf::ElementPtr &_sdf) |
Add an entity to the model. More... | |
void | AddJoint (const std::string &_type) |
Add a joint to the model. More... | |
void | AddLink (EntityType _type) |
Add a link to the model. More... | |
NestedModelData * | AddModel (const sdf::ElementPtr &_sdf) |
Add a nested model to the model. More... | |
void | AddModelPlugin (const sdf::ElementPtr &_pluginElem) |
Add a model plugin to the model. More... | |
LinkData * | AddShape (EntityType _type, const math::Vector3 &_size=math::Vector3::One, const math::Pose &_pose=math::Pose::Zero, const std::string &_uri="", unsigned int _samples=5) |
Add a link to the model. More... | |
void | FinishModel () |
Finish the model and create the entity on the gzserver. More... | |
void | GenerateSDF () |
Generate the SDF from model link and joint visuals. More... | |
enum SaveState | GetCurrentSaveState () const |
Get current save state. More... | |
JointMaker * | GetJointMaker () const |
Get joint maker. More... | |
std::string | GetModelName () const |
Get the name of the model. More... | |
void | ModelChanged () |
Set save state upon a change to the model. More... | |
ModelPluginData * | ModelPlugin (const std::string &_name) |
Get a model plugin data by its name. More... | |
void | OnAddModelPlugin (const std::string &_name, const std::string &_filename, const std::string &_innerxml) |
Add a model plugin to the model. More... | |
void | RemoveEntity (const std::string &_entityName) |
Remove an entity from the model. More... | |
void | RemoveModelPlugin (const std::string &_pluginName) |
Remove a model plugin from the model. More... | |
void | Reset () |
Reset the model creator and the SDF. More... | |
void | SaveModelFiles () |
Helper function to manage writing files to disk. More... | |
void | SetAutoDisable (bool _auto) |
Set the model to allow auto disable at rest. More... | |
void | SetModelName (const std::string &_modelName) |
Set the name of the model. More... | |
void | SetSelected (const std::string &_name, const bool selected) |
Set the select state of an entity. More... | |
void | SetSelected (rendering::VisualPtr _linkVis, const bool selected) |
Set the select state of a entity visual. More... | |
void | SetStatic (bool _static) |
Set the model to be static. More... | |
void | Stop () |
Stop the process of adding a link or joint to the model. More... | |
Create and manage 3D visuals of a model with links and joints.
gazebo::gui::ModelCreator::ModelCreator | ( | ) |
Constructor.
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virtual |
Destructor.
void gazebo::gui::ModelCreator::AddEntity | ( | const sdf::ElementPtr & | _sdf | ) |
Add an entity to the model.
[in] | _sdf | SDF describing the entity. |
void gazebo::gui::ModelCreator::AddJoint | ( | const std::string & | _type | ) |
Add a joint to the model.
[in] | _type | Type of joint to add. |
void gazebo::gui::ModelCreator::AddLink | ( | EntityType | _type | ) |
Add a link to the model.
[in] | _type | Type of link to be added |
NestedModelData* gazebo::gui::ModelCreator::AddModel | ( | const sdf::ElementPtr & | _sdf | ) |
Add a nested model to the model.
[in] | _sdf | SDF describing the model. |
void gazebo::gui::ModelCreator::AddModelPlugin | ( | const sdf::ElementPtr & | _pluginElem | ) |
Add a model plugin to the model.
[in] | _pluginElem | Pointer to plugin SDF element |
LinkData* gazebo::gui::ModelCreator::AddShape | ( | EntityType | _type, |
const math::Vector3 & | _size = math::Vector3::One , |
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const math::Pose & | _pose = math::Pose::Zero , |
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const std::string & | _uri = "" , |
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unsigned int | _samples = 5 |
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) |
Add a link to the model.
[in] | _type | Type of link to add: ENTITY_BOX, ENTITY_CYLINDER, ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE. |
[in] | _size | Size of the link. |
[in] | _pose | Pose of the link. |
[in] | _samples | Number of samples for polyline. |
void gazebo::gui::ModelCreator::FinishModel | ( | ) |
Finish the model and create the entity on the gzserver.
void gazebo::gui::ModelCreator::GenerateSDF | ( | ) |
Generate the SDF from model link and joint visuals.
enum SaveState gazebo::gui::ModelCreator::GetCurrentSaveState | ( | ) | const |
Get current save state.
JointMaker* gazebo::gui::ModelCreator::GetJointMaker | ( | ) | const |
Get joint maker.
std::string gazebo::gui::ModelCreator::GetModelName | ( | ) | const |
Get the name of the model.
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signal |
Qt signal when the a link has been added.
void gazebo::gui::ModelCreator::ModelChanged | ( | ) |
Set save state upon a change to the model.
ModelPluginData* gazebo::gui::ModelCreator::ModelPlugin | ( | const std::string & | _name | ) |
Get a model plugin data by its name.
[in] | _name | Name of model plugin |
void gazebo::gui::ModelCreator::OnAddModelPlugin | ( | const std::string & | _name, |
const std::string & | _filename, | ||
const std::string & | _innerxml | ||
) |
Add a model plugin to the model.
[in] | _name | Name of plugin |
[in] | _filename | Plugin filename |
[in] | _innerxml | Plugin SDF elements in string |
void gazebo::gui::ModelCreator::RemoveEntity | ( | const std::string & | _entityName | ) |
Remove an entity from the model.
[in] | _entityName | Name of the entity to remove |
void gazebo::gui::ModelCreator::RemoveModelPlugin | ( | const std::string & | _pluginName | ) |
Remove a model plugin from the model.
[in] | _pluginName | Name of the model plugin to remove. |
void gazebo::gui::ModelCreator::Reset | ( | ) |
Reset the model creator and the SDF.
void gazebo::gui::ModelCreator::SaveModelFiles | ( | ) |
Helper function to manage writing files to disk.
void gazebo::gui::ModelCreator::SetAutoDisable | ( | bool | _auto | ) |
Set the model to allow auto disable at rest.
[in] | _auto | True to allow the model to auto disable. |
void gazebo::gui::ModelCreator::SetModelName | ( | const std::string & | _modelName | ) |
Set the name of the model.
[in] | _modelName | Name of the model to set to. |
void gazebo::gui::ModelCreator::SetSelected | ( | const std::string & | _name, |
const bool | selected | ||
) |
Set the select state of an entity.
[in] | _name | Name of the link. |
[in] | _selected | True to select the entity. |
void gazebo::gui::ModelCreator::SetSelected | ( | rendering::VisualPtr | _linkVis, |
const bool | selected | ||
) |
Set the select state of a entity visual.
[in] | _linkVis | Pointer to the entity visual. |
[in] | _selected | True to select the entity. |
void gazebo::gui::ModelCreator::SetStatic | ( | bool | _static | ) |
Set the model to be static.
[in] | _static | True to make the model static. |
void gazebo::gui::ModelCreator::Stop | ( | ) |
Stop the process of adding a link or joint to the model.