Private data for the GLWidget class. More...
#include <GLWidgetPrivate.hh>
Public Attributes | |
| std::vector< event::ConnectionPtr > | connections |
| Store multiple connections. More... | |
| std::string | copyEntityName |
| Name of entity that is being copied. More... | |
| DirectionalLightMaker | directionalLightMaker |
| Directional light maker. More... | |
| EntityMaker * | entityMaker |
| Pointer to the current maker. More... | |
| common::KeyEvent | keyEvent |
| The most recent keyboard event. More... | |
| Qt::KeyboardModifiers | keyModifiers |
| Key modifiers. More... | |
| std::string | keyText |
| Text key. More... | |
| LightMaker | lightMaker |
| Light maker. More... | |
| bool | modelEditorEnabled |
| True if the model editor is up, false otherwise. More... | |
| ModelMaker | modelMaker |
| Model maker. More... | |
| common::MouseEvent | mouseEvent |
| The mouse event. More... | |
| transport::NodePtr | node |
| The transport node. More... | |
| PointLightMaker | pointLightMaker |
| Point light maker. More... | |
| QFrame * | renderFrame |
| Render frame widget. More... | |
| transport::SubscriberPtr | requestSub |
| Susbcribes to the requests. More... | |
| rendering::ScenePtr | scene |
| Scene pointer. More... | |
| std::mutex | selectedVisMutex |
| Mutex to protect selectedVisuals array. More... | |
| std::vector< rendering::VisualPtr > | selectedVisuals |
| A list of selected visuals. More... | |
| GLWidget::SelectionLevels | selectionLevel |
| Indicates how deep into the model to select. More... | |
| transport::PublisherPtr | selectionPub |
| Publishes information about user selections. More... | |
| SpotLightMaker | spotLightMaker |
| Spot light maker. More... | |
| std::string | state |
| Gazebo mode state (select, translate, scale, ...). More... | |
| rendering::UserCameraPtr | userCamera |
| Pointer to the user camera. More... | |
| int | windowId |
| Window identifier. More... | |
Private data for the GLWidget class.
| std::vector<event::ConnectionPtr> gazebo::gui::GLWidgetPrivate::connections |
Store multiple connections.
| std::string gazebo::gui::GLWidgetPrivate::copyEntityName |
Name of entity that is being copied.
| DirectionalLightMaker gazebo::gui::GLWidgetPrivate::directionalLightMaker |
Directional light maker.
| EntityMaker* gazebo::gui::GLWidgetPrivate::entityMaker |
Pointer to the current maker.
| common::KeyEvent gazebo::gui::GLWidgetPrivate::keyEvent |
The most recent keyboard event.
| Qt::KeyboardModifiers gazebo::gui::GLWidgetPrivate::keyModifiers |
Key modifiers.
| std::string gazebo::gui::GLWidgetPrivate::keyText |
Text key.
| LightMaker gazebo::gui::GLWidgetPrivate::lightMaker |
Light maker.
| bool gazebo::gui::GLWidgetPrivate::modelEditorEnabled |
True if the model editor is up, false otherwise.
| ModelMaker gazebo::gui::GLWidgetPrivate::modelMaker |
Model maker.
| common::MouseEvent gazebo::gui::GLWidgetPrivate::mouseEvent |
The mouse event.
| transport::NodePtr gazebo::gui::GLWidgetPrivate::node |
The transport node.
| PointLightMaker gazebo::gui::GLWidgetPrivate::pointLightMaker |
Point light maker.
| QFrame* gazebo::gui::GLWidgetPrivate::renderFrame |
Render frame widget.
| transport::SubscriberPtr gazebo::gui::GLWidgetPrivate::requestSub |
Susbcribes to the requests.
| rendering::ScenePtr gazebo::gui::GLWidgetPrivate::scene |
Scene pointer.
| std::mutex gazebo::gui::GLWidgetPrivate::selectedVisMutex |
Mutex to protect selectedVisuals array.
| std::vector<rendering::VisualPtr> gazebo::gui::GLWidgetPrivate::selectedVisuals |
A list of selected visuals.
| GLWidget::SelectionLevels gazebo::gui::GLWidgetPrivate::selectionLevel |
Indicates how deep into the model to select.
| transport::PublisherPtr gazebo::gui::GLWidgetPrivate::selectionPub |
Publishes information about user selections.
| SpotLightMaker gazebo::gui::GLWidgetPrivate::spotLightMaker |
Spot light maker.
| std::string gazebo::gui::GLWidgetPrivate::state |
Gazebo mode state (select, translate, scale, ...).
| rendering::UserCameraPtr gazebo::gui::GLWidgetPrivate::userCamera |
Pointer to the user camera.
| int gazebo::gui::GLWidgetPrivate::windowId |
Window identifier.